beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
So I was fiddling around with the Deck of Many Things again (again again) and yesterday's first card was the Throne (and it took a whole six cards to get to the Void, ah well).

So I was thinking once again about what scale of Keep you should get from that card.

There's a suggested one in the Book of Many Things, which I have a nice hardback of that goes with the DnD versions of cards including but not limited to the traditional Deck. It doesn't give prices for individual stronghold parts and is an adventure location by design, so it's more about clearing out the Stronghold than just like tada have a castle.

The internet reckons the old Stronghold Builders Guide has a listed price of 70,000gp for their Cheap Keep, but the SBG prices for ANYthing building wise are in no way compatible with Pathfinder 1e prices from Ultimate Campaign.
... just looked up Building prices and found https://www.d20pfsrd.com/gamemastering/other-rules/downtime/rooms-and-teams/ lists more building components together, including ones from other books, so you too can price a Blood Spa or a Mystic Greenhouse.

... searching my own journal for Stronghold has very much the same topic come up a lot...

I don't think the rules as written even slightly hint that you can pull a fully stocked library along with your Keep, probably just fortifications and some basic wooden furniture. But I always skip to wanting to put a library in it. Obviously. Chanter's House library with 22,000 books would be so lovely. And libraries do come up in Pathfinder Adventures but for some reason the modules don't often expect you to try and loot the place. So I get stuck reading the Acadamae of Secrets adventure and want to loot something the module treats as scenery, so then in other journal entries I try and math the weight of all the books... which may or may not make any gold piece sense at the end of the day but that is, of course, not the point.

I keep trying to figure out the Library prices and what would be comparable prices between the SBG and UC, because the SBG has library book lots that give you a different bonus.

UC has Book Repository for a one topic +3 or Magical Repository for Knowledge Arcana and Spellcraft +3, +4 if you're doing magic item or spell research.

There are prices listed for magic item design that depend on the amount of bonus.
Skill bonus (competence) Bonus squared x 100 gp
UC libraries give a *circumstance* bonus, and different bonuses are x 1000gp or x 2000gp even. So it won't be the same x. But that whole section is bonus squared.

So to figure out the cost of a +6 instead of a +3 library, even though +6 is only a possibility in SBG:

Basic Repository costs 460gp, Magical Repository 730gp
I am going to knock 10gp off each and put it back on later, purely because I can see the multipliers work tidy without the 10gp, so lets call that the shelf costs or something.
A +3 bonus costs (3*3)*something gp.
450/9=50
720/9=80

So a +6 library for one skill is (6*6)*50gp = 1800gp
or Magical is (6*6)*80gp = 2880gp

Stick the spare tens of gp back on the price and it scales in the same way as any other bonus, I think.

A comprehensive Library has 9 Knowledge skills plus a Magical bit, so 9*1810= 16,290gp
+2890 = 19,180gp

Minimum size 40 square maximum 120. You could say a library needs more squares to be more comprehensive but does it really need more than three times more? SBG has it take 1 lot for +2, 3 lots for +4, and 6 lots for +6. UC's +3 is between those, but call it 2 lots for being smaller than +4 and bigger than +1, and then you get to only needing *3 the space, so it fits in that 12.

Fortification costs 300gp per room, or 3000 total for this 10 room library. It includes fireproofing but for the library not the books. Furnishings to turn it from absolute utilitarian into proper fancy also cost 300gp per room, but I would argue you don't need to upgrade the book shelves so a little added fancy reading room might be more the thing. If you want to put the whole lot behind a very locked door then a vault costs 300gp too but you wouldn't get the walls as strong as the door that way. Not in 4 to 8 squares of vault. You could however fit your standard Magical Repository within the Vault, protecting the fiddly or dangerous things there. Might need more than one vault for our dreamed of +6 though.

All that fiddling with UC rules puts an upper bound of one sort on the possible.
But it is well into the conjectural to claim a library can give you that much plus, in Pathfinder rather than DnD.

Still, happier with these prices than the SBG ones, where a +6 library is 20,000gp per subject.

How you'd get a well stocked library using the Deck of Many Things... well there's the smartest way, where you never use the thing but maybe rent it to researchers for book swapsies. There's the smart way, where you use the Gems to buy mostly books, which would take one Gems card for the most comprehensive library and still leave you with spare change. Or there's the Not Smart way, where you use a Wish for it. Given that this is outside the bounds of established safe Wish granting, you will get ever so many Trouble that way.

Which is, of course, fun.

But you may also get a slightly cursed or twisted library.


... you might get ChatGPT.


... that is not fun. nope.



The library from the Acadamae has been in a hell adjacent dimension for a subjectively really long time, so having a slightly hell twisted set of books seems a very realistic possibility, for values of realistic that apply to rpgs. But Hell is Lawful and has an interesting take on Lying, ie technicalities upon technicalities but not an outright untruth. You could easily get stuck thinking you could work around that.


Best to stick with the Gems though.



... if you have time travel in a universe with Lost Knowledge, like when the Watchers Library got blown up, this seems like a very good reason to travel. It's a tiny smidge more than a Cheap Trick, but the books were created in good order, they're just being extracted and shipped forwards in time the fast way. No paradox, perfectly respectable save.

... says a time traveller with a +6 library...



Okays, plot bunnies achieved, I'll go do something else for a bit.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I finished Inevitable Excess on Hard :-D

The fight that was kicking my butt and the final fight featuring two demigods were not the same fight. The final fight was fine. I mean sure I had to ressurect the animal companions but aside from that fine.

The witch hex that turns enemies into allied animals continues to interact *very poorly* with anything triggered by Win This Fight. I had played before so I knew where the cut scene and mythic power up belonged so I hung around until the hex wore off and killed everything properly, but I don't know what would have happened if I'd not known to do that and just arrived at the final fight with some bonus animal sidekicks. ... probably get my butt kicked by not having that upgrade.




I have a new fun theory about Inevitable Excess, which is: Read more... )


I have another longer standing fun theory that all the different play throughs of every character everywhere are in the Pathfinder universe also all true. Like with Shyka the Many and Read more... )

The game is over and it will not give us the chance to save the remaining tragedies, but it is an interesting enough world that I keep on trying to rotate the pieces until it is possible.

This way it looks possible but you'd have to persuade so many people of very different motivations to go use it.


But pondering it is fun.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
For entirely spoilery to the last act reasons I was looking up the rules on alignment in Pathfinder Ultimate Campaign p46 https://legacy.aonprd.com/ultimateCampaign/characterBackground/backgroundGenerator.html see Conflicts, and seeing how to apply them to Daeran in Wrath of the Righteous.

On the whole I am not enamored of the mathematical approach taken to deciding how lawful or evil you are.

It seems to take Lawful Good as a default position you can fall from by doing bad things. Rather than, for instance, starting at neutrality, as it is elsewhere stated all babies and the majority of adults do. You do not have to random roll Good things to see where on a table your Good is, you just roll Conflict and set off away from Lawful Good. Theologically speaking this is A Choice.

But: Ultimate Campaign makes it possible to random roll you alignment in 3 parts, or four if you count the extra conflict point you can get by doing any of the conflicts to a child. Read more... )



Okay I went to look up online references and proof read what I'd written and now if I had any further conclusion I forgot it.

But having even a strange and annoying math for alignment gives you a place to start the arguments.

... I have seen so many alignment arguments on the internet. I have seen so many people arguing so and so isn't actually evil. I do not want to have those arguments.

Yet I just typed up so much alignment math.

But the interesting part is how many ways you can end up in how many parts of the alignment grid. It makes it hard to argue so and so isn't such and such when the math is this mobile.

... it makes it easy to argue alignment math is a bad tool with weird outcomes tho...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I started reading the Pathfinder Lost Omens World Guide, the one that goes with second edition.
On the one hand I keep reading bits and being all 'I did that!' because it happened in Kingmaker or Wrath of the Righteous on the xbox, or just in an adventure path I read. So the ways the world changed are pretty cool if you did Adventure Paths.
But on the other hand, it is absolutely spoileriffic. To start with I thought it was cool because now I'll wonder how things got that way and I have a whole shelf of APs that'll tell me. But after a bit I'm thinking it sounds pretty specific and that's less fun.
So logically I should stop there until I've read a shelf full of Adventure Paths.
... but I want to know, now. So I know I'll read it.

It's cool reading adventures and doing all the characters in my head but it is not exactly the core of the hobby or the intended use. Game groups exist. Logically I should attempt one.
... there's just so many ways they might have a different idea of how the game goes.

I like the Owlcat stories on the computer, but even there it's a story of redemption because I play it that way. If there were another five players doing their thing it seems increasingly likely one of them would think playing evil was Cool or something.

I don't know, rpgs are Social and I haven't been lately.

Still, Paizo is doing its job, the more I read the World Guide the more I want to play the adventures, the ones I've got and the ones I haven't yet. They're just very good at baiting it with all sorts of excellent problems to solve.

Also my vague xover plan to have Arthur and Merlin and Morgana and Guinevere and then only gradually reveal they've been orcs all along seems to have quite a lot to work with by second edition. Lots of interesting orc developments that can be attributed to a couple of people. Neat stuff.

... I want to play Wrath of the Righteous again again (again again again).
or better yet, have Owlcat have secretly prepared the next adventure path already...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I won as a gold dragon 🌞
... I got the right ending on the second try, the first one zoomed off down the secret ending path instead, clicked the wrong dialogue. The fight was a lot easier second time around, but it would still have cost diamonds immediately after.

I like the Gold Dragon path, except for you have to be a dragon to do it. I mean granted the stat boosts are spectacular so the draconic assumption they're better than us has some mathematical basis, but I want to argue back from a disability justice perspective. Like just because we measurably have half the Intelligence of a dragon doesn't mean they're morally better, you know?

But I like how many people you get to save on that path. Read more... )


I have finished the game on another mythic play through.
... I just checked and there were a bunch of achievements it didn't give me though. Should have trophies for beating the arena but they didn't ping. Nothing has for ages. Don't know why.

But I have now done Azata, Trickster Legend, Aeon and Azata Gold Dragon.
All strong stories with interesting endings.
I really like this game.



Now I have to find something else to do for at least a month or it'll just eat my brain.
... also going back to low level play after being 20s for a bit tends to get the character killed a bunch if I don't decompress first.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
This morning around midnight, having realised I needed to run the dishwasher before I could eat, I sat down to do the Tuesday tasks, then found tbe printer won't print black when it is out of color, so the Tuesday tasks are bumped to Wednesday after the delivery arrives.

So I played Wrath of the Righteous.

It is 7pm now.

I did play all the in between hours.

Pretty sure that is too many hours.

I did kick the arse of two different demon lords, but got zero crystals out of it for reasons unknown. Maybe shot the wrong one? Annoyance.

But I saved Daeran, finished Seelah's quest and saved a bunch of civilians, and did Nenio's questline, which more than makes up for how little she had to do up until now. ... I hate the puzzles and the running around and the more puzzles and looking them up online and still getting stuck ugh. But we won. It is done. Oh and we did the Heart of Mystery first. So that's all the puzzles all in a row because I left them til last for being annoying.

The only things left are the DLC with the boat and the party, and then winning.

Which is neat.

I still, on my fourth play through, have not got the hang of Nenio. Wizard looks nifty but I don't bring the right spells.

Seelah has excellent buffs this late in the game and I can give her excellent armour too.

Daeran is I think on the good ending. I always worry, there's some very bad endings in there.

And I have completely ignored reality for nineteen hours.



Well it's a self limiting problem, there's only so many hours between here and winning again.
🤞
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Played a lot of hours that feel like not many places. Levelled up a couple times, finished quest lines for Graybor and Finnean, did more Dragon stuff... dragon makes things considerably easier, my stats are ridiculous and you get three feats that don't care about prerequisites so I mixed a little human and elf into my half elf.

... my build was never optimised this play through, I built for intelligence without going arcane with a half elf Master of All and decided to mean it, and at level 20 I have skill focus in literally everything, 20 ranks in almost everything, and 10 each in mobility and athletics. Since losing the Azata All Skilled I still don't have the proficiencies to use the weapon I have been using but it hasn't made me put it down yet. So I use Intelligence to hit things too. My Rogue hits things a lot and does so much ability damage. It's funny turning a sneak attack precision damage build into a gigantic dragon. I suppose your claws can also be very precise, but the ability to sneak around stealthily like that is hilarious. Even as a humanoid you are getting so big tall and glowy now, sneaking seems like you'd have to rearrange the universe to do it.

The big set piece we did was Iz.
The main thing that gave us trouble there was the weather. Rains of blood and lightning get in the way a bit. But we stomped around the map wiping things out very handily.
We got all buffed for the Big Fight, summoned All The Things, got the midnight bolt to the archer and saved the game...

and then Daeran Arendae one shot a Demon Lord.

His powerless prophecy makes him go before most people, though I got to do a dragon breath first.
I reckon now I've slept that I should therefore have given him a midnight bolt for his crossbow.
But we did not do that.

Daeran looked at a Demon Lord and thought
well why not Dismissal?

So Daeran Arendae one shot a Demon Lord with a fourth level spell.

Now I feel that if Owlcat had implemented Dismissal like it says in the book then this wouod not have been the dramatic cut scene triggering paradigm shift moment that we got. He'd send the demon lord back home and annoy him a bit, right? Except our banner is flying over Iz, and the banner makes terribad nasty squish noise things happen to demons who teleport. So the banner puts up a blessed barrier of some kind. So the power of the spell was working with that.

Daeran swatted a Demon Lord against the banner like a bug on a windscreen.

I am, as you may infer, very pleased.



Of course technically that means there's something that fight never did that is needed for some versions of the ending, but that just means I'm not doing that ending this time.

One fourth level spell. One demon lord. Splat.



I am less pleased with being a dragon so far. It's got game mechanical advantages all over, but I am beginning to feel that I am not, in myself, a dragon. I am not looking at the me character and thinking yaay a dragon, I am thinking involuntary bodily transformation with scales and claws and feeling squiggly about it.

If I hadn't played this many hours as the character and instead think of them as an outside me play piece like Lann or Graybor then this would not be a problem.

But as it is it feels weird and a bit bad.

Which I did not know before, so, am learn.

Other than that is still a fun game.

Crusade has cleared the map, the fortress is built outside Threshold, and the only thing stopping me going for Threshold today is finishing the myth path and the assortes DLC. And Nenio, Seelah and Daeran's quest lines. Those take a lot of doing.


Think I should probably stick to alternating days of play though, I can do a lot of hours in a row this way.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Attempting to take a day off from Wrath of the Righteous just leads to thinking a lot about Wrath of the Righteous.

All the companion and NPC stuff fits together thematically with the Big Secret really Well:
Read more... )

Lots to think about, even before you get to the unique myth paths and how they change how you can act and react. Because to start with you have choices, but once you choose your path their are things you can't say because on that path you'd never think of them. So you can get locked in by the power in some ways, ways that are about how you treat other people and their sins. But you wouldn't have been able to make it stick without some myth power in the first place.

... not my favourite bit, I like choices and consequences but the idea you need otherworldly whammy to make them work isn't the best.

But still. Means you're playing a slightly different game on every myth path. And that changes their world.



... I'm going to go play again in the predictable near future.

... shall make sure I eat properly first...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Still playing Wrath of the Righteous.
Just played the Lost Chapel in one go. Characters needed to sleep after they levelled up because it really really assumes you can do Death Ward on the way down the mountain. But it had fast forwarded five hours at the top of the mountain to make it sunrise, and that took off all the excellent buffs, including the cool one for worshipping Pharasma while fighting a ton of undead. I usually pick Sarenrae so that was new to me. Good though.
This custom difficulty above Daring is so so so much easier than Core *and also* is kicking my butt quite often.

Also I do not in fact know how to build characters. They're surviving by drinking all the potions but they are not in fact good. And every thread on message boards says that to get the higher difficulties you need to build them good to perfect, know how to use your buffs and what stacks and what doesn't, and actually use assorted debuffs on trickier enemies, which feels like all of them.

I don't like using debuffs because they're mean. Curses and necromancy and blinding and the assorted things a rogue can do with precision stabbing? Mean. Just hit things until they fall down. ... honorable combat only goes so far though, and I don't think it goes to Core or above...
Read more... )


Logically I should rebuild everyone until they are Actually Good.
... that might cost money. And also relies on me being able to make them Actually Good...

Ah well.

I did actually have fun playing, I just ... turn out to prefer story to challenge...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I finished Inevitable Excess on Daring without losing any characters 🌞
Turns out as an Azata you do exactly what I would have done, again, which is why I ended up doing Azata first. Read more... )

Then I redid a couple hours of game which did not in the end need redoing, because I couldn't remember exactly when you choose which game to import. Ah well, I like playing this game and I did quite well at the redo. But now my current play through on slightly customised Daring has support from Carae in the great beyond. Or the other save file, which is probably much the same from certain perspectives.

This is not fascinating for the rest of the internet to read about but it do fill the time.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
The amount of wealth a Pathfinder party can accumulate is absolutely wild.
If it was possible to use Inevitable Excess to make more people via hiring them as Pathfinders then you would end the game with slightly less than the 200,000gp it takes to hire at level 20 according to the wiki. IE seems to make you choose a party and lose the rest but if I'm making up stories that is Bad and Foolish so nope.

So say you arrive on Earth with 199,999gp. Read more... )


The thing is to have that little money by the end of the game you either... play on high enough difficulty it all goes to healing potions, hoard all the gear so you end up with all the magic items and none of the gold, or spend it on people from the Pathfinders.

For a lot of the game you are setting up and building the buildings in a kingdom, with some income generated by the places you've already fixed up, but a bunch coming in by adventuring. Read more... )

Imagine being one of the world's richest people, but you got there by killing demon lord demigods.
And nicking their stuff.

The attractive fantasy of adventuring.


Except Bilbo Baggins brought the wealth of kingdoms home and stuck it in a museum, so, if said wealth isn't recogniseable or useful when you get there, that's much funnier.




I am bored and was trying to think of something to do that isn't the same xbox game over again again but instead I am doing imaginary math about it so I'll probably end up in the game again.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Have been playing Wrath of the Righteous again.

The frustrating thing is, my characters should be better at this than I am.
Their character sheets clearly indicate they are better at this than I am.
They have skills and spells and a grasp of what the battle is doing and they aren't going to forget to turn the page on the spells bar or shoot a crossbow instead of a spell because the interface didn't do what I expected or... any of the most frustrating fails.

The customised difficulty level of 'hits use the same maths for good guys and bad guys' and 'enemy numbers are neither reduced nor multiplied' seems like it should work fine but if I hadn't left Death's Door on I would have lost most of my companions by now so it remains frustrating.

But they should be better at this than I am.

And, also, my main character should probably retrain for actual combat instead of being The Most Academic, but I wanted to see if they could be skilled at everything and if so if that would actually help.

... given the balance of combat to everything else in this game I am thinking it does not...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Playing Wrath of the Righteous for too many hours in a row yesterday I got to Daeran's party again
(difficulty custom, above Daring but below Core I think)
and one of the guests compliments Daeran on serving Numerian Elixirs.

So I looked up Numerian Fluids on AoN.
https://www.aonprd.com/Drugs.aspx?ItemName=Numerian%20Fluids
WTF Daeran?
There's a 1% chance of that stuff making you dissolve!
Far fewer than 50% of side effects are vaguely tolerable, and there are always side effects.

Now strictly speaking we don't know if that's what these 'elixirs' are, they might be other, much less distinctive, elixirs from Numeria. Elixir is a much more common keyword than Numeria.
But. This would explain. Daeran having spent a lot of money on a certain contingency plan.

Also I keep seeing people object to the alignments of several characters.
What's so evil about Daeran the party boy?
Serving things that can kill his guests seems just a teensy bit below neutral to me.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Stayed up late playing Wrath again.
Am spending all moneys on healing potions.
I gave Lann a level of Cleric so he can make healing potions.
The fights are nastier than I remember.
It's doable so far but not without a ton of reloading.
Including at Daerens party, he got dead before we met him once which is unacceptable.
Being weighed down is very detrimental, which makes sense, but lugging all the weapons back to base is the only way to afford more healing potions.
I keep using Persuasion to argue for more money, which the dialogue keeps prompting me is not a Good thing to do, but I need the money for, as I may have mentioned, healing potions.
Also I didn't want to deal with Hulrun on my first pass through the marketplace but forgot the efficiency problem so now I'm not entirely sure I can recruit everyone and get the tower before the attack happens.
But there's a big bag of Stuff to pick up from the marketplace because heavy, so I will at least be able to afford more healing potions.
If I haven't ate all the ones available by then.

Yes this is a skill issue, yes I should probably drop the difficulty a little, but I'm sure it should be possible.
... it should also be fun though.

Uniforms

Nov. 2nd, 2024 09:57 am
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I've been pondering army uniforms lately, as part of thinking about Wrath of the Righteous.
The thing with symbols is they have no meaning until they make meaning. We've all got a store of them from our particular path through our particular culture, but we won't quite match. Which is a line of thought that leads to concluding true communication is impossible, but.
Costumes are a whole set of communications. Connotations. Symbols.
And in things set in a vaguely real world, or an urban fantasy using the here now, or some heightened version thereof, you have a very rich visual language to draw on, because it includes everything from daily fashion for the last lifetime of years to haute couture by way of comic books and stage plays. The visual language is already heavily populated with meaning.
But sidestep into another world, and you defamiliarise, everything.
In theory tou have to rebuild everything from scratch.
In practice of course everyone imports their existing decoder modules with a side order of You Are Wrong.

I've read so many Pathfinder books that I have a lot of instant associations with symbols they gave meaning in the rule books, like holy and unholy symbols. I don't have most of the colors memorised though, and I have looked them up repeatedly so it's not for want of trying. I might remember some of the national flags, maybe, since I've read the world guide. But national fashions are mostly going to go right past me, except for Osirion, because they don't wear much and it's ancient egypt style.

So playing Wrath of the Righteous I recognised Iomedae's sword, but none of the other things on shields, first time through.
And the crusader army all have their colors, and I guess when you run around camp you can find out which are which sort of, but then what do they mean? Not a lot, then or later, as it turns out.

So you've got empty signifiers that take a bunch of learning, add nothing, and turn out not to be necessary anyway.
Not ideal.

So I was thinking how in fantasy stories we default to clothing styles that were worn at very roughly the same century as the armour styles they go with - very very roughly, you kind of get a five hundred year range sometimes - but, while some of that would depend on cloth technology, a lot of it was optional fashion. So it's there to give the player/viewer/reader a general impression of 'welcome to the crusades, demon edition'.

... how much about the crusades the demon edition is becomes a whole other story...

... I mean using the word to try and reclaim an emptied iut land from actual literal demons has some *layers* if you think about it...

But I was wondering, whats the cost consequence on that kind of dressing? What do we gain vs what do we lose? What else could we be doing instead?

Like modern dress productions of Shakespeare, you get a different set of layers brought to the fore, just by putting your players in a different jacket.

So I have been looking up current ish British army jackets, and thinking how practical it might be to put soldiers in them, what with the armour situation etc.
... velcro makes a lot of difference to the putting on or armour, and I'm not sure how any clothes stand up to melee combat vs swords, so do they actually want jackets? I mean, they're wearing a bunch of cloth for allegiance purposes, it's like everyone has a flag on, but wearing a jacket and lots of pockets seems like it would meet a sword and go Poorly.
But there's a lot of classes that are not planning on meeting a sword? Alchemists and spellcasters can use all the pockets they can get.

Wrath of the Righteous on the xbox differentiates between character classes by outfit, only you have to pick the right one first or you're stuck wearing the other one for the whole game. Not the most varied of character builders. But you get a situation where gender isn't the important marker, character class is. Which makes sense in terms of why would you need to treat people differently anyway.

But does mean you get a lot of clues on who to aim at first if you want to trash the healers.

So putting everyone in identical uniform jackets would change the practicalities as well as the vibe.

But I don't know that people look at all them knights in armour and jump straight to 'mostly young people who just got drafted into a grinding ongoing war'. Or even 'mostly veterans of the grinding ongoing war, but not particularly distinctive heroes, so already the Knight Commander kicks more arse than them, after a week, because xp'.

Translating any part of that visually seems like a tough problem.


But modern uniforms aren't going to be a good fit for practicalities, I reckon.


Thing is though the outfits a PC can turn up in range from 'skins wrapped with thongs' through 'kind of highlander with more fur' up to your basic bag of robe and then on to trousers, assorted, or one picture that looks Ustalavic ie setting for Dracula ish. It's a kitchen sink setting with kitchen sink fashion and time is space because every place gets knocked flat so much (in universe) and because they don't want you to have to change planets to change genres (writers side). And yet all those fashions are rules as written equally useful and appropriate, which leaves you wondering how.

So I'm back to, how much modern army uniform can you put on your standard shining armour footman to convey or translate their place in this world?



... not that I'll get the opportunity to, but...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I haven't been having much to say just lately
because wandering the internet looking for how even the agriculture, ecosystem, and supply chains would have to work
to make Adventurer Clothes
with all the pockets
just keeps raising questions
that I'm not sure how to make a story answer.

The thing is though, agriculture was bloody difficult, and getting enough to live on was the daily work of the vast majority of humanity for the vast majority of history
and I never get a feeling that rpg adventure worlds really grok that.
Read more... )

If we take a science fiction approach then there's story upon story after each individual change to the way the world works. Stack them up like these fantasy worlds do and things get incredibly far out.

But it's all a backdrop to seeing how hard the fighter can hit things, which is a tad bit weird, really.


So: I want to figure out where the interesting stories are by treating the sort of damage spells do as the plainly least interesting bit of the setting.

But after a while if the interesting bits are teleportation and bioengineering and the possibility the neighbours are diversified post humans, you're doing science fiction with very retro fashions on.



Shall ponder more.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
As per usual I've been thinking about fantasy world materials and logistics.

Yesterday I was looking up coats. I found a page that said it was by a military guy that kept calling what I'd call a combat jacket a smock, and armed with a new keyword I found many more coats exactly like I was looking for. Including the police version of them. And the sniper one, which appears to have Maximum Pockets, but which the military page had mentioned specifically in the context of non snipers wearing them just makes them look like prats. So, probably do not need maximum pockets. Also, do not see how anyone sits down in some of these clothes.

Smocks were listed as made out of
" Durable 50% Polyester/ 50% Cotton Ripstop fabric - No Drip/ No Melt · Water resistant "
and no melt is certainly a consideration I would have for clothes to be worn in adventures, since people are slinging fire around a Lot and you want clothes that will not become one with your skin, though rules aren't that granular specific.

So I thought about polyester - newish, around for WWII, but if you want to reinvent it in fantasy world what's your manufacturing requirements and supply chain look like?

And then I thought about cotton, Read more... )

But like, in fantasy world where they ignore all this except in the most abstract ways, they also ignore the material conditions that lead to conflicts, and can cut them short when things break down.
Which leaves you setting up conflicts based on like, personal opinions, or religious things, or just because Those Guys Are Evil.

I'm not saying the whole Fantasy Racism Problem arises from nobody thinking about where the cloth is coming from, but it's feeling like a defensible position.

Like when you take away so many of the factors that left human civilisation so fundamentally interconnected across large geography for thousands of years, and you make game rules that imply everyone with survival skill could just wander off and Live Off The Land, you end up with people with few incentives to... actually get along?

It's a bit like how I object to zombie stories because they ask like, if you couldn't negotiate or communicate or do anything to divert or slow or for the length of the show or movie cure people, Could You Kill Them? Having taken away all the human conflict resolution tools and most of the animal ones, well, guess that just leaves violence! Which is not an idea I find particular value in.

DnD alikes have extensive rules for violence, some rules for negotiation, and need you to buy extra expansions for actually living somewhere long term or having investment in a community.

And I might be in the wrong genre to be worrying about actual trade goods and supplies, except as a way of keeping score when you do the guarding a caravan between towns bit.

But when they do worry about it that adds so much to the story? Like if you read one set of stories orcs are just a source of random violence, but if you read the Pathfinder sourcebook for their sole surviving homeland, you read about a grim struggle for survival in a land where the water is only sufficient in summer. So they have a summer truce. Implying that orcs are only violent when they're starving and running out of water. Which puts the 'heroes' of Lastwall in a somewhat different light.


I don't know, I started out wondering what coats my army would need, I ended up thinking about how to feed a planet.


BTW, when I was looking for fabrics, I ended up finding some etsy stores specifically for historical fabrics, and the woven wool fabrics there are different than I was finding without Historical in the keywords. I liked the one that listed the color as Sheep. Sheep is of course the color. But also Woad and Madder and so forth, and that's a lot of bright colors.

Once you get magic involved you can prestidigipaint anything any color, Read more... )

In the Wrath of the Righteous game you get a few questions asked about how to supply the troops, a regular steady income that keeps going up as you conquer lands, and people willingly turning up to get hired. You probably spend a lot of your adventurer treasure on hiring and building. And as long as you do it right there's a solid chance it doesn't get knocked down again, because enough troops to defend everything you build. So that's nice.

But now I have poked wiki until I want to bolt the whole campaign on the end of an entirely different sort of game, like civilisation and farming sims, like remembering there's more than one Stardew Valley dude for every bit of harvest. Different zoom levels, different stories.

Stardew Valley would need the challenge rating turned right up to be much like Golarion though.



... not sure I've acquired any answers on this wiki wander. Am sure I'm still wondering how farmers even work on Golarion...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Today's distraction: weird prestige class builds for if you can only go forwards never retrain and you start out being a witch in Sarkoris.

Entire point of build: acquire spells that are not on the Witch list.

Easy mode: it is Worldwound time or after and being a witch is just, like, unfashionable verging on dubious.

Varisian tattoo: Transmutation (avaria): Mage Hand.
Nice everyday spell that isn't a Witch cantrip. Only three castings a day but it lasts as long as you Concentrate.

Varisian tattoo is a prerequisite for Tattooed Mystic. First level of Tattooed Mystic gets you Familiar Tattoo. Now you can carry your familiar as ink and be all 'a witch? do you see a familiar around here?'

... you could also be a Mirror Witch as seen in the Villain Codex, but. This way you have a handy tattoo instead of your irreplaceable thing and or friend. And it cannot be erased or dispelled, it says in the rules.

... I was imagining my phone as my mirror familiar, and a tattooed on Security Belt to keep it in an invisible pocket, but this works without using up a tattoo slot so you can still get that belt you wanted.

With these tattoos you look like a Tattooed Sorceror, an improvement on witch in certain social circumstances.

But maybe it is Old Sarkoris and you very much need to look like a divine caster if you want to cast at all.

... yes you can get a different non prestige class but prestige classes keep your number going up for caster level etc.

If using paper rules you want Pathfinder Savant, and if using xbox Wrath of the Righteous it looks like Loremaster will do: a one spell at a time dip into other spell lists, including cleric and druid. Nice respectable lists for a nice respectable not a witch.

... in most rule sets you could just retrain, but that really takes the stress out of having made a Deal with Powers you Know Not, you know?

You wouldn't take two Prestige Classes in the normal way of things, it's hard enough finding one that actually helps more than getting 20 in what you started with.

But in Wrath of the Righteous on the computers you can go Legend and have to fill 40 levels, which was an unexpected surprise the only time I've done it, so the new levels above 20 weren't exactly carefully thought out.

But I read you can get your caster level to 28 if you start a prestige class before you go Legend, so... nifty.



Usually I want to try Mystic Theurge, which needs more than 20 levels in some combos to get 9th level spells at all. But today I got distracted on a whole other rabbit, so.

... still not useful maths, but I do get annoyed at all the build guides that would have you take a tour of alignments just to dip a few extra points of damage. Figure out who you are and stick with it, that's the storyteller way.

anyway...

Unfridging

Sep. 21st, 2024 11:08 am
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I have for a while been thinking about Pathfinder and how the easyish presence of ressurection can make any imported character's life super complicated.
And I keep starting with Torchwood.

The thing with Torchwood is
the writers looked at the characters and went
"you know what this one needs? more pain!"

So like, some shows, you've got that one fridged woman in the backstory, so one man can have angsty manpain, and only mention her when mentioning she's dead. Right?

But on Torchwood:
Read more... )

The thing is you get people saying that bringing back the dead is sort of cheap and loses all the stakes. But there are so many *different* stories right here in a list of people who they once couldn't save but now get a chance to, only they've moved on different amounts since then and don't quite know each other. I mean Owen has arguably done Some Murder, and even Toshiko doesn't know all of it. Ianto has done... so many things that people he'd bring back wouldn't imagine. So many different stakes in there, that aren't just The End.

Not to mention that Torchwood and Pathfinder have different ideas about The End, and making them fit together does not come up pretty.

So I want to get the characters out of their box and make the story continue.




Obviously the point of stories about grief and loss is you never ever ever again get to do that
but I feel after fifteen years we have that story told.

New ones time.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I hurt my wrist in my sleep, which is annoying because shouldn't you have to at least Do Something to get ow?
I'm hoping it'll fix in my sleep too but I write down when the ow started so I won't just ignore it.



I had a thought about ascension in Pathfinder but it's a bit of a walk from the text and not exactly of practical use
but
I was thinking that even very small gods can hear all their prayers. At once. All the time.
And to be a successful god they have to be able to understand and answer them?
Which is a span of control / attention span problem that *swiftly* gets carried away.

Wrath of the Righteous spoilers under the cut:
Read more... )

I have a feeling like I've figured out a half a thing and need to keep turning it around and around until I see where to click it together.

But it's all tools and what you can do with them, stories and which ones can be told with these settings.

Seems like some very story in there.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I keep going back to Wrath of the Righteous and imagining throwing new different characters at it or making more plot around the edges of what the Knight Commander was doing. Fanfic stuff, obvs. But I dont think there's really an audience for my multiverse xover mixing the computer game with the paper one and beyond. So I just circle it a lot and worry at it like a problem set.

... wants to redeem more characters. The story keeps dangling them in front of me and then going oops nope can't help this one. So I'm like watch me. But by introducing them to people and situations from other stories and genres.

Like, Adam, from Torchwood, applied to Camellia, from Wrath of the Righteous. Big spoilers for game and for Torchwood episodes from... lots of years ago... Read more... )


I just have that feeling where it seems like you could rotate these characters just right to click
and get a new and possibly better for them or probably just very dramatic story out of it.



And that's without even getting into the fact that almost the first thing you learn is Resurrection is possible in this game. Terendelev's scales. Then scrolls at the Defender's Heart. The computer game doesnt have True Res but in theory all he needs is a name, or optimally a name, date time place of birth, and same of death. Ianto has that in his mental files for we don't know how much of Torchwood. ... plus about 823 had the same date and place of death, which is a bit easy to memorise...

Huh, just checked via wiki and wayback, and the website said 823 total staff of whom 27 survived. I had it memorised as 823 down out of 850. oop.

ANYway:

Ianto Jones, Torchwood survivor, dropped on a planet where True Res is a thing, is going to start trying to save enough gold to start saving people.

Which makes him a very different guy from the canon Knight Commander, who only has the context and friends the game gives him.

Plus while one can imagine Ianto being very on side with closing the Worldwound, Torchwood does have form with wanting to exploit rifts, and the Trickster path has ever so many temptations on that front, so you'd want to bring back friends who would be on several sides of an argument.

Also, imagine Owen being the one to pick up the wand that triggers the Undead mythic path. Tangly. He'd understand exactly what he was risking, or he'd think he did, but if he tried taking it he'd find himself in way too deep. You could fit an entire story arc into one of the time gaps for the Knight Commander. Would need to tweak the logic a bit though. Or, use the DLC where Nahyndri gets involved, and all paths say the Knight Commander isn't the only one who tried getting on that boat of bones.

Plus greed is a temptation for everyone, but when every gold piece gets you closer to another life saved... Owen has such a list. All of them do. And if they start bring back their guilt list instead of filtering for how they'd cope, ever so many stories arise.

... kind of want to play through with Owen now and get to the what have I done point... but I don't want to play evil...

Anyway! Throw different people at the same story, get different story, obvs. Throw different story at the same people, also get different story. Including an excuse for a continuation of it.



Still turning them around in my head for now though...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Yesterday I finished the True Aeon play through of Pathfinder Wrath of the Righteous on the xbox.

The ending slides made me sad but did not go far enough with the logic.

I can see how that's the ideal ending for the alignment, but it's not for me.




Then I needed sleep and did the tasks of the day and needed sleep again.

I may have been ignoring the basics to go save Golarion from the Worldwound.


... I am still thinking about the Ianto Jones Trickster/Legend playthrough from the other... year, probably. Crossing the fannish streams means now that just lives in my head. Along with all the plans developed in response to Stargate/Atlantis, the ones about how to colonise new planets, some of them inhabited, and all the messy involved in that.

... it kind of boils down to trying to get for Golarion all the things we take for granted, yet it is I who willingly reads about Golarion, a setting with a tech level so multiply knocked flat by apocalyse plurals that it lacks most of what we take for granted.

Maybe I should just go read urban fantasy and call it done...
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
The more I think about later game aeon path the less satisfying it is. I'm not sure the logic works. Spoilers under cut. Read more... )


I shall finish this play through and be grumpy about it I think.




Also: I had to delete my cantrips and some of the toggles for abilities I leave on to have enough room for my spells, and I am not sure they're all showing even now. Annoying display space issue. You can do the math on how many spells a 20th level 10 mythic can have, you can add how many toggles for feats and class abilities there could be, you can add useable items because there's only so many slots to go arouns, so it shouldn't be possible to run out of display. And yet I have run out, and he's not even a full caster or in urgent need of those toggles.

But on the plus side it only crashed once this time, and that was in a battle so it autosaved immediately before the battle.



Computer games are frustratingly limited.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I haven't posted many times this month.
Wrath of the Righteous on the computer is taking a lot of days.
Also I was giving the new Big Finish app a while to settle in and possibly start getting review that are not one star, so, not listened a story for a bit. (yes I have most of it downloaded and on CD but convenience. Also the old app was remembering which ones I'd relistened since getting the app. That'll be gone with the new app. Inconvenient.)

It is Too Hot in my flat and takes ages to cool down once it gets hot and I have not got any new ideas on how to fix that. Move somewhere else was my only remaining idea. Doesnt work.
But I do have nice fans and also the fridge freezer is freezing blocks and appears to be working correctly. And there will be more ice lollies tomorrow.
So there's nice bits.

I should quit the aeon play through but I finished Iz and now there's just a bunch of companion quests and DLC stuff and Threshold and possibly playing Inevitable Excess with the aeon. Read more... )


Not got much to say cause I keep doing same things.




ETA: apparently Big Finish have decided to roll back the changes, reinstate the old app and website, and have another go later.
https://www.facebook.com/photo/?fbid=1314595209685979&set=a.909975536814617
don't know if that facebook link goes where I want it to... seems like it does. It's an update apology.

I am a bit glad because it sounded like they lost a lot of functionality, so roll back is a way forwards on for instance screen reader compatibility on an audiobook site, but I hope they get it right next time.

/ETA

More Wrath

Aug. 3rd, 2024 09:40 pm
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Playing Wrath of the Righteous all day equals feeling vague about all things that are not the game.

Drezen was saved yesterday, so today was a bunch of stomping around the Worldwound doing companion quests and picking up Woljif and Arushalae and freeing Jannah.

Last thing I did before quitting for the night was tell Daeren not to date me, which I actually feel bad about, but he's easy so he was dating the Commander every other time I play. And dating him didnt seem very aeon.
Read more... )

On the bright side I did discover a way to exploit game mechanics to skip an entire fight I didnt want to have. Could have won it easily but killing random humans is ick. But there's a handy screen to let you pick up everything you looked at or something dropped when you leave an area, and the fight is only triggered when you loot, so I looked at all the loot without taking it then left and the game mechanic stole everything for me.

... fairly sure it shouldnt do that for realism but *shrug*

I am getting a bit frustrated that there's so many roleplay interactions about looters being criminal but the game play rather requires you to loot with both hands. It feels like a pick one situation.

Still, new and interesting storyline is emerging, I'm choosing different crusade options, it's interesting enough to be going on with.

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
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