beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
[personal profile] beccaelizabeth
The more I think about later game aeon path the less satisfying it is. I'm not sure the logic works. Spoilers under cut. So okay, the big spoiler: go True Aeon and get time travel, start unraveling the problems at root. Not just any problems, only the ones that defy the aeons sense of order.

So the first step on the aeon path almost everyone would get, there's a purple stone knife and a vision in Kenabres. From the vision you learn that it's against the order of the universe for the worldwoind to connect the abyss and the material plane. It's not just evil, causing suffering, it is chaotic, u raveling the laws of space time and the proper journey of souls. So the higher you get, the more you want to unravel what has happened, not just stop demons but stop them having corrupted the world in the first place. Not for reasons of good vs evil, just to enforce the Order that is all.

Okay, but, the specifics are... first you save Staunton from his greatest mistake. Then you get reports from a bunch of NPCs about how Drezen therefore held fast for all those years, with Staunton defending it, You hear a little about how the battle for Drezen went, though that... doesn't come clear because really? And you never meet his brother again even though you wouldn't have had to kill him if Staunton was good. And Sosiel is still using the redeemed version of Evil!Staunton's weapon. And it turns out changing history is messy for the ones that changed it. So your companions get two sets of memories, ish, and you have to ask other people how it went.

Interesting time travel mechanic. Introduces every paradox problem ever but sorts it with a handwave. You're a mythic aeon, you can do stuff.

So after that you can redeem Xanthir Vang, but that doesn't change much because he just lurks until he can turn up with a lot of information. Mutasafen takes over his role in history. Makes enough sense.

But then there's Kenabres. You save Terendelev from Deskari, which is cool. Deskari gets away no matter how well you were doing in the fight, which is not cool. Terendelev turned out to be recovering from the injuries between then and now, which explains the lack of intervention from her. But driving off Deskari means the wardstone never fell, and Terendelev turns up to hand you the purple stone knife.

And that means you never stepped on the aeon's path in the first place. The aeon takes the knife, and uses it to end the wardstone. Because it isn't just the Abyss breaking the Law, it is every single angel who came to another plane to intervene. Objecting just as much to Heaven as to the Abyss is the foundation and key to being an Aeon.

So how the heck is that supposed to work?

And what did the Knight Commander even do that was so impressive? Fell down a hole, came up in the Gray Garrison, which... didn't fall? If the Wardstone wasn't thrown at it? Maybe? Or did it fall but there was no boss fight?? Staunton wasn't there, Minagho hates you personally but pnly for intervening in that one attempt on Drezen... what did you even do?

So I guess it becomes a predestination paradox where what you did was *beat Deskari*, in front of witnesses, even though you hadn't done that yet. The you that crawled out of the ground probably got a very off balance idea of how much damage that one crossbow shot did. Or knew he was in a predestination paradox from the beginning.

... aeon didnt choose to become aeon, aeon found out he had been all along.

... that... fits?



Next thing aeon did was changing Galfrey into an old woman.
Now that was an Aeon choice that makes no sense to me.
Magic is part of how the world works on Golarion, right? So applied magic wouldn't be an Order problem? So Galfrey's continuing youth would just be Golarion version of how the world works?

Unless there's something we don't know about the elixir of youth she used.

So okay, maybe justifiable.

But she should be so much older. She should be dying of old age there, not continuing to fight on the front lines. It's daft. Add 105 years to anyone and you're not just picking an argument.

Also I'm not sure this one has consequences. So that's annoying.



Last change will be at Threshold and the consequences will be in the ending slides.


I slightly talked myself into this making sense as I wrote this, but, it feels like only the one choice was mildly worked through. Everything else so far has just been pebbles in a river. Which is a choice, but, not so satisfying.



I shall finish this play through and be grumpy about it I think.




Also: I had to delete my cantrips and some of the toggles for abilities I leave on to have enough room for my spells, and I am not sure they're all showing even now. Annoying display space issue. You can do the math on how many spells a 20th level 10 mythic can have, you can add how many toggles for feats and class abilities there could be, you can add useable items because there's only so many slots to go arouns, so it shouldn't be possible to run out of display. And yet I have run out, and he's not even a full caster or in urgent need of those toggles.

But on the plus side it only crashed once this time, and that was in a battle so it autosaved immediately before the battle.



Computer games are frustratingly limited.

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
beccaelizabeth

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