Contradictory effects
Dec. 16th, 2022 04:00 amI was thinking about designing a wizard school
as you do
and I was thinking how Pathfinder/DnD level magic would make it real easy to screen candidates
(if they didnt have magic of their own.)
You can get magic goggles that show everyone's alignment. You could just look around the room and lo, all the evil people are revealed, and also all the good.
... which is a nightmare assumption in real life because no, actually, you cannot see who the bad guys are, and every single time people get it in their head such a thing is possible, appalling things happen.
Assuming alignment is real is a problem, but a problem baked in to the relevant rule sets.
Assuming alignment is fixed is where the worst nightmares live, but Ultimate Campaign isn't the only text that makes it real clear you rise and fall by your own choices.
Which mixes poorly with the bestiary assumption of evil races, but, it's a start.
So, the setting assumes magic that can, for once in human history, show you who the Good people are, right now.
So you set up your school to let in the good people and keep out everyone else and presto, no backstabbing and an absolute minimum of unhealthy summoning of Things From Beyond. Optimal student set.
... but being Good is about your choices. Good is a thing you do, not a thing you are. And if these Good people are shut in there together, knowing all the Evil people are outside with the Neutral and non student Good people... well they're choosing at best to put long term goals (get better at doing good) over short term needs (save people from evil, help evil to quit it already).
Setting up a school that filters for Good and then keeps them there
runs the risk of setting up a school
that is very good
at turning Good to Neutral
as they pursue their own interests
shutting out other people's needs.
If you start with only good
they will not stay that way.
Unless they go out to do good works on the regular.
But you can't just make a good world by shutting out all the non good.
... not least because babies are by definition neutral.
I keep on making plans in my head for a really good castle, possibly in a pocket dimension, and a wizard school where you filter out evil so you can really trust the people you are imparting knowledge to...
and it just doesn't work that way, however clever you get with Detect Thoughts.
Free willed beings can make new choices, always, and you set up all the wrong incentives if you try and organise them all shutting themselves away.
This isn't about power corrupts, just, you can choose to stay in the good place with the good people, but then who are you helping?
... my agoraphobic daydreams dislike this conclusion.
... maybe if the terms were short and the extra curriculars were very charitable...
... still wouldn't work if you just didn't want to leave the castle ever.
Could do divinations and magic items from your nice safe nest, but you'd still be stuck with trusting other people for how they use it all.
Boo.
I like castles, castles are nice.
Allies work much better than armour though.
as you do
and I was thinking how Pathfinder/DnD level magic would make it real easy to screen candidates
(if they didnt have magic of their own.)
You can get magic goggles that show everyone's alignment. You could just look around the room and lo, all the evil people are revealed, and also all the good.
... which is a nightmare assumption in real life because no, actually, you cannot see who the bad guys are, and every single time people get it in their head such a thing is possible, appalling things happen.
Assuming alignment is real is a problem, but a problem baked in to the relevant rule sets.
Assuming alignment is fixed is where the worst nightmares live, but Ultimate Campaign isn't the only text that makes it real clear you rise and fall by your own choices.
Which mixes poorly with the bestiary assumption of evil races, but, it's a start.
So, the setting assumes magic that can, for once in human history, show you who the Good people are, right now.
So you set up your school to let in the good people and keep out everyone else and presto, no backstabbing and an absolute minimum of unhealthy summoning of Things From Beyond. Optimal student set.
... but being Good is about your choices. Good is a thing you do, not a thing you are. And if these Good people are shut in there together, knowing all the Evil people are outside with the Neutral and non student Good people... well they're choosing at best to put long term goals (get better at doing good) over short term needs (save people from evil, help evil to quit it already).
Setting up a school that filters for Good and then keeps them there
runs the risk of setting up a school
that is very good
at turning Good to Neutral
as they pursue their own interests
shutting out other people's needs.
If you start with only good
they will not stay that way.
Unless they go out to do good works on the regular.
But you can't just make a good world by shutting out all the non good.
... not least because babies are by definition neutral.
I keep on making plans in my head for a really good castle, possibly in a pocket dimension, and a wizard school where you filter out evil so you can really trust the people you are imparting knowledge to...
and it just doesn't work that way, however clever you get with Detect Thoughts.
Free willed beings can make new choices, always, and you set up all the wrong incentives if you try and organise them all shutting themselves away.
This isn't about power corrupts, just, you can choose to stay in the good place with the good people, but then who are you helping?
... my agoraphobic daydreams dislike this conclusion.
... maybe if the terms were short and the extra curriculars were very charitable...
... still wouldn't work if you just didn't want to leave the castle ever.
Could do divinations and magic items from your nice safe nest, but you'd still be stuck with trusting other people for how they use it all.
Boo.
I like castles, castles are nice.
Allies work much better than armour though.