Today I am irritated at how stuff gets thrown in to fantqsy stories for flavour that should have really substantive implications.
Like okay, say Dragon Heartstring is an essential ingredient for a tool every wizard needs, though maybe a third of them need it in that flavor.
That implies that something exists called a Dragon and it has something called Heartstrings, and now you have to decide if dragons are beast or being, and how many there are, and what their relation to humans is, for instance farmed or hunted, and what they do to an ecosystem, and by the way is Heartstring literal or some kind of feelings thing, because that changes the whole vibe.
I mean a society that needs to give a dragon a Feelings in order to make a magic wand is immediately striking me as more interesting than one that needs to butcher them, but, either way, there will be Dragon Specialists, with very specific skills, and they will do something that's probably very risky in order to acquire a finite supply of something.
Or possibly not risky. Maybe dragon fall is like whalefall and you have none for ages and then a very rich addition to the ecosystem.
And how do these specialists support themselves, and do they have to support dragons, and how many hours or days or weeks or years work go into one Heartstring, and what are the financial implications thereof.
I mean if you start with every wand being the same price and every schoolchild being able to afford one then you work backwards into a world with an abundance of cheap Heartstring, possibly meaning many dragons, or just very stringy ones.
Other wands have Phoenix Feather or Unicorn Hair? And there's a Phoenix who onky ever gave two feathers? Well what does that stack of wands then imply for the Phoenix population?
And how on earth do Heartstrings and Feathers end up costing the same as Hairs? Either they're all very numerous or hair is somehow rare?
And of course all this only matters when the plot says it does but look at all the plots you can generate with it!
I mean how do you get a magical beast or being to donate feathers or hair? *Can* they donate Heartstring? With magical healing that's not obvious even if it's a physical bit of their innards.
Does the donor stay connected to the wands? How does this ingredient make things magical? Would it matter if the donor was alive and then died? Can your wand die?
Stories!
And if you've got an essential ingredient then you've got a whole social structure around acquiring it somehow. ... yes I know in the text I'm drawing on there were in fact more than three cores, that's ... actually vaguely annoying somehow because you take the constraints off and the story stops bubbling.
But imagine how wizards would have to organise if wands worked via Heartstring but dragons worked like DnD. You'd need an entire adventure party just to get wand makings. And even if the dragon very seriously didnt want to part with it you could do a Raise Dead on the dragon so you'd get another chance at ingredients later. Possibly even immediately because now the dragon is Annoyed.
Or imagine if dragons controlled the supply of their own Heartstrings. You'd end up with all the possibilities of diplomacy. Like the Temeraire books, dragons treated well or badly because they're so useful. You'd have dragon patrons of the magical arts who keep track of their very own wands. You'd have pet wizards. You could in fact end up with all the various ways magic users relate to their magic, worship and deals and specific best friends and just being a cool enough artist and in some settings being related to the right bloodlines, but all with dragons. You can build out from that one detail to entire dragon based fantasy world lines.
Can go from needing specific wand trees to druids or Beacon Hills.
Plus you'd get some contradictory needs, if dragons are as rough on forests as fire breathers could be.
Just... on tumblr today Prokopetz said that asking what the sky whales eat is playing Yes And.
Dropping bits of dragon into a setting without explaining the socio economic impact and wider ethical implications is just the opposite of Yes And.
But just saying so here is possibly not massively fascinating.
Also, can build all the existing classes, cannot currently think of something very innovative.
Still.
I'm bored of fantasy where things are basically like here with silly hats on.
I want to build our something alien starting from variant biological ecological magical needs.
And then do the science fiction thing of
other beings think differently
but just as well.
And have them end up with a society that functions.
... I realise to generate many plots you need to know how it malfunctions, but still.
Like okay, say Dragon Heartstring is an essential ingredient for a tool every wizard needs, though maybe a third of them need it in that flavor.
That implies that something exists called a Dragon and it has something called Heartstrings, and now you have to decide if dragons are beast or being, and how many there are, and what their relation to humans is, for instance farmed or hunted, and what they do to an ecosystem, and by the way is Heartstring literal or some kind of feelings thing, because that changes the whole vibe.
I mean a society that needs to give a dragon a Feelings in order to make a magic wand is immediately striking me as more interesting than one that needs to butcher them, but, either way, there will be Dragon Specialists, with very specific skills, and they will do something that's probably very risky in order to acquire a finite supply of something.
Or possibly not risky. Maybe dragon fall is like whalefall and you have none for ages and then a very rich addition to the ecosystem.
And how do these specialists support themselves, and do they have to support dragons, and how many hours or days or weeks or years work go into one Heartstring, and what are the financial implications thereof.
I mean if you start with every wand being the same price and every schoolchild being able to afford one then you work backwards into a world with an abundance of cheap Heartstring, possibly meaning many dragons, or just very stringy ones.
Other wands have Phoenix Feather or Unicorn Hair? And there's a Phoenix who onky ever gave two feathers? Well what does that stack of wands then imply for the Phoenix population?
And how on earth do Heartstrings and Feathers end up costing the same as Hairs? Either they're all very numerous or hair is somehow rare?
And of course all this only matters when the plot says it does but look at all the plots you can generate with it!
I mean how do you get a magical beast or being to donate feathers or hair? *Can* they donate Heartstring? With magical healing that's not obvious even if it's a physical bit of their innards.
Does the donor stay connected to the wands? How does this ingredient make things magical? Would it matter if the donor was alive and then died? Can your wand die?
Stories!
And if you've got an essential ingredient then you've got a whole social structure around acquiring it somehow. ... yes I know in the text I'm drawing on there were in fact more than three cores, that's ... actually vaguely annoying somehow because you take the constraints off and the story stops bubbling.
But imagine how wizards would have to organise if wands worked via Heartstring but dragons worked like DnD. You'd need an entire adventure party just to get wand makings. And even if the dragon very seriously didnt want to part with it you could do a Raise Dead on the dragon so you'd get another chance at ingredients later. Possibly even immediately because now the dragon is Annoyed.
Or imagine if dragons controlled the supply of their own Heartstrings. You'd end up with all the possibilities of diplomacy. Like the Temeraire books, dragons treated well or badly because they're so useful. You'd have dragon patrons of the magical arts who keep track of their very own wands. You'd have pet wizards. You could in fact end up with all the various ways magic users relate to their magic, worship and deals and specific best friends and just being a cool enough artist and in some settings being related to the right bloodlines, but all with dragons. You can build out from that one detail to entire dragon based fantasy world lines.
Can go from needing specific wand trees to druids or Beacon Hills.
Plus you'd get some contradictory needs, if dragons are as rough on forests as fire breathers could be.
Just... on tumblr today Prokopetz said that asking what the sky whales eat is playing Yes And.
Dropping bits of dragon into a setting without explaining the socio economic impact and wider ethical implications is just the opposite of Yes And.
But just saying so here is possibly not massively fascinating.
Also, can build all the existing classes, cannot currently think of something very innovative.
Still.
I'm bored of fantasy where things are basically like here with silly hats on.
I want to build our something alien starting from variant biological ecological magical needs.
And then do the science fiction thing of
other beings think differently
but just as well.
And have them end up with a society that functions.
... I realise to generate many plots you need to know how it malfunctions, but still.