Things you could have as many as 5 of in your container:
Cargo holds Cabins Sick Bays
Control Room, complexity C7, comm/sensor TL-5, 2 Control Stations, $200K (or, because lumpy scaling, one SM+7 control room, 3 control stations, comm/sensor TL-4, $600K)
So probably the best arrangement is to stick with SM+6, get one control room and one sensor array, for $400K and sensor TL-2.
technically Enhanced, Science and Tactical are different sorts of arrays, that can be combined in Multipurpose, but why would you not combine them when the rules allow it? So it's highly sensitive for doing Science but can jam transmissions and overcome countermeasures for Tactical.
Factory: [!] (The little ! means it needs power) Makes spare parts or other goods. The $/hr entry on the table shows the production capacity of goods it can assemble, with appropriate blueprints. We have been TL8 since the 1980s; TL9 starts 2025 ish and the likes of Tony Stark are there already. Though Stargate science from offworld partners tends to the superscience end, I'm imagining the SGC wouldn't share. Fabricator (TL8): A high-tech machine shop. Requires component parts equal in mass and costing 40% of the good’s value.
So at SM+6 that takes up one slot and can fit 5 to a shipping container. $5K per hour, cost $5M ... you could have a $25M factory shipping container. But it would make goods worth its cost in like 42 days. Assuming you had raw materials to feed it.
Mining and refinery: Would need one section each. Also a miner to supervise from a control station. and you buy control stations seperately, see above for 'control station'. Mining is from rock, converts it to powder ready to get useful stuff out of it. Refinery turns what you mine into different chemical stuff. So each container could contain a control room, two mining sections, and... huh, no, you'd need another control room to go with the refinery, and would then have a spare chair. Or multipurpose control chairs, who can choose to be the boss of mining or refining? The thing where there's 5 spaces and one of them contains 2 control chairs gets awkward. Ah, but, numbers:
I don't think it quite works to just call it a mining & refinery vehicle shipped through the gate. I mean, I seen those in movies about mining the moon or something, but usually they were just mining bots that got refined elsewhere, and also they should be designed as SM+5 vehicles. Also it depends what sort of mines, like, if you have to make a big vehicle sized tunnel. Also also also. Thing.
The point is, mining and refinery equipment, $100K will get you enough for that many tons an hour, with some handwaves.
Is there rules for mining in a different book? Low Tech Daily Life and Economics certainly has them, but not for tech levels relevant to current mining. The goa'uld have been using low tech methods though, with slave labour, so moving in a mining vehicle could chew through very rapidly.
Of course one wonders what happens when you mix naquada ore with modern mining methods. Maybe there's a reason to chip away carefully by hand...
The values of different ores / minerals / elements are in GURPS Infinite Worlds on page 83. Infinite Worlds can resemble a Stargate campaign because of empty worlds and odd travel times, plus variant human cultures and apparent time travel. Or actual time travel if there's solar flares. ANYway: Bauxite $20/ton - "although aluminum itself is dirt cheap, bauxite contains valuable gallium, widely used in computer technology and worth about $200/lb". Beryllium ($300/lb.), Chromium ($500/ton), Cobalt ($25/lb.), Gold ($4,400/lb.), Platinum ($6,400/lb.), Silver ($220/lb.), Titanium ($4/lb.), Uranium ($7/lb.) Chromium is in tons not lb, is it $0.25/lb ? The InvestmentMine site reckons aluminium is $0.75/lb but some of them metals have very wiggly graphs and none of it is in GURPS dollars, which are on the bread standard, not actual dollars. (One dollar is one loaf).
I don't know what Naquada prices would be like. Would they be more than platinum, because you purely can't find it on Earth? How much would even be needed? Not jewelry quantities, power generation quantities. The need won't be filled for a long long while. Also, if naquada = the stuff Tony Stark has in his chest, then the economics get twisted, because he can synthesise it but it presumably costs a ton to do in power etc. Spend power to get power? How does that work out?
It matters because all the costs for these mining units etc will likely be poured in with the expectation of getting naquada back. If it is more like Uranium in price then that's a lot of digging.
no subject
Cargo holds
Cabins
Sick Bays
Control Room, complexity C7, comm/sensor TL-5, 2 Control Stations, $200K
(or, because lumpy scaling, one SM+7 control room, 3 control stations, comm/sensor TL-4, $600K)
Enhanced multipurpose science and tactical comm/sensor arrays
SM+6, Array level TL-3, $200K
SM+7, Array level TL-2, $600K
So probably the best arrangement is to stick with SM+6, get one control room and one sensor array, for $400K and sensor TL-2.
technically Enhanced, Science and Tactical are different sorts of arrays, that can be combined in Multipurpose, but why would you not combine them when the rules allow it?
So it's highly sensitive for doing Science but can jam transmissions and overcome countermeasures for Tactical.
Factory: [!] (The little ! means it needs power)
Makes spare parts or other goods. The $/hr entry on the table shows the production capacity of goods it can assemble, with appropriate blueprints.
We have been TL8 since the 1980s; TL9 starts 2025 ish and the likes of Tony Stark are there already.
Though Stargate science from offworld partners tends to the superscience end, I'm imagining the SGC wouldn't share.
Fabricator (TL8): A high-tech machine shop. Requires component parts equal in mass and costing 40% of the good’s value.
So at SM+6 that takes up one slot and can fit 5 to a shipping container.
$5K per hour, cost $5M
... you could have a $25M factory shipping container.
But it would make goods worth its cost in like 42 days. Assuming you had raw materials to feed it.
Mining and refinery: Would need one section each. Also a miner to supervise from a control station.
and you buy control stations seperately, see above for 'control station'.
Mining is from rock, converts it to powder ready to get useful stuff out of it.
Refinery turns what you mine into different chemical stuff.
So each container could contain a control room, two mining sections, and... huh, no, you'd need another control room to go with the refinery, and would then have a spare chair. Or multipurpose control chairs, who can choose to be the boss of mining or refining? The thing where there's 5 spaces and one of them contains 2 control chairs gets awkward.
Ah, but, numbers:
Mining, SM+6, 0.5 tons/hour
Refinery, SM+6, 1.5 tons/hour
either costing $100K
You don't need as many refinery as mining.
I don't think it quite works to just call it a mining & refinery vehicle shipped through the gate. I mean, I seen those in movies about mining the moon or something, but usually they were just mining bots that got refined elsewhere, and also they should be designed as SM+5 vehicles. Also it depends what sort of mines, like, if you have to make a big vehicle sized tunnel. Also also also. Thing.
The point is, mining and refinery equipment, $100K will get you enough for that many tons an hour, with some handwaves.
Is there rules for mining in a different book? Low Tech Daily Life and Economics certainly has them, but not for tech levels relevant to current mining. The goa'uld have been using low tech methods though, with slave labour, so moving in a mining vehicle could chew through very rapidly.
Of course one wonders what happens when you mix naquada ore with modern mining methods. Maybe there's a reason to chip away carefully by hand...
The values of different ores / minerals / elements are in GURPS Infinite Worlds on page 83.
Infinite Worlds can resemble a Stargate campaign because of empty worlds and odd travel times, plus variant human cultures and apparent time travel. Or actual time travel if there's solar flares.
ANYway: Bauxite $20/ton - "although aluminum itself is dirt cheap, bauxite contains valuable gallium, widely used in computer technology and worth about $200/lb". Beryllium ($300/lb.), Chromium ($500/ton), Cobalt ($25/lb.), Gold ($4,400/lb.), Platinum ($6,400/lb.), Silver ($220/lb.), Titanium ($4/lb.), Uranium ($7/lb.)
Chromium is in tons not lb, is it $0.25/lb ?
The InvestmentMine site reckons aluminium is $0.75/lb
but some of them metals have very wiggly graphs
and none of it is in GURPS dollars, which are on the bread standard, not actual dollars. (One dollar is one loaf).
I don't know what Naquada prices would be like. Would they be more than platinum, because you purely can't find it on Earth? How much would even be needed? Not jewelry quantities, power generation quantities. The need won't be filled for a long long while. Also, if naquada = the stuff Tony Stark has in his chest, then the economics get twisted, because he can synthesise it but it presumably costs a ton to do in power etc. Spend power to get power? How does that work out?
It matters because all the costs for these mining units etc will likely be poured in with the expectation of getting naquada back. If it is more like Uranium in price then that's a lot of digging.