I've been thinking on how magic shall work in my virtual reality world. The one run in 100 brains linked by a giant capertiller.
The GURPS rules books for VR just says run it like an alternate universe. So it can have any rules. So I could just use the Magic rules as written. But then I would have nothing to think on when I'm insomniac or attempting to stay awake through the day time.
So, I was thinking on rules for VR. ( Read more... )
Thinking up lists of spells known in VR and how difficult they are to learn would take a bit of a while. And probably end up unbalanced and not so cool. Simpler to say magic works in the usual way, or just as the plot demands.
But that doesn't give you any skeleton to climb around on.
The GURPS rules books for VR just says run it like an alternate universe. So it can have any rules. So I could just use the Magic rules as written. But then I would have nothing to think on when I'm insomniac or attempting to stay awake through the day time.
So, I was thinking on rules for VR. ( Read more... )
Thinking up lists of spells known in VR and how difficult they are to learn would take a bit of a while. And probably end up unbalanced and not so cool. Simpler to say magic works in the usual way, or just as the plot demands.
But that doesn't give you any skeleton to climb around on.