Dec. 22nd, 2017

beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I am super bored. I couldnt sleep due to being asleep all day already, but thinking of things to do has not been working. I played some minecraft but it is still boring... and yeah I do know I should try and play something else, I just get stuck. Also I think the bored is my brain doing a thing so I kind of dont want to try the best things in case I only see the worst in them.

But it is solstice, so everything is turning around from now on. More light, more good things, getting better. Hope.

I have downloaded Scrivener so any time I want to start a new project I have a toolset right there. So I just need to think of things to do.

... I have an entire tag of plot bunnies, and another of dreams, and I started the worldbilding on a story that should be quite nice if I get it working, so that part logically ought to be the easy bit...

I read a thing on tumblr about how getting the bad guy on side is a power fantasy, and yep, that sounds about right. Like there's feats of strength, skill, and intelligence, this is a relationship feat. Win them over.

So I want to start with a handful of bad guys so I can recruit some and team up and fight the others.

I've seen films where lawful good fought chaotic good, because they were breaking the law, but then teamed up to fight chaotic evil, because those guys just hurt everyone. Lawful good had been working with lawful evil pretty much unawares, because the lawful authorities, but chaotic evil just messed with everyone, so everyone messed with them. Conclusion of movie: chaotic evil is the worst.

But I dont know. I mean, one group of chaotic evil killers could make maximum messes of small area, but it takes lawful evil to screw over entire countries.

... except warlords and just general conflict is pretty chaotic, so things can dissolve into chaotic evil on quite wide areas. Both can be bad.

And you could write the film the other way, where chaotic good and chaotic evil started out working together to fight against lawful evil, like two different rebel groups or principled rebels teaming up with criminals. Everyone would change alliances repeatedly. Lawful good would want to work within the system and would take the existence of chaotic evil as a terrible warning.

There's lots of ways to run it.

I'm interested in the finer distinctions between bad guys. Read more... )


The Magneto types where you agree with their motives and not their methods? Making them give it all up for love is kind of a problem. Because they still have this wrong that needs righting, so it's more like ignoring duty for love, or ignoring the needs of the many for the wants of the lovers. Seems the wrong way up.

But start with someone with a selfish motive and give them someone to care about? That's the good stuff. Team, family, partners, lovers, it's all going to make them less selfish and more part of a community that can use their skills for others. But they'll still be the people who can say and do things polite society eschews, and that expands the possibilities for a story.


A strong partner that can double the range of things you can do is awesome. But setting it up so every time you win you get to keep people you win over? Now that's power.

... and another reason I like Batfamily bats better than lone grim dark knight. How good could he be when he can't even get one follower? Bit rubbish.




However much fun ending with a good marriage alliance can be, I do tend to read the stuff where there's a good bit of cathartic violence too. Like, reach out, get to keep some, but oops there's these other bastards who just can't care about people. Somehow they end up bloody messes, possibly blown up. Isn't it a shame? There should have been another way!

... I maybe might be bored of the structural hypocrisy of Doctor Who being all impressed with him solving things with smarts and reaching out and second chances and yet, somehow, ending with a good blowing up.

You have to let your consequences suit your intended morality or you blow up your own story. Is o good trying to sell the idea of compassion and helping strangers if every time you let someone in they turn out to be all danger. Compassion has to actually work out well sometimes or you're not telling the story you think you are.

... and yet, still watching the fighty stuff.


IfI'm going to write I need to pick a simple structure with minimum players, or I get lost in elaborating possibilities.

But I think I'll stick with multiple bad guys and the power of relationships.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
The Star Men, The Contingency Club, Zaltys

A trilogy of Adric stories.
... unfortunately that's most of my thoughts on them. Adric. Is not very interesting.

Splitting up the companions gives a tour of different parts of the world but only actually does anything significant to the plot in 221. Adric does maths like it's a superpower. But everybody else just... runs around. I mean the Zaltys one just had Tegan running around being chased and then... well, she does rescue one person, but not for very long. So it didnt feel like it did anything much.

... in the extras the director says Tegan has no special skills. *sigh* social skills are not special...

Each story had an interesting bit of plot, coherent bad guys, and some nice visuals (yes I know they're audios, they still tell you visuals.) Read more... )

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
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