Rpg world saved
Jul. 9th, 2020 02:42 pmI finished reading Curse of the Crimson Throne.
That adventure was great fun.
( Read more... )
I'm still liking learning about their world and set ups and reading along with the Adventure Paths
but I also get frustrated by how stabby the stories implied by them are.
I think if you just Banish the outsiders instead of destroying them you'd end up very short of money? Like their treasure is an important part of what your characters need to level up? So the adventure is assuming Kill Things Steal Their Stuff.
But at other times if you attempt to Kill Things the things will turn out to be waaaaaay too high a challenge for your group right now, and the GM has to explicitly spare you by making them run away, which seems improbable.
Also it's never the characters' problem where the orphans end up. And that's just wrong. Find a problem, fix a problem. Initial problem the book presents you with is orphanages that are leaking children and arent enough help. Nothing in the rest of the adventure fixes that. Too busy with the end of the world. Setting up day to day stuff is a distraction that leaks treasure, not a strength.
Except I guess if the Ultimate Campaign rules are carefully applied it would become many strengths.
Hmm, game from core book and game eith all the books plugged in have different emphases.
Game as *played* would be very different than reading it through. People can make friends, game stats just have to explain how the fight would go.
Think I'd like to play these stories
BUT
also think I'd be bad at remembering the rules and doing the fiddly maths, which is somewhat essential to these games.
oh well.
It was very good to read, took ages and made many stories in my head, A+ reading experience there.
That adventure was great fun.
( Read more... )
I'm still liking learning about their world and set ups and reading along with the Adventure Paths
but I also get frustrated by how stabby the stories implied by them are.
I think if you just Banish the outsiders instead of destroying them you'd end up very short of money? Like their treasure is an important part of what your characters need to level up? So the adventure is assuming Kill Things Steal Their Stuff.
But at other times if you attempt to Kill Things the things will turn out to be waaaaaay too high a challenge for your group right now, and the GM has to explicitly spare you by making them run away, which seems improbable.
Also it's never the characters' problem where the orphans end up. And that's just wrong. Find a problem, fix a problem. Initial problem the book presents you with is orphanages that are leaking children and arent enough help. Nothing in the rest of the adventure fixes that. Too busy with the end of the world. Setting up day to day stuff is a distraction that leaks treasure, not a strength.
Except I guess if the Ultimate Campaign rules are carefully applied it would become many strengths.
Hmm, game from core book and game eith all the books plugged in have different emphases.
Game as *played* would be very different than reading it through. People can make friends, game stats just have to explain how the fight would go.
Think I'd like to play these stories
BUT
also think I'd be bad at remembering the rules and doing the fiddly maths, which is somewhat essential to these games.
oh well.
It was very good to read, took ages and made many stories in my head, A+ reading experience there.