Still playing Wrath of the Righteous.
Just played the Lost Chapel in one go. Characters needed to sleep after they levelled up because it really really assumes you can do Death Ward on the way down the mountain. But it had fast forwarded five hours at the top of the mountain to make it sunrise, and that took off all the excellent buffs, including the cool one for worshipping Pharasma while fighting a ton of undead. I usually pick Sarenrae so that was new to me. Good though.
This custom difficulty above Daring is so so so much easier than Core *and also* is kicking my butt quite often.
Also I do not in fact know how to build characters. They're surviving by drinking all the potions but they are not in fact good. And every thread on message boards says that to get the higher difficulties you need to build them good to perfect, know how to use your buffs and what stacks and what doesn't, and actually use assorted debuffs on trickier enemies, which feels like all of them.
I don't like using debuffs because they're mean. Curses and necromancy and blinding and the assorted things a rogue can do with precision stabbing? Mean. Just hit things until they fall down. ... honorable combat only goes so far though, and I don't think it goes to Core or above...
I think I built Lann wrong in a new and interesting way, giving him some Cleric levels and then forgetting what I had planned for them. He's just got some buffs I forget to use now. I might use the retrain.
I still don't know what to do with Nenio. I keep trying to pick Good Spells and they're all just... ugh. So that's one whole character who should be just as effective as the rest but instead keeps being baggage.
Ember has excellent hexes and I really like Sleeping people, but for roleplay reasons I feel like a creep every single time I bring her to a battle. No child soldiers no nope.
Woljif actually stabs things real good and uses grease and web effectively. But I can't always bring Woljif.
I didn't bring Camellia this time, which is for tenuous reasons in universe, but, like, just once a main character can see through her? I think?
Daeran is MVP because everyone else just. Dies a lot? A lot.
Ulbrig is great, but his suggested feats seem unnecessary when he's Mythic already? Like they're all about doing x for longer when he can just do x all day, or making shapeshifting triggered to the start of combat but, like, I haven't seen human form Ulbrig when he wasn't in camp or doing his own quest. So now I have to do thinking and attempt math to design him real good, and I do not think I am winning.
I don't know how to get Summoned thingies to be good enough they can land a hit. At all. They're handy for distracting the enemy is all. I feel like I could release a flock of higly aggressive chickens to similar effect. It's not great.
Sosiel isn't hitting anything at all ever and I don't know how to build him better. Also his spells keep being a random mess because I keep thinking Daeran already has that stuff so I'll do different, but Daeran is just going to heal every turn. Because I'm not good at any of the others so, heal. So then I need to pack the other things or they aren't there when I need them. I could pack them as scrolls but I have... so many. Cure scrolls. I keep using up. So just... ineffective Sosiel, shiuld be working better, or, like, at all.
Regill is not on the team this time. Hellknights are creeps. Teaming up with evil is a terrible idea.
... yes I know about Daeran but he's willing to follow me around healing us all day so how much time does he even have for evil?
As for the Knight Commander? I... did intend to make a useful and effective KC, but, instead, I picked a rogue Master of All and I'm spending my feats on having Skill Focus for everything. So they know things, but they haven't got any relevant feats for stabbing things.
Thing is with the Inevitable Excess presents they're still really well armoured so they keep jumping in to have a go and doing pretty okay ish? Because the enemy mostly clang off their endgame gear, which does not require skill on my part. So they're just stabbing stuff and hoping. While focusing on being a walking library.
I did the new free DLC but haven't quite completed it. I don't see how to get across the gap and I don't have two diamonds to see if I've read a puzzle correctly. I think it was meant to be level gated behind the big 7 army because I got seriously butt kicked and then levelled up what felt like very early when I finally made it work. But you can go past that 7 army any time you like and once you see there's a little kid there as needs rescuing it is, to my roleplaying mind, too late to just say oops and come back later.
Also it is very obviously advertising via xover. Which is fine now I've played the main Wrath game repeatedly but would be distracting on your first go.
I got a cool cloak out of it though. Which levels with you so that's nice.
KC is going to have a different cool cloak though so someone else will eventually get the cool cloak.
Logically I should rebuild everyone until they are Actually Good.
... that might cost money. And also relies on me being able to make them Actually Good...
Ah well.
I did actually have fun playing, I just ... turn out to prefer story to challenge...
Just played the Lost Chapel in one go. Characters needed to sleep after they levelled up because it really really assumes you can do Death Ward on the way down the mountain. But it had fast forwarded five hours at the top of the mountain to make it sunrise, and that took off all the excellent buffs, including the cool one for worshipping Pharasma while fighting a ton of undead. I usually pick Sarenrae so that was new to me. Good though.
This custom difficulty above Daring is so so so much easier than Core *and also* is kicking my butt quite often.
Also I do not in fact know how to build characters. They're surviving by drinking all the potions but they are not in fact good. And every thread on message boards says that to get the higher difficulties you need to build them good to perfect, know how to use your buffs and what stacks and what doesn't, and actually use assorted debuffs on trickier enemies, which feels like all of them.
I don't like using debuffs because they're mean. Curses and necromancy and blinding and the assorted things a rogue can do with precision stabbing? Mean. Just hit things until they fall down. ... honorable combat only goes so far though, and I don't think it goes to Core or above...
I think I built Lann wrong in a new and interesting way, giving him some Cleric levels and then forgetting what I had planned for them. He's just got some buffs I forget to use now. I might use the retrain.
I still don't know what to do with Nenio. I keep trying to pick Good Spells and they're all just... ugh. So that's one whole character who should be just as effective as the rest but instead keeps being baggage.
Ember has excellent hexes and I really like Sleeping people, but for roleplay reasons I feel like a creep every single time I bring her to a battle. No child soldiers no nope.
Woljif actually stabs things real good and uses grease and web effectively. But I can't always bring Woljif.
I didn't bring Camellia this time, which is for tenuous reasons in universe, but, like, just once a main character can see through her? I think?
Daeran is MVP because everyone else just. Dies a lot? A lot.
Ulbrig is great, but his suggested feats seem unnecessary when he's Mythic already? Like they're all about doing x for longer when he can just do x all day, or making shapeshifting triggered to the start of combat but, like, I haven't seen human form Ulbrig when he wasn't in camp or doing his own quest. So now I have to do thinking and attempt math to design him real good, and I do not think I am winning.
I don't know how to get Summoned thingies to be good enough they can land a hit. At all. They're handy for distracting the enemy is all. I feel like I could release a flock of higly aggressive chickens to similar effect. It's not great.
Sosiel isn't hitting anything at all ever and I don't know how to build him better. Also his spells keep being a random mess because I keep thinking Daeran already has that stuff so I'll do different, but Daeran is just going to heal every turn. Because I'm not good at any of the others so, heal. So then I need to pack the other things or they aren't there when I need them. I could pack them as scrolls but I have... so many. Cure scrolls. I keep using up. So just... ineffective Sosiel, shiuld be working better, or, like, at all.
Regill is not on the team this time. Hellknights are creeps. Teaming up with evil is a terrible idea.
... yes I know about Daeran but he's willing to follow me around healing us all day so how much time does he even have for evil?
As for the Knight Commander? I... did intend to make a useful and effective KC, but, instead, I picked a rogue Master of All and I'm spending my feats on having Skill Focus for everything. So they know things, but they haven't got any relevant feats for stabbing things.
Thing is with the Inevitable Excess presents they're still really well armoured so they keep jumping in to have a go and doing pretty okay ish? Because the enemy mostly clang off their endgame gear, which does not require skill on my part. So they're just stabbing stuff and hoping. While focusing on being a walking library.
I did the new free DLC but haven't quite completed it. I don't see how to get across the gap and I don't have two diamonds to see if I've read a puzzle correctly. I think it was meant to be level gated behind the big 7 army because I got seriously butt kicked and then levelled up what felt like very early when I finally made it work. But you can go past that 7 army any time you like and once you see there's a little kid there as needs rescuing it is, to my roleplaying mind, too late to just say oops and come back later.
Also it is very obviously advertising via xover. Which is fine now I've played the main Wrath game repeatedly but would be distracting on your first go.
I got a cool cloak out of it though. Which levels with you so that's nice.
KC is going to have a different cool cloak though so someone else will eventually get the cool cloak.
Logically I should rebuild everyone until they are Actually Good.
... that might cost money. And also relies on me being able to make them Actually Good...
Ah well.
I did actually have fun playing, I just ... turn out to prefer story to challenge...