beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (0)
beccaelizabeth ([personal profile] beccaelizabeth) wrote 2014-02-11 01:25 am (UTC)

26,000 kilos is 26 metric tons is about 28 short tons, as used in GURPS Space rules for cargo capacity.

SM +7 cargo holds carry 15 short tons, so it's almost two of them.

SM +6 cargo holds carry 5, so that's 5 or 6 of them.

SM +5 cargo holds carry 1.5, so it's 18 or 19 of those. A spaceship is designed around 20 slots. One for the engine, one for the control room: your artic works out as an SM+5 vehicle (though I didn't give it a fuel tank, so maybe not quite). Loaded mass 30 tons is a bit small but the next SM up is 100 tons so +5 is much closer. Length around 15 yards. I worked out the SM+5 to be about 1.25 buses long, so, matching.

So that means I can use the GURPS Spaceship rules for 18 SM+5 slots together to work out what'll fit in my cargo container. Kinda sorta anyway. Or 5 slots of SM+6 or almost 2 SM+7. That'll work better because you can't put a Habitat on SM+5 because it doesn't fit in a single slot, so it's only available in SM+6. So you can fit 5 or 6 cabins to a container, figured from SM+6, or almost 4, figuring from SM+7. ... that's illogical, these rules scale clunky. But if you're trying to put them in a shipping container, that's 40 feet long, 4 cabins at 10 feet each could work. 6 at 6 2/3 feet each is a teensy skinny to fit all the beds in; though it just about works, you'd end up like in submarines.

Each Habitat cabin can house up to 4 people in barracks style bunks, or fit one in comfort. ... This gives a useful shipboard definition of comfort, if they've got 10ft by 8ft to be comfortable in. My bedroom is about the same square feet. 4 bedrooms to a container. I really could ship my whole house to another planet.

GURPS Spaceships also has how many cabins can be swapped for rooms of particular other purposes, so a bar with standing room for 20 patrons takes 2 cabins. Also you can use it for steerage cargo; 15 tons is 2 cabins, one cabin is 7.5 tons. So if you pack your bedroom and a bar to work in you have 7.5 tons of cargo left, or 6800 kg.

Which isn't the most useful configuration.

Sickbay swaps for cabins at one for one, so you could fit a 4 bed sickbay in a shipping container. That's one surgical bed with all the gubbins, you can do first aid for up to 4 people per sick bay bed.

Hibernation chambers are 0.25 cabins each, so if you want a rack of cryo chambers in the back of the room, you have a 3 bed sick bay.
A ten bed sickbay is a clinic, for higher bonuses to effective skill - presumably because snazzier equipment. But to get a 10 bed clinic you'd need 3 containers. So at one truck each you'd need 3 people agreeing to spend all their cargo allowance on a clinic, 4 cryo chambers, and one bunk room for 4 people... Or you'd need the community to chip in and divvy things up between them.

A Lab suitable for Science!, the skill mostly practiced on Stargate shows, takes 2 cabins and can be used by 2 people. It costs $30 million GURPS dollars. ... plain labs for one actual science at a time are much, much cheaper, $1 million for chemistry or biology, $10 million for physics. So $12 million the set, though you would need two containers.



GURPS rules are rough but handy. Like this, I can cost out my space colony.


Still don't have a cost per Stargate opening though. Was there an episode that mentioned it?

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org