Supply chains in fantasy lands
Oct. 17th, 2024 04:52 pmAs per usual I've been thinking about fantasy world materials and logistics.
Yesterday I was looking up coats. I found a page that said it was by a military guy that kept calling what I'd call a combat jacket a smock, and armed with a new keyword I found many more coats exactly like I was looking for. Including the police version of them. And the sniper one, which appears to have Maximum Pockets, but which the military page had mentioned specifically in the context of non snipers wearing them just makes them look like prats. So, probably do not need maximum pockets. Also, do not see how anyone sits down in some of these clothes.
Smocks were listed as made out of
" Durable 50% Polyester/ 50% Cotton Ripstop fabric - No Drip/ No Melt ยท Water resistant "
and no melt is certainly a consideration I would have for clothes to be worn in adventures, since people are slinging fire around a Lot and you want clothes that will not become one with your skin, though rules aren't that granular specific.
So I thought about polyester - newish, around for WWII, but if you want to reinvent it in fantasy world what's your manufacturing requirements and supply chain look like?
And then I thought about cotton, ( Read more... )
But like, in fantasy world where they ignore all this except in the most abstract ways, they also ignore the material conditions that lead to conflicts, and can cut them short when things break down.
Which leaves you setting up conflicts based on like, personal opinions, or religious things, or just because Those Guys Are Evil.
I'm not saying the whole Fantasy Racism Problem arises from nobody thinking about where the cloth is coming from, but it's feeling like a defensible position.
Like when you take away so many of the factors that left human civilisation so fundamentally interconnected across large geography for thousands of years, and you make game rules that imply everyone with survival skill could just wander off and Live Off The Land, you end up with people with few incentives to... actually get along?
It's a bit like how I object to zombie stories because they ask like, if you couldn't negotiate or communicate or do anything to divert or slow or for the length of the show or movie cure people, Could You Kill Them? Having taken away all the human conflict resolution tools and most of the animal ones, well, guess that just leaves violence! Which is not an idea I find particular value in.
DnD alikes have extensive rules for violence, some rules for negotiation, and need you to buy extra expansions for actually living somewhere long term or having investment in a community.
And I might be in the wrong genre to be worrying about actual trade goods and supplies, except as a way of keeping score when you do the guarding a caravan between towns bit.
But when they do worry about it that adds so much to the story? Like if you read one set of stories orcs are just a source of random violence, but if you read the Pathfinder sourcebook for their sole surviving homeland, you read about a grim struggle for survival in a land where the water is only sufficient in summer. So they have a summer truce. Implying that orcs are only violent when they're starving and running out of water. Which puts the 'heroes' of Lastwall in a somewhat different light.
I don't know, I started out wondering what coats my army would need, I ended up thinking about how to feed a planet.
BTW, when I was looking for fabrics, I ended up finding some etsy stores specifically for historical fabrics, and the woven wool fabrics there are different than I was finding without Historical in the keywords. I liked the one that listed the color as Sheep. Sheep is of course the color. But also Woad and Madder and so forth, and that's a lot of bright colors.
Once you get magic involved you can prestidigipaint anything any color, ( Read more... )
In the Wrath of the Righteous game you get a few questions asked about how to supply the troops, a regular steady income that keeps going up as you conquer lands, and people willingly turning up to get hired. You probably spend a lot of your adventurer treasure on hiring and building. And as long as you do it right there's a solid chance it doesn't get knocked down again, because enough troops to defend everything you build. So that's nice.
But now I have poked wiki until I want to bolt the whole campaign on the end of an entirely different sort of game, like civilisation and farming sims, like remembering there's more than one Stardew Valley dude for every bit of harvest. Different zoom levels, different stories.
Stardew Valley would need the challenge rating turned right up to be much like Golarion though.
... not sure I've acquired any answers on this wiki wander. Am sure I'm still wondering how farmers even work on Golarion...
Yesterday I was looking up coats. I found a page that said it was by a military guy that kept calling what I'd call a combat jacket a smock, and armed with a new keyword I found many more coats exactly like I was looking for. Including the police version of them. And the sniper one, which appears to have Maximum Pockets, but which the military page had mentioned specifically in the context of non snipers wearing them just makes them look like prats. So, probably do not need maximum pockets. Also, do not see how anyone sits down in some of these clothes.
Smocks were listed as made out of
" Durable 50% Polyester/ 50% Cotton Ripstop fabric - No Drip/ No Melt ยท Water resistant "
and no melt is certainly a consideration I would have for clothes to be worn in adventures, since people are slinging fire around a Lot and you want clothes that will not become one with your skin, though rules aren't that granular specific.
So I thought about polyester - newish, around for WWII, but if you want to reinvent it in fantasy world what's your manufacturing requirements and supply chain look like?
And then I thought about cotton, ( Read more... )
But like, in fantasy world where they ignore all this except in the most abstract ways, they also ignore the material conditions that lead to conflicts, and can cut them short when things break down.
Which leaves you setting up conflicts based on like, personal opinions, or religious things, or just because Those Guys Are Evil.
I'm not saying the whole Fantasy Racism Problem arises from nobody thinking about where the cloth is coming from, but it's feeling like a defensible position.
Like when you take away so many of the factors that left human civilisation so fundamentally interconnected across large geography for thousands of years, and you make game rules that imply everyone with survival skill could just wander off and Live Off The Land, you end up with people with few incentives to... actually get along?
It's a bit like how I object to zombie stories because they ask like, if you couldn't negotiate or communicate or do anything to divert or slow or for the length of the show or movie cure people, Could You Kill Them? Having taken away all the human conflict resolution tools and most of the animal ones, well, guess that just leaves violence! Which is not an idea I find particular value in.
DnD alikes have extensive rules for violence, some rules for negotiation, and need you to buy extra expansions for actually living somewhere long term or having investment in a community.
And I might be in the wrong genre to be worrying about actual trade goods and supplies, except as a way of keeping score when you do the guarding a caravan between towns bit.
But when they do worry about it that adds so much to the story? Like if you read one set of stories orcs are just a source of random violence, but if you read the Pathfinder sourcebook for their sole surviving homeland, you read about a grim struggle for survival in a land where the water is only sufficient in summer. So they have a summer truce. Implying that orcs are only violent when they're starving and running out of water. Which puts the 'heroes' of Lastwall in a somewhat different light.
I don't know, I started out wondering what coats my army would need, I ended up thinking about how to feed a planet.
BTW, when I was looking for fabrics, I ended up finding some etsy stores specifically for historical fabrics, and the woven wool fabrics there are different than I was finding without Historical in the keywords. I liked the one that listed the color as Sheep. Sheep is of course the color. But also Woad and Madder and so forth, and that's a lot of bright colors.
Once you get magic involved you can prestidigipaint anything any color, ( Read more... )
In the Wrath of the Righteous game you get a few questions asked about how to supply the troops, a regular steady income that keeps going up as you conquer lands, and people willingly turning up to get hired. You probably spend a lot of your adventurer treasure on hiring and building. And as long as you do it right there's a solid chance it doesn't get knocked down again, because enough troops to defend everything you build. So that's nice.
But now I have poked wiki until I want to bolt the whole campaign on the end of an entirely different sort of game, like civilisation and farming sims, like remembering there's more than one Stardew Valley dude for every bit of harvest. Different zoom levels, different stories.
Stardew Valley would need the challenge rating turned right up to be much like Golarion though.
... not sure I've acquired any answers on this wiki wander. Am sure I'm still wondering how farmers even work on Golarion...