I dreamt again that I was packing for a space colony. One way trip. I owned half the spaceship and the other half was mortgaged and the future of the colony would depend on what the other 199 people could bring to it.
So I woke up thinking about who I would invite.
Some people are obvious. Cordelia Vorkosigan has actual training in new planets, for instance. Aeryn Sun is unlikely to find anything so strange she thinks it's a big deal. SG1 have, wearily, been there done that, but then I start thinking about their likely responses to trouble and...
It's like, I would happily bring Ianto Jones anywhere, because he's smart and adaptable and once he's on your side you have his loyalty past death, yours or his. I'd worry his life would be better elsewhere, except we know how short it would be in his original context, so might as well.
But the rest of Torchwood? I mean it would be sad not to bring Jack, but bringing Jack brings the Drama. He's a military minded con artist who will do literally anything to protect his people, so you've got to be willing for your options to include all his options if you're going to bring him.
And like, if you bring Merlin, you've brought all the possibilities of magic
or a modern AU healer, either of which sounds great. But it seems mean to bring Merlin without Arthur, and once you've got Arthur you bring Guinevere, and by the time you've got three of them you seem to be launching a story cycle. Do you want their skills? Sure! But do you want their
drama?
And like, is bringing the person bringing their enemies into the story by implication?
Because that adds up.
So it feels weird to treat story like a pick and mix, because mean to not bring their whole set of significant connections, but once you do you've brought so many of the dynamics that made the story drama in the first place it just... seems unwise.
Even if you'd actually just like to give them a nice non drama context where they can set the rules and sit back.
Except setting the rules is not a simple deal. I mean, you've got some very different ideas about basic priorities and rule of law even just with the characters already mentioned. Throw in Highlander and Angel and all sorts else and you just... you've got a very mixed bag of alignments just for starters, and then different ideas about legal systems and how to decide them.
And very rapidly you don't need anything to happen to the colony, the colony is going to happen to itself.
Which seems like an issue.
Like I know I dream of space colonies because it seems like a controllable microcosm where I can only let The Right Sort in. But I also know that's the exact impulse that makes so many politicians arseholes? I mean, they try and control what people even be here, instead of making things good for whoever turns up. That's like 90% of the worst arguments. So the understandable impulse to just take your stuff and get out of here with your friends is also the impulse that is making things a bit difficult for said friends, often.
So the basic thing with space colonies is we thought we could get away from everyone that sucks, but it turns out we suck.
People be people, you know?
So now I'm thinking of the colony problem from two angles, who would I
want to bring with me, and who would you put together to be first glance plausible but long term a plot generator of inexhaustible opportunity?
It's a be careful what you wish for. Here are 200 people I want to keep and live with forever! Oh heck now I'm living with just them forever...
Except the colony dies if you stay with the initial 200, suggested spaceship math says you need 10,000 distinct genetic lines if you have no disasters, and
40,000 if you're planning for, you know, reality, disaster prone. 200 came from SGAtlantis I think? Some generation ship math reckons 160 would do if you're going to hook up with a more diverse population at the end of the voyage, which is a distinct problem but kind of like a starter population with intent of more to follow.
But like, then you have to figure how you get from 200 to 40,000. Are all the 200 builders? Who chooses the incomers? People want to bring their families but the 40K aren't related, you'd actually need higher numbers of individuals to get the number of unrelated lines.
So then it's a multi part: Who would you want with you, who would
they want with
them, and at what point does this turn into how many sorts of Drama?
I mean I'm sitting here deciding to take fictional characters with me because I'm the kind of person who spends more time with them than with actual people, so if me owning the ship means I can filter, that becomes a Problem, because what kind of people skills do I have?
And I know there are TV shows I've fallen out with because their politics turned out to be
very different to mine own, so if I think about who I'd have invited in season 1, and how that would have gone by the time I realised they're their season 5 selves... or actually there are characters who would not get along with their five years different self at all, that's interesting too.
So I keep wanting to write space colony stories.
Except sometimes they're more 'inherited a mansion in magical Britain, who can I put in all the rooms', which isn't a colony because it's easier to leave and get there, and you don't shut yourself in with all 200 at once, but it's also the same because it's a group of people who, in urban fantasy, make their own laws for an assortment of reasons. A lot of shows I watch are like that actually, all the superhero stuff is just people making their own laws but as bolt ons to the wider society. And Lost Girl posited a broad set of biological needs distinct from the human, so adaptation was required just for survival, and ethics gets a bit tricky. So like that you get a small set (how many shows get 200 active characters?) but interacting with a big set (who hate and fear us, generally, because Drama).
... I keep wanting to make proper reintegration stories, because it's one thing to start with Drama, but to get to a functioning society you have to figure out what the rule set could be that could include all these sentient beings living the bets possible lives. Which is the tricky bit.
I mean it's one thing to set out to stake all vampires, but if you have vampires, who have a biological need we don't, and you have an aversion to extermination, as we should, then what do you do?
I mean there's plenty people who need donor blood to live sometimes. There's existing rules for this. Just, you know, with less biting.
I get frustrated when the story stops by inventing situations that create conflict and just... leaving it there. With the punching. And never solving anything.
We have to solve stuff.
And if the entire world gets small enough you know them all, could fit them in your school hall with room to spare, and know you need both them and their descendants for centuries, that seems like it would focus the mind on the whole sorting the problems out side of things.
... but with a lot of Drama to get there...