beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I haven't been having much to say just lately
because wandering the internet looking for how even the agriculture, ecosystem, and supply chains would have to work
to make Adventurer Clothes
with all the pockets
just keeps raising questions
that I'm not sure how to make a story answer.

The thing is though, agriculture was bloody difficult, and getting enough to live on was the daily work of the vast majority of humanity for the vast majority of history
and I never get a feeling that rpg adventure worlds really grok that.
Read more... )

If we take a science fiction approach then there's story upon story after each individual change to the way the world works. Stack them up like these fantasy worlds do and things get incredibly far out.

But it's all a backdrop to seeing how hard the fighter can hit things, which is a tad bit weird, really.


So: I want to figure out where the interesting stories are by treating the sort of damage spells do as the plainly least interesting bit of the setting.

But after a while if the interesting bits are teleportation and bioengineering and the possibility the neighbours are diversified post humans, you're doing science fiction with very retro fashions on.



Shall ponder more.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I need to sit down and make words go in a row again. Any. Whatever story comes out of my head, getting written down.


For a while now I've been meaning to do like a rewrite of Star Trek but translated into fantasy. So they don't have sufficiently advanced scienxe, they have straight up magic.

Which means they have the Prime Directive episode where they cannot reveal themselves to the locals because they are Insufficiently Advanced, but they mean the locals can't even do cantrips.
Read more... )
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I was just now thinking, it's got to be really difficult to design WCs for fantasy worlds.
I mean, even the standard Pathfinder dudes need loos ins Small and Medium sizes.
And Small will do for children of Medium, but Small still have children too, so really you need Tiny loos.
And what if a Large visits?
But you'd still need wheelchair access, because disability still exists even if wheelchairs aren't industrial standardised yet.
But the wheelchairs would be in all those sizes too?
And then there's like Locathah who are usually aquatic and you wonder what merperson loos are like but probably don't want to know.
And there's Tengu who are like birds, don't know what facilities they'd need.
Lots of different kinds of humanoid ish species.
And that's just for starters.

I mean I'm sure centaurs and driders need the loo too, somehow. I'm not sure they'd fit in a regular building. They should though, people is people is people.

And I was thinking all this because the Lavatory building is up to four squares, and they can be separate squares, five by five feet.

That is just not a lot of toilets.

There's no game advantage to buying extras but... that's really not a lot of room for all the humans you can fit in a building, let alone everyone else.

Read more... )


Fantasy sewers are a whole problem of their very own.


I started out thinking about accessability across multiple races, I end up finding out the sewer ecosystem is suitable for level seven adventurers at least.

A building needs a Sewer Access room to connect to the town's sewers.

I now realise decent locks and so forth on that are essential.

Unless you want sewer based customers.




So okay. Fantasy world bathrooms. Way more complicated than you'd think.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
If there is an undead king
and he gets killed
wouldn't there just be another one that exact minute?

like, isn't that how kings work?
king is dead, long unlive the king?

like there might be a crowning sort of ceremony to do too
but
in theory
it gets transmitted instantly

so if you kill the king of an undead army
it shouldnt
you know
help.

although one wonders about lines of succession amongst the undead.

like, okay, possibly they're a sort like vampires where they choose to make more like them and certain games calls that generations and childer
but the classic undead king is more of a lich
and they make themselves
out of ordinary humans who just dont feel like all the way dying.

but if the power is inherited
especially if it is, like kingship lately, passed by primogeniture
but across a lot more generations than usual
due to the king being
undead
for
ages

well, some dude would wake up undead.




... I'm not saying what the world needs is fic like the Night King meets King Ralph, just, you know, logically
especially in a setting which has dedicated years to figuring out who precisely is the legitimate next ruler
such a thing could come up.




... or like it don't make you personally undead, it just means you just inherited power over an undead army, including power to raise them.
... ways to become a necromancer: inherit from your great great great great great great great great great...

Orcs

Nov. 29th, 2018 07:58 am
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
All the pictures of Pathfinder orcs or half orcs are green, but all the descriptions say even orcs who are not half can be 'sallow pink' or grey or green, and half orcs can take after their human parent and be any of those plus any human. And the hair is always black in the pictures, but the description says always dark, most often black, but possibly grey or dark red.

So now I'm thinking there's a representation problem on Golarion, like when all the characters are white men, only it's just depicting every orc as green. And usually there'd be grumbles and wondering where the pink and grey orcs are at, only orcs have such a terrible reputation in universe it seems like it'd be more like there's all these terribly racist stories that seem like they're about orcs, to humans, but to orcs seem like they're about those particular green orcs. Which generates more stories, like, orcs being racist to other orcs and being hella surprised when a human lumps them in to the same stereotype. How can they think all orcs are the same? Look! Pink vs green! Opposites!

But humans would care nothing for skin color? Even while all painting them green always...

Don't know how that works.

Also, if you search for Sallow Pink, you find a sort of a moth I think, which seems to me to be orange. Don't know why it's called that. Has interesting patterns. Now I'm thinking of camo pattern orcs, which seems to me pretty plausible, given freckles and coat patterns and so forth.

I'm sure sallow pink is intended to be a color in a human range, but if it's a pink pink and could go with dark red hair then you'd get like seasonally contrasting orcs, with the pink ones next to the green ones looking all vivid.

I wonder if anyone goes sci fi and tries to figure out the chemistry that could make them colors. I mean many things are green but those things are not often also grey. Green and assorted shades of red and yellow, yes. ... oooh, orcs in foliage colors, cooooool... also there is grey foliage but it don't tend to mean grey grey. It's like greeny white and called silver.

Foliage orcs have a much nicer pallette, I'm believing in foliage orcs now.

Otherwise they're just green without it being useful. Or just grey. Like rhinos or elephants I guess. Those aren't boring. Bit textural though.



I'm not really thinking of making half orc Mick Rory be green, but if he's wandering around being all discriminated against and being white, that feels like that thing the stories do where dystopias are like 'what if *x thing that really happens a lot* but to white people'. Like, I have no problems deciding the barbaric aggressive race can be white people, but if there's prejudice based on a stereotype of barbaric aggression and they turn out to be good authors and then they're white people, that seems... awkward.

Making him leaf pinks could be fun.



I was thinking of making my default elf look like Zoe Saldana. Elves in fantasy illustration have the white people problem. Slim white people with blonde hair. Except the descriptions make it clear they adapt to their environments so they can be lots of looks. There's even descriptions of 'wild elves' who lives in tribes and have darker skin, but the only picture apparently paints themselves white? And then there's a few blue ones, for aquatic elves, because that covers it? And then there's Drow, who are Evil and Black, which, you know, ugh. So. By decree. Elves is black people now. They can be the long lived very civilised first race driven out of their lands by cataclysm, their homes long looted. I mean it's sad but I don't see why the ones with the longest history are all white and blonde.



I have not been being very productive of late.

Oh well.

Ages

Nov. 26th, 2018 02:17 am
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Fantasy races and aging gets so weird. Read more... )

Why I sat down to write though was the idea you could have a mixed race pairing or team meet in juvie and they could be any age from about to age out at 14 to still there for years yet 104.

And yet, by the logic of fantasy race aging, all somehow equivalent.




How do they learn, though? At different rates? What about listening to stories, or reading books?

... Doctor Who having lasted 55 years means it is only just long enough for half an elf childhood.



No, seriously, would an elf have read everything in the 20th century as it came out, or would they need stories to be much more sesame street for much, much, longer and just not keep up?




I realise these are answers the author makes up, but I'm just trying to imagine...


... Legolas wants to hear Where's My Cow once again, for at least the tenth year...

... I mean elves still need to sleep every night, right? So, how many bedtime stories does an elf baby need?





Now I'm imagining an entire race that is in maturity known for their art and wisdom (ha) but to start with they spent most of a century watching stories like my brother, again again again...



*blinks a lot*




I think I'll go back to half orc Mick meeting half elf Len in juvie. At 14 Mick would be huge, so much more mature than same age mates, but then the others keep maturing fast where he's pretty much set for adulthood...


... why angst today? ah well...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
So like Malfoy Manor is based off a national trust property and would be worth £14.5 million according to the radio times. The Malfoys are Rich.

But how did they get rich?

Like, I don't know anything, I just read fic, fic has them owning a house and just... bank vaults. And like, typically vaults need filling? On the regular? Vaults that are not refilled are why most houses end up with the National Trust, there's a whole money goes out problem.

So what resources do the Malfoys have that they're turning into money?

Read more... )

But if one old family has land, they can make money through rent, and through the magical plants and beasts and all sorts that might live on that land. For rent you want there to be more people, for the other stuff... only maybe. Either way it might get crowded, or feel crowded compared to a mere century ago.

And the new wizards wouldn't have resources of their own, not from within the existing economy, they'd be all looking to buy their ingredients and wands and so forth but they'd have had to change currencies from pounds first.

If we knew how people were making their money and how their money was doing in the present conditions then we'd know a bunch of motives for them being bastards, and those things would still need sorting out even after everyone has agreed that prejudice is a bad thing.

But like, sorted by growing more and being nicer to growing things, possibly.

Not the way the Dark tried it.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Imagine a coat where the basic function is that if it starts raining you don't have to care.
If you can imagine this you are ahead of the apparent majority of women's wear designers.
Now add pockets and you're pretty much in the men's section.

:eyeroll:

This problem exacerbated by discovering Women's Coats is not in fact a section of all coats sized for women, because Women's Sports Outerwear exists.

And when I went looking on sites with keywords like hiking I found a lot of coats but very little about their function on many sites. The one that did have a functions list had by far the most coats filed under 'commuting'.

If as well as waterproof, British levels of warm, and pockets, you also want to be visible ie a color other than green navy black, well, it gets difficult.

I was shopping in a vaguely distracted way because LARP website coats don't always even button up, let alone look like they're for running around in the woods in the weather, so I started imagining a Pathfinder explorer adventurer in a more modern idiom. More Banestorm, more buttons, more zips.

https://www.johnlewis.com/four-seasons-waterproof-wax-coat/p2975117?colour=Cherry
https://www.johnlewis.com/four-seasons-waterproof-wax-jacket/p2975095?colour=Cherry
https://www.johnlewis.com/barbour-international-trail-waxed-jacket/p3354771?colour=Deep%20Red

Today some of these are on clearance and I don't think any are in my size, but avoiding goretex and thinsulate gets you a more fantasy look, and I'm pretty sure waxed cotton has existed for ages. You'd have to layer it for adjustable warms, but, it's a look.



As you can see, my day has been busy and productive.



There's a difference though between historical fashion and fashion a fantasy world could come up with. The former needs sources and has fixed parameters, the latter just has tech levels. And possibly magic. You can make magic items that let you ignore the temperature in a very wide range, if you put enough hours in. ... factory made fabrics seem better, more accessible.

But there's ways of making clothes that were limited by the tech of the time, and imagination. There were ways and ways that were used before the sewing machine, for instance. ... imagine cross world trading and being the one to introduce sewing machines. Shiiiiiny... Weaving had tech levels too, and there were whole sots of fabric they either wouldn't use, or where using them implies spectacular things about the textile industry. Brocade and damask and jacquard... I don't even know the words. Fancy patterns and fancier textures. Lace, as an industry. Times when you wouldn't cut the fabric, because weaving it in the first place took that much work. Just, fabrics and stitches and buttons and bits all have to be aailable.

But once they are the multiverse can come up with anythung they're technically capable of.

And some fashions have to be lower probability than others.

I mean there'll be shapes that are a natural result of the textile tech, and shapes where someone did a weird thing and fashion followed, and importing the latter to a theoretically unrelated to our history world seems... odd.


Or like architecture: I feel any world could invent brutalism, once they have concrete. It's big rectangles. It's pretty easy to invent big rectangles. And Romans had concrete, so, basically, go wild, and film your fantasy 'verse at the UEA.

(yes, i know, windows. but aside from that...)




Some of how we think about ye olde days is tech limited, and some is not, and I suspect it is more fun and internally consistent to go back to basics and have understanding to build on. I just... don't usually has it.


But I feel there's no reason not to stick Pathfinders in wax jackets and peacoats and so forth
and give them decent luggage with the straps all worked out
because their world might have figured it and just not got around to cars.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
http://forum.candlekeep.com/topic.asp?TOPIC_ID=10821

This theory explains there’s several interlocked economies in a high magic fantasy world and taking payment in each has risks. Food units are rations, gold and such only works where you don’t have to travel to spend it, and magic items are as dangerous as they are shiny, not least because killing people and nicking their magic items is what adventurers do. Having the most force so you can kill whoever for whatever is another kind of rich, and why saving up shiny might not be worth it, if it attracts predators. And favors are essential.

it makes a lot of sense. and I hadn’t thought of much of it before.



Now I want to express the assumption that $1 in GURPS is a loaf of bread in terms of calories as a fraction of daily needs. Loaf varies, how much you need to eat varies, it won't be tidy, but if a loaf is a ration then it has a logic.


D&D assumptions about the value of hold and how common it is pretty much make sense if everyone who gets the magic to try it just goes *tada, gold* for generations. Way more gold, buying way less.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I had an idea for the use of the Staff spell, which in GURPS is a spell that can enchant a wizard's staff so anything the staff touches the wizard is touching. Which sounds too simple to be worth it, but it means an much expanded touch range, and that a powerstone set into the staff is the same as one being held. (touch limitations logically mean some gem settings are more useful to mages than others. interesting if a simple Jeweller check could filter for magic items.)

problem is I'd misremembered two key points about the spell. It can only be cast on long thin rod shapes up to six feet in length, and it has to be made of organic, once living, material.

I'd remembered it as living or once living.

And obviously it's my universe so I can party that way if I want to.

But also saying it has to be a straightforward stick shape is just... the most boring version.

I know in Technomancer they had power conduits, so there's no particular reason not to invent such things, except they're a game changer.

But the once living can get fun anyway. It says bone, wood, ivory and coral, but there's a bunch of sorts of rock that are really squished dead things. Some of them look like they've got tiny screaming mouths in. Go full geiger with your mage aesthetic, have the tower walls be made of long fossilized screaming things, so spells can be transmitted through the whole building.

Or if just any wood item can be made to transmit magic, you could have a row of hospital beds, or maybe more sort of benches, and a healer who could transmit healing spells down the line by holding the bedpost at one end. I mean even if you could link Staffs and transmit in six foot straight sections you could get that, with a bit of fiddling about.

But noooo. Spell is supposed to make a wizard's staff with a knob on the end, and nothing else.

Well boo to that.

And if I'd remembered right about using actually living things, then you get magic plants really come into their own. Full on wood elf aesthetic. Nouveau with actual plant forms. Or maybe chimeras like the tree kittens the haut made in Bujold's Cetaganda. Can be pretty or disturbing as you like. But if one sort of magic only deals with alive things, which I decided already, then its equivalent of 'staffs' and magic items all have to be alive too. Enchanted trees where you eat the fruit to get the benefit of the spell. Enchanted trees where you just have to touch the branches. And yeah, this is how you get Fangorn, or Mirkwood, but it's so much more fun.

Vines as living conduits for power from a central source. Probably the Cone of Power spell, since that raises powerstone plus levels of energy but all involving living beings putting forth effort. You'd get familiars too, but small animals can logically only be tapped fr small amounts of fatigue, and then they'd have to sleep it off. Unless there's a Powerstone equivalent spell to create a Fatigue reservoir in a living being. But then people would cast it on themselves? Except crit fails quirk or destroy powerstones, so accidentally making it so you can only regain farigue under very specific circumstances probably doesn't seem like a great tradeoff, let alone risk of death. ... powerstone quirks may include only recharging in a bowl of blood. ... this is how you get vampires, isn't it.

But it's annoying realising the lines that inspired me aren't quite as I remembered them.

But I still like the idea of mages in spell inscribed sedimentary/fossil towers and dungeons, or in super nouveau vine hung living spaces made of mostly spell conduits.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
The thing with GURPS is that I think I like it for its versatility and flexibility and diversity
and the way there's a rule for just about everything
and then when I sit down and decide what things to actually use
I simplify.

Read more... )


When inventing religion for the new fantasy world I... first decided that world without Jews would put me in bad company and so clearly Jews got Banestormed there, and then I read a lot of fics about Captain Cold, and then I ended up with a corner of plot about Cold as jew in a fantasy world, but I have absolutely no idea how to write it without just copying that one fic I rad, I don't even know enough to start learning more.

This is how I end up writing nothing, my failure to be omniscient enough to be a narrator.

But.

Fantasy world religion, based on the months of the year, so there's twelve different gods. Except secretly there is a thirteenth, who is god of gates and doors, beginnings and endings, and intercalary days, because I always incite Janus. But if they had Gate magic my plots would work out very different. So.

Twelve gods who grant their priests twelve spells each, except there's secretly thirteen and so each priesthood has a secret spell.

Read more... )



Okay, I didn't get as far as trying to figure out spell sets, and this computer needs recharging. I'll post this and come back to it later.


Pantheons are hard though, you really need to go back and forth with your plot and figure out who you need, and twelve seems too many and too few.

Four are for living things, four for crafts, and four for ways of organising humans. That could work.


Ugh, power plug.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
A lot of RPGs use mana and chi as words for game mechanisms that measure magical energy and life energy. It makes me kind of uncomfortable, but when I went looking for alternatives I got reminded all over again that English is at least three languages in a coat. English has been mugging other languages for parts since forever, and every word has traces of conquest in it, but swallowing these two whole and spitting out the actual cultural context seems a bit much.

I think I'm going with thaumic, as in thaumatology, measured in thaums ala Pratchett.
Also vitality, vital energy,probably measured qualitatively so it's flowing well or badly, positively or negatively inclined.
That's mixing greek and latin pasts into the mix, but if the Healers use Latin and the Scholars' works are literally all greek to them, that's got potential for story in it.

Read more... )



This seems like an overly complicated system of magics, but I'm used to comics where people can do very similar things through power sources ranging across everything GURPS can throw at them.


Distinct traditions with distinct histories and as far as they know sistinct power sources is a great way to leave loopholes, contradictions, and other sources of friction.




And yet I keep fiddling with rules and phrasing, instead of writing fiction.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
google is frustrating me. I was inventing pantheons for fantasy worlds, and the AD&D book said that Luck is usually a Lady, so of course I wanted to flip that. So I was thinking of all those Lady Luck pin up girls and tattoos and so forth, and now I want something like that, but with a guy. A pretty, slutty guy, because we know Luck is a tease who everyone wants.

And I can't find even the basic concept.

Google keeps on asking if I actually mean bad luck.

No, no I do not, I mean genderswap Luck, rule 63 Luck, possibly queer Luck depending on if you assume the viewer is a guy because somehow the flirty show off guys seem to read queer because straight guys don't work it (ugh).

But I don't know how to get a search engine to cough up, even if such a picture exists.

I would at this point settle for a particularly butch Lady Luck, but searching on that kind of string leads to the discovery that there's a lesbian dating service called Lady Luck, which, good name, great, but not what I was looking for. Today.

Meanwhile all this worldbuilding is, as per usual, far less useful than just sitting down and taking some characters for a walk would be.



I have a problem with bad guys. Or antagonists even. I mean, I sit down and try and make a world that works, and that part is interesting, but then I have to break it so there's some sort of conflict, and that part is less good. I'm interested in trade routes that cross continents and bring new and interesting diseases with them, and the inefficacy of castles in the face of rising maintenance costs and how the force projection embodied in the architectural projects of Edward I kind of stalled out before the Black Death even got here, and of course after that everyone had a great many more problems. I kind of want to write a post apocalyptic after the plague story where only 20% of the known to the characters world survived. Except I don't like post apocalypse stories because they tend to be mean. And I don't know what my characters would do really.

This is why Fantasy invents dragons. Actual problems tended to be weather patterns and droughts and floods and plagues. The occasional invading horde could manage it because of unusual weather and got turned back when everything went muddy again. Empires rose until smallpox swept through. What humans do doesn't seem to be the deciding factor across much of history. So, dragons. We can at least kill a really big lizard. For the win.

... okay, bolshy kings did make a significant impact on history. I'm just... increasingly unconvinced it was the deciding factor. Yaay for antibiotics and the green revolution.

The potential post antibiotic post global warming epic soil erosion era is quite concerning.

The more I read magic books, the more I feel the Plant college would make more of a difference than anything else could do. I mean, the ability to control minds is all very well, you could puppet a king real good, but the ability to fill your fields real fast is a world changer.

... I think it was one of astolat's Merlin fics that went there, pointing out that full fields win wars? Yeah, http://archiveofourown.org/works/40561 , The Crown of the Summer Court, "This isn't a power that wins challenges. It's a power that wins wars."

That story managed to be interesting with pretty much no bad guys. I know it can be done. I just... haven't got the hang of it.



Also, it's a demonstration of my priorities that my recent reading and extending knowledge is just making me cranky that I haven't turned it into fiction yet. Learning is good in and of itself. I should keep that in mind.
beccaelizabeth: TV studio audience turned into big white bunnies. (bunnies audience)
Just some bunny rambling.

It occurred to me that the way I already set up my undead rules in the fantasy 'verse, with empty minded zombies and soul jar stones, is perfect for setting up the Winter Soldier. Read more... )
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Have been listening to Prodigy while thinking about martial arts movies.

One of the Highlander characters with the same name as me tells her student "Choose your ground, choose your weapon, and face what is to come."

I think a lot of people skip over step one. But the ground is key.

Read more... )


well that ramble wasn't much about what I started out thinking on. I'll go do something else instead.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
This morning I dreamt an epic run around where I first had to get to the Court Imperial, escorted by Prince Clint who may or may not be the prince an old treaty had betrothed me to, then be presented to the Emperor (as played by the 6th Doctor, looking as he does now), be entertaining without provoking any kind of reprisals, survive both my wedding and the subsequent attempt to poison the pair of us and frame my other suitor, then head out to rescue said suitor from wherever his kidnappers stashed him.

Not a relaxing morning, then, but rather a fun one.

Three kingdoms within an empire, two princes and me as a princess who would become a ruling Queen, the three of us schooled at the Court Imperial after the age of 11. Princess's parents never told her which Prince she would be marrying because of the decades of waiting between treaty and ceremony; they'd fully intended to recalculate their advantage when they got there. Read more... )

I quite like this one today. this could totally get written up.

I'm not quite sure on Prince Clint though. I might need to change that for reasons other than serial number erasure. Doesn't have a regal ring to it.
... or, that could be an advantage.
*ponders*
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I tried to start a game on tumblr of Starship Crew, add a person and pass it on. Then imagine what kind of adventures would need that crew, and who that crew would need to have adventures. But I don't know many people yet so it not working as a game.

With a starship for storytelling purposes, you need adventures, you need a slightly lopsided crew that has needs they can't meet, it's more like designing an RPG party than anything sensible. Real life ships can go all the way up to floating cities. Sensible well designed crews have someone to do almost any job you can think of.

Space colonies need that, only more so. Any skill you do not bring with you either needs to be book/video learning compatible, or it will die out in that colony. The next generation cannot have a skill that the first generation lack, unless they teach it to themselves. There could be much reinvention of the wheel involved.

So I was wondering who to bring. Read more... )

I need to study a different degree. ... I don't think society design is a degree, but I'm sure there's lots of things that are like all the parts.

Read more... )

If you pack people in priority of how difficult it would be to reinvent it yourself or learn it from videos, you get a very different list than if you pack people based on how often their work is needed. Since on the whole carers are needed much more often than acrobats. And if you sort it by how likely people are to want to reinvent it themselves you sift things different again.

So many possibilities.
beccaelizabeth: Blue Beetle, Ted Kord, cartoon style, bored, using one of those bats with the ball attached. (Bored)
I spent between midnight and about six in the morning being intermittently ill. I finished reading a book, but on the whole I'd rather have slept.
The Minority Council by Kate Griffin was rather good.
Something I ate yesterday was, according to my digestion, very not good.
Now I'll probably remember those two things together whenever I re-read it.

Cleaner is here and cleaner day is happening and I had intended to get food delivered but I forgot. I have some Tesco food from yesterday. Tesco is still not very useful.

I'm really tired. I slept until 1130 so that's like 5 hours sleep but I think my body clock thinks this is the middle of the night. I don't know, I have heard of this sleep cycle thing but I'm not convinced of its personal applicability.

whine whine blah blah whine whine boring.




Okay, my epic fantasy world with the zombies I am making up
I'm pretty confident I know how the city with Tolly in basically works. And I realised last night while watching Game of Thrones that if the steward looks like Sean Bean and gets all hurt looking when someone claims Tolly was cheating on him then there's much more story mileage in it than if he's some boring looking dude who just dumps him.
I reckon with all the Taverns that keep showing up on the Magical Medieval City I either have to cut down the numbers (by a lot a lot a lot) or come up with a Really Good Reason. So: The city has a strong communal dining ethos. Like seriously, they think if you go home and eat alone you're being a weirdo. Eating together is part of being a citizen and how they maintain group ties. Read more... )



Cleaner is long gone and I am going to do something that isn't rambling about my made up epic fantasy zombie mutant world.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
By the numbers in the Magical Medieval City Guide my made up city has
377 taverns, 110 inns, and 9 restaurants
So, I started trying to name them.

I used a random names generator but there are few enough components they get repetitive inside of 100, and that's 400 short. Also they don't sound much like real pubs.
So I went to lists of real pubs. Except they aren't just a huge long list with only the names - unless someone knows a link like that - they're pubs and reviews and stars and stuff I don't want to copy paste. So I have copied, by typing, about a hundred pub names.
And that's still 300 short.
Read more... )



Anyways. I'm only still awake because I forgot to sleep
and the cleaner is here
(I need bin bags for the big bin and also bleach and can't find the right notepad, I write it in the middle of this and I'm sure I'll remember.)
no, wait, the cleaner just left
so I can stop being strange with namings and maybe sleep now.

Or not. the big lorry is extremely screechy.

and I should probably stay awake until evening to try and get right way up again.

(but I should quit it with the names. too many names. too many.)
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (BE)
It is 0428. In the morning. I have been awake since 12 yesterday. That's not really a very long time. I was awake before that though, I just was hoping not to be.
My dreams are broken. They've gone all boring and lack plot. There's supposed to be epic adventures.
Today there was dreams of sharing a hotel room with someone from high school. That is not very epic.
There was also a bit where an early attempt at a force field didn't work well enough to use it for safety or security purposes, so it got installed on a dance floor, where it slowed down everyone's moves so they had to push against it and fell more like through water than through air. Also it made everything sparkle and spark and everyone's hair frizzed up real big. That was amusing.
There is a place I dream things in sometimes that is quite consistent but not, as far as I consciously recall, based on a real place. There's a row of hotels or b&bs on a beachfront. There's a sand and stone beach but it's like twelve feet down off the edge of a concrete walk. There's a railing. Mostly. And some bits have scraggly grass, or the beach version of grass, which is different plants. The smell and the air are consistent too. Clean smell, crisp air. Beach feeling air, and not the overheated old seaweed version either.
I can imagine having been to a place like that, but I can't remember it. So it's weird that it stays the same.
Always there are little hotels, and tea rooms, and weird museum places which could have any curiousities at all in them.

Sometimes I think Sandman was right and there's dream world places we go visit. Not like Kent is a place, more like Camelot. But not necessarily epic.

(I miss epic)
(I don't miss horrific though, so there's a plus side, probably)



I been thinking on the Grey Lady of Helvellyn, from the town that's the opposite side of the valley to the one I been inventing so far. Read more... )

0519 and I really should have slept by now. Good thing I don't have anywhere to be.
*xfingers*

Low Tech

Jan. 28th, 2013 09:26 pm
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
My GURPS books I bought myself for xmas have arrived, Horror and Low Tech.
I have started reading little bits of Low Tech.
So far, China invented everything first. Everything. By several centuries.
They had some very useful plants, like bamboo, and insects, like mulberry silkworms and some lacquer bugs.
They also figured out how to make small quantities of high quality steel several centuries before everyone else.
There are also a whole stack of things where Arabic writing people got there first.
Honestly, Europe doesn't seem to be much cop at all in the first four tech levels.
We are not impressive.

If I'm thinking post apocalyptic low tech though it should be a bit different. Like, a lot of their problem was not having the theory. Trying to figure out chemistry without the periodic table of elements, or with working with earth water air fire as your basic elements, rather complicates things. Being unable to distinguish between different salts also makes things tricky, with recipes saying salt from location x because that was the closest they could get to saying a particular chemical. If you've had all that knowledge, and have posters of the periodic table, what happens after the fall? You no longer have an industrial tech base, post atomic zombies or whatever, so some things are not available. If global travel shuts down then some elements just aren't going to be available locally... at least without a lot of recycling. All tech would look like Tony in the cave, smashing up the incredibly advanced but useless to get at the 2 grams of shiny shiny metals. So what tech level would that be?

Alternate tech paths are usually written as TL (2+1) or whatever, but I'm thinking more TL (8-4). They're medieval again, not actually medieval.




Of course once you've ever had nanotech we're into sufficiently-advanced-science territory, and I'm just using the Magic rules for it. But that's kind of sidestepping the point.

Still, it's easier to use the rules for Soul Jar than to figure out a tech path that leads to brain mapping of a sort that's still useful to the select few.


Now I just have to decide what size gem they use for a jar, and where is most convenient to place Read more... )




Okay, so, if I found it as easy to write my dissertation as I do to design entire worlds, I would probably be done by now.

but then if I found it as easy to write the stories as do the worldbuilding, I'd have at least two novels worth done, from the worldbuilding for Incorrupt and for the Stone Circle.

Probably a lot more, those are just last year and the year before.




A lot of this stuff, I don't really start with the rule books, I have characters in my head and bits of plot and I just go through the rules to sift out interesting bits to build on.

I'd never roll something up and go oh no I can't make that work now.



This stuff is fun.


Even with a headache.
(Headaches are annoying.)
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I've been vaguely designing my city according to magical medieval city guide for a bunch of weeks now. Is fun, but it ends up with some numbers I don't agree with. Like, at the moment, my city has 377 taverns, 110 inns, and 9 restaurants. In a city of 8K people. Even medieval Norwich, at around 10K, had only a pub for every day. That's like 120 extra pubs there. Norwich also managed a church for every Sunday. That's one of the highest church densities around, apparently. So when my MMC numbers reckon there's 117 religious buildings, something needs tweaking. Especially since I didn't actually want churches. Wanted secular, like Star Trek, only with magic and zombies. Because zombies are going to push a society one of two ways, religiously, and this one decided as the dominant that zombies meant every religion ever was wrong, and there's just meat. So a few of those religious buildings are secret religious cults, who went hyper religious instead, but I have to decide what to do with the other 110.

Outside the walls there are 16 buildings, and they belong to the Rangers. Most of the warrior types in the city are either caravan guards or city guards. They basically hope zombies stay away, and if they turn up they'll just try hitting them or burning them until they stop moving. Rangers are zombie specialists. Read more... )

The other nearly 100 religious buildings?
I need to figure out what religions do with their buildings, and just strip the god out of it.
So there are:
Read more... )
There's probably other things churches do. I don't know, haven't gone since school.


Today it is cleaner day and I should probably do my half of the work. It's not long since last cleaner day because xmas rescheduling, so my half should be pretty quick.
Also I need to put on proper clothes. Stupid pyjamas stupid broke again, yet another Tesco set with seams not up to scratch. I hung up all the laundry to dry but I'm not sure it's done yet. It has rather stacked up while I was ill.
I need to put another load in as well. I shall do that now, because it's late enough to not be antisocial any more.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I've been poking websites to find out what 'city' meant at different bits of history. Turns out early on it usually meant somewhere smaller than Dereham. Like, Norwich: "The Domesday Book states that it had approximately twenty-five churches and a population of between five and ten thousand." (wiki). Or "By the time of the Domesday Book, in 1086, Norwich was one of the largest towns in England with a population of about 6,000. Although that seems tiny to us settlements were very small in those days, a typical village only had 100 to 150 inhabitants. By the 14th century the population of Norwich had probably grown to about 10,000." Dereham's 15K would be, like, woah, huuuuuuuge! Entire millennia of human history couldn't get their head around having that many people in one place.

I feel I have learnt this before, but I can't get my head around the scaling down necessary to imagine this stuff. I mean, my town is tiny, it only has five churches and two high schools and a weekly market! ... ah, yes, that's quite a lot, really.

Read more... )


Fantasy novels seem to have scales set at 'one spectacularly large city', the fantasy equivalent of a London or Venice, anomalously huge, or 'at least one continent'. I can't think of one set between a couple of counties. Stories wander all over the map, and the map is gigantic. I know we can blame Tolkien for just about everything, but I also blame America. Read more... )

Place names from real history can work excellent well for fantasy versions. Like, from the War of the Roses, there were battles of Wakefield, Mortimer's Cross (complete with signs and portents), and Hexham, that I think sound like an Undead campaign waiting to happen.

Casualty figures for Wakefield on wiki: about 2500 casualties.
That seems a lot more in fractions-of-Norwich.

The Battle of Towton is on a whole other scale. Wiki: "largest and bloodiest battle ever fought on English soil".
"According to chroniclers, more than 50,000 soldiers from the Houses of York and Lancaster fought for hours amidst a snowstorm on that day, which was a Palm Sunday. A newsletter circulated a week after the battle reported that 28,000 died on the battlefield."

That's actual multiples of Norwich. *shudders*

Sometimes looking at history for inspiration feels really ghoulish.
... hence the undead armies...



I looked earlier in history as well. Tudors and that have had a whole lot of story about them already, hard to be remotely original or file the serial numbers off enough. Anglo-Saxon Kingdoms covered much smaller chunks of Britain and still managed to have a whole lot of fighting.

Also I like it when Anglia was a Kingdom. And some of the others had good names, like Mercia, which was the Midlands. It's supposed to be meaning border people, but it's only Mercy if you don't look it up.
Read more... )

So I wandered around looking at maps and forgot my original population-research aims. But found plenty of good inspiration places.



At some point I will do actual work. It's just actual work requires actual concentration, and if you end up skating off to learn the history of the Brythons it's a problem, rather than a refreshing changes.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Am suddenly stuck on costuming for epic fantasy world.
I decided on late 14th century as inspiration for setting. If by 'inspiration' I mean 'stuff I will ignore if I feel like it'. There's some nice pointy armour going on and also bows and arrows and wars and stuff.
Costumes is easy to translate. If they're already wearing tights, adding tunics and maybe a cloak is not so much difficult. The more the distinctive bit is the colors or a symbol or something, the easier it is.

But then there's suits.
Like, Invisible SHIELD guy is wearing plain boring ordinary clothes like a bazillion other people. Except when they're stealthily higher quality. The exact fit contributes to if he's being boring dude or boss dude today.
I can make that medieval how?

So then I realised how much the little details contribute to the effect on here and now type shows, and remembered how much more I get out of British shows compared to USA or Canada set stuff, because I can read the brands and the clothes much better. Going fantasy world just dumps so much of the symbol set. You have to either invent it from scratch or be clunky and say poor bad fitting clothes vs rich carefully made ones. In so many words. And then it's boring and loses most of its use.



I can just say that the smith wears a lot of leather with burn marks on it, the guy with the traveling fair has faded out forest colors until he gets changed into ridiculously bright purple, the redhead wears tight black.

But what is business suit, and how invisible is he wearing it?

I find weird need to invent socio economic structure to dress him in.




I think this is why I went back to Stargate and Buffy style worldbuilding around the edges.
Completely separate worlds are just going to look like 'look at the weird people being weird'.
Even the names for everyone's jobs.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Been thinking on epic fantasy stuff:

Two kingdoms having a big fight, two sets of mountains with a plain between that has basically turned into a really big battlefield.
When battles start out there the dead rise and fight.
Each side blames the other for summoning them, but really it's just that they remember the fighting and get up to join in.

It's not some big horde of mindless enemy, it's the way after a fight has been going on long enough it's never just this one fight here and now, it's the echoes of what their great grandparents did to yours.





Discovering the truth about them undead armies and how to make them lie down again be the big plot, so if I were going to write this then this be big spoilers, but with my track record, I just bounce the idea out to see if it works.

Profile

beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
beccaelizabeth

January 2026

S M T W T F S
     123
4 5678910
11121314151617
18192021222324
25262728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 5th, 2026 08:42 pm
Powered by Dreamwidth Studios