Dec. 10th, 2019

beccaelizabeth: a red bucket hat with wrinkled outside (red hat)
I was reading Pathfinder and one kingdom has a Fortress city because a sergeant made a lucky draw on a Deck of Many Things at the last minute before an attack and lo, castle walls appeared.

Which sounded good to me.

So I looked up the Deck of Many Things, which is half and half good thungs and zomg no bad things, including some of the very few ways to perma die in this game
and then I did some thinking
and looked up how far 10,000 XP would really take you.

... and then I reached some conclusions that ought to mean no sensible GM lets me anywhere near the thing.

... I reckon, with a character anywhere below 8th level, the only thing to do really is just draw 22.

Read more... )

Slight problem though. At the end of the day, after all the maths, I hypothetically would have
-3 on all saving throws
forever
unless a deity happens to feel like removing it.


... soooo... people who actually play this game:
Is that a bad thing?

... big bad? little bad? kind of annoying?

... I have no way to calibrate, I haven't understood the rules math yet.

I mean I like the story effect of someone with all this shiny that gets hit hard by anything they're hit with, can't get a break after this, that sort of thing. Seems fun. Great excuse to mess with them.

But if it just means they get dead a lot
that's a different scale of problem, you know?




The other internet story I read was someone who got The Throne six times in a row before the GM declared the deck spontaneously combusted
which seems improbable
but fun.


Two castles though.

Assuming no existing attachment to any particular area of the Inner Sea, and a blithe unconcern for being the ones personally in the castle, where to put them?

Like you could just put one outside wherever you are, but that would probably annoy the locals, and you're still just an adventure party. And a wandering around one, at this level. Castles are cool, but until you've got followers to fill them, not your main concern.

Maybe people would make suggestions for where to put them. Like Lastwall, or Mendev, or the Land of the Linnorm Kings. Places with problem neighbours that might thank you for a spare castle.

Of course eventually you do get followers, and then you're like, hmmm, I used to have a castle, wonder what they're doing with it, and or if anyone found it yet, given it could be plunked in the middle of nowhere (as per 'any open space').



... aaaand I just sidetracked myself looking up biomes. ... the Land of the Linnorm Kings is Taiga, but that means something differentnin USA language sometimes, so that may or may not include boreal forest. Bits of the Scottish Highlands are taiga! And also buts of Canada that Benton Fraser would be comfortable in.

... given that the Linnorm Kings gain their throne by bringing the head of a Linnorm, and they're very viking, with raiding a popular occupation? In not many other ways would he like it.


ANYway.

Dropping castles into randomish specified solid ground with a solid access route in locations otherwise chosen from a map: How Could It Go Wrong?



... thus stuff is much less fun without a GM to make *facepalm* ...

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
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