Space Colony
Oct. 8th, 2017 01:25 pm( Read more... )
I'd be tempted to start with people with shared fandoms.
... no, for serious. They'll have something to talk about, shared focal texts, a starting point that may suggest a shared set of values, or at least a way to talk about values that seems relatively neutral. They'll share a dream.
It has to be easier to get along with a shared starting point.
But with that very familiar context you can imagine all the drama you'd be packing too. The flame wars would be epic, if there was never again the possibility of just leaving...
Also, if you start with space scientists, you get a lot of fandom people anyway.
But F&SF is super popular, so it might not be much of a sorting mechanism.
I'd also be really tempted to bring a bunch of actors too.
( Read more... )
Culture and science are so much bigger than you can fit in a small town, you'd want everyone to have diversified skills. Like if you could choose between two doctors and only one played an instrument you'd probably want to bring them. Or artists or writers or actors.
... I have a *very good reason* to want to bring Peter Wingfield. Made of logic and everything.
Space Colony, as an idea, is a way of weighing up your priorities and values. Apparently my first thoughts are F&SF fans, actors, writers, and only then medics...
But it's also a daydream of getting away from all them others. Which... is less nice.
Slight improvement on the appeal of the apocalypse, but you have the same math problems after the end. If you need to scrape together 10K survivors to have a chance of human survival, there's really a lot of stories that are just about the slow dying of the light, cause groups that small aren't going anywhere in the long term.
( Read more... )
I'd want to bring the widest packable variety of foodstuffs too. I, personally, do not eat meat or dairy, but if the survival of the colony depends on growing food under conditions you can't possibly predict in the relevantly long term, you want all the biodiversity humanly possible.
( Read more... )
... so the ideal colonist is an actor with medical training who can grow some sort of food.
I've thought on plot bunnies that start with having a sf convention through a Stargate, that then stops working. You'd probably have medics and military in the mix somewhere, but you'd very probably not have done the math on genetic variation, and 10K would be a really large con around here.
I've also got one where a planned colony of 200 go through the Stargate partly to make propaganda films for declassification, to sell the world on the universe, but also to build up their own planet with naquada mining and a university with medical school that can trade through the gate. They need to build quickly in preparation for the rest of the 10K arriving. But they have all the usual hostilities to contend with too.
... imagine being a builder and having to worry about... well, building in a war zone, not a new idea, just with some alien whatsits on top.
Builders and plumbers and carpenters and all sorts, you'd need.
... huh, imagine trying to keep the skill of carpentry alive on a generation ship, simply because you know you'll need it eventually. Or lumberjacks...
You wouldn't want to rely on Earth for all your culture because it's going to drift away from locally interesting pretty quickly. It's another country now. Consider how foreign soaps and comedy travel, and then imagine a few light years in the way.
And how would you feel about crowd scenes?
Stargate Atlantis fandom has done a few plans, for 200, mostly as crit of how ridiculously under prepared canon was. Start with olives and honey and sweet potato and all the staples of a thousand years that you just can't be sure are out there...
Colony design is ridiculously tricky, and some of the early ones will fail. We should start practising now. Intentional communities designed for a minimum of outside input, the ultimate in local supplies.
... but I think we'd currently be really bad at this, because even if we allow unlimited data import, there's still so many other things we'd want from the wider world.
How do you even dress yourself without half the stuff being from the other side of the world?
... must pack tailors and seamstresses and people with the knowing of fibre arts...
So much human knowledge, how do you pack it all small?
Appreciation of interconnected specialisation rising...