Magic tattoos
Feb. 15th, 2021 07:37 pmPathfinder has rules for magic tattoos, so I've been going through Ultimate Equipment looking for which items I would want on Permanently. They'd be expensive as tattoos, but difficult to remove.
I was thinking of one of the universal translator spells, but then I'm thinking, my English degree had a lot to say about connotation and how much meaning is carried by differences between synonyms. Do I really trust magic to do good translating? For a game, sure, because the GM probably doesn't talk Draconic neither and is unlikely to be putting poetry levels of meaning in. But to imagine as an actual way of living? Universal translator, no off switch, all day, every day. What meaning would be lost and how much could sneak past you?
So I am now very dubious about always on translators, where you dont even learn the language, just 'know' the meaning. Seems lossy.
One of the pages that try and explain how to optimise your character always recommends the same few items, reckons they're indispensible, so obviously those ones go to be tattoos. Then you can put actual item items on top and swap around what they do.
The tattoo rules can be read a couple ways though. The most favorable one says that because you can have tattoos in the ring slots you could use inscribe tattoo to make a magic ring, instead of getting forge ring separately.
I would get a ring of sustenance. But only if it tunes itself. It's not that I want to never eat again, just never end up short of nutrients. If the ring is feeding you and anything you eat on top of that is extra, you'd just get really big, or have to give up flavour forever. And you'd only know which one after you got the tattoo.
The best bit of the ring of sustenance is the sleeping only 2 hours bit. It's enough to have some dreams but if you get stuck awake you wont feel bad.
There are so many magic items that would be a world changer for reals but on the item list are just ways of avoiding minor equipment list acciuntancy.
So many spells are combat oriented and that seems such the most boring set of things to do. Inducing rapid entropy is just pushing stuff down hill. Making stuff is the really good trick.
The Robe of Useful Items has some interesting accountancy built in. It can have random scrolls in it. Or gems or gold. Which is one thing when you imagine finding one in a dungeon, but a whole weird other when you can make one robe with Craft Wondrous Items and either high spellcraft or a single spell. Like, could you just keep making Robes and hope you'd get new spells out of it? Scrolls come out that you didnt put in, could they be ones you couldnt put in? How about potions? You dont need the potion feat to suddenly have a randomly generated potion. It only costs 3500 gold pieces and a spellcraft roll of... 14 to 19? If you dont have Fabricate I think it's 19. Not a lot. And then you can make a magic item that randomly, if you roll right, makes other magic items.
That seems weird!
And do you ever make a profit on the thing? Like, if you add up all the patches, if you roll 4d4 and get 16 and they're all cool stuff, can you end up with more than 3500gp of stuff in it? Looks like. Minor scrolls might only be 25gp 1st level but they might also be 700gp 4th level. Doesn't take 16 of those to go over.
So a GM would play with it until it made sense. But the idea is you could really just... make all that. One robe, 4 days, tada.
... although why I'm calling any magic weird when it is made up stuff that can do literally anything I dont know.
... it feels like wishing for more wishes. like yes but no but.
oh well.
A Robe of Useufl Items *tattoo* would just be like, 4d4 random tattoos and a whole set of predictable one, all detachable, some of them possibly turning into living beings.
Permanent alive things.
That looked like drawings of themselves a minute ago.
If this is lowish level magic that seems weird.
But the combat usefulness is limited and it's all stuff you could do with a backpack and some shopping trips anyway, so, tada, lowish price.
I should probably try making story ideas instead of just browsing magic item descriptions, but, this is what I've got today.
Hope you all are well and having nice days.
I was thinking of one of the universal translator spells, but then I'm thinking, my English degree had a lot to say about connotation and how much meaning is carried by differences between synonyms. Do I really trust magic to do good translating? For a game, sure, because the GM probably doesn't talk Draconic neither and is unlikely to be putting poetry levels of meaning in. But to imagine as an actual way of living? Universal translator, no off switch, all day, every day. What meaning would be lost and how much could sneak past you?
So I am now very dubious about always on translators, where you dont even learn the language, just 'know' the meaning. Seems lossy.
One of the pages that try and explain how to optimise your character always recommends the same few items, reckons they're indispensible, so obviously those ones go to be tattoos. Then you can put actual item items on top and swap around what they do.
The tattoo rules can be read a couple ways though. The most favorable one says that because you can have tattoos in the ring slots you could use inscribe tattoo to make a magic ring, instead of getting forge ring separately.
I would get a ring of sustenance. But only if it tunes itself. It's not that I want to never eat again, just never end up short of nutrients. If the ring is feeding you and anything you eat on top of that is extra, you'd just get really big, or have to give up flavour forever. And you'd only know which one after you got the tattoo.
The best bit of the ring of sustenance is the sleeping only 2 hours bit. It's enough to have some dreams but if you get stuck awake you wont feel bad.
There are so many magic items that would be a world changer for reals but on the item list are just ways of avoiding minor equipment list acciuntancy.
So many spells are combat oriented and that seems such the most boring set of things to do. Inducing rapid entropy is just pushing stuff down hill. Making stuff is the really good trick.
The Robe of Useful Items has some interesting accountancy built in. It can have random scrolls in it. Or gems or gold. Which is one thing when you imagine finding one in a dungeon, but a whole weird other when you can make one robe with Craft Wondrous Items and either high spellcraft or a single spell. Like, could you just keep making Robes and hope you'd get new spells out of it? Scrolls come out that you didnt put in, could they be ones you couldnt put in? How about potions? You dont need the potion feat to suddenly have a randomly generated potion. It only costs 3500 gold pieces and a spellcraft roll of... 14 to 19? If you dont have Fabricate I think it's 19. Not a lot. And then you can make a magic item that randomly, if you roll right, makes other magic items.
That seems weird!
And do you ever make a profit on the thing? Like, if you add up all the patches, if you roll 4d4 and get 16 and they're all cool stuff, can you end up with more than 3500gp of stuff in it? Looks like. Minor scrolls might only be 25gp 1st level but they might also be 700gp 4th level. Doesn't take 16 of those to go over.
So a GM would play with it until it made sense. But the idea is you could really just... make all that. One robe, 4 days, tada.
... although why I'm calling any magic weird when it is made up stuff that can do literally anything I dont know.
... it feels like wishing for more wishes. like yes but no but.
oh well.
A Robe of Useufl Items *tattoo* would just be like, 4d4 random tattoos and a whole set of predictable one, all detachable, some of them possibly turning into living beings.
Permanent alive things.
That looked like drawings of themselves a minute ago.
If this is lowish level magic that seems weird.
But the combat usefulness is limited and it's all stuff you could do with a backpack and some shopping trips anyway, so, tada, lowish price.
I should probably try making story ideas instead of just browsing magic item descriptions, but, this is what I've got today.
Hope you all are well and having nice days.