Magic system with story possibilities
Feb. 13th, 2010 04:46 pmI think I've come up with a system of spellcasting that will generate a wide variety of story, including the stuff I want to write.
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This variety of spellcasting allows for the independent flashy stuff, but makes teamwork more flexible and effective. It's the captain, crew, and away team. I haven't seen magic worked like that elsewhere, and it's something I miss.
So then there's just deciding who all this magic is going to be aimed at.
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All these rules and types are not yet characters and plots. But I think you can get a lot of character and plot out of them.
If the government knows about magic, what do they do with it? How do you study it? Are there evening classes, or adult education courses, or degrees? What's the specialities? Does it do pretty much what technology does, only more so? If so, what's the point?
... yeah, once I get to 'what's the point' I need a really good answer before I can make story...
The point of course is that the existing power structures are arranged that way because certain groups have access to necessary resources and can block other groups.
Magic is new (magic is back, rediscovered, as in earlier posts).
Groups with magic have different requirements, different resources, accessed different ways.
That can change the order of thing, rearrange the gatekeepers, empower different groups.
Once it's settled out so there's a new powerful and some oppressed powerless then it's much less interesting, though with more defined where to aim the fights.
Trying to use a new sort of power to even things out with the older sorts, that's the point. And hopefully the fun.
( Read more... )
This variety of spellcasting allows for the independent flashy stuff, but makes teamwork more flexible and effective. It's the captain, crew, and away team. I haven't seen magic worked like that elsewhere, and it's something I miss.
So then there's just deciding who all this magic is going to be aimed at.
( Read more... )
All these rules and types are not yet characters and plots. But I think you can get a lot of character and plot out of them.
If the government knows about magic, what do they do with it? How do you study it? Are there evening classes, or adult education courses, or degrees? What's the specialities? Does it do pretty much what technology does, only more so? If so, what's the point?
... yeah, once I get to 'what's the point' I need a really good answer before I can make story...
The point of course is that the existing power structures are arranged that way because certain groups have access to necessary resources and can block other groups.
Magic is new (magic is back, rediscovered, as in earlier posts).
Groups with magic have different requirements, different resources, accessed different ways.
That can change the order of thing, rearrange the gatekeepers, empower different groups.
Once it's settled out so there's a new powerful and some oppressed powerless then it's much less interesting, though with more defined where to aim the fights.
Trying to use a new sort of power to even things out with the older sorts, that's the point. And hopefully the fun.