Jan. 25th, 2021

Enlarged

Jan. 25th, 2021 03:17 am
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I have been reading How To guides for building rpg characters
and they make some socially weird assumptions
in pursuit of min maxing.

Like, the one I was reading did a chart of weapons by Most Damage, and it didnt even list medium size weapons, even though your character is very probably medium sized. Because walking around with a giant's bastard sword works out as better math, so why worry about the how and where of it?

And it just assumes that past a certain point a melee fighter got Enlarge Person.

Like, they would just go up a size category, as a logical part of their progression as a swordsman.

And okay, big thing hit harder, the math is clear.

But?

Everyone you could possibly date is either (a) a giant (b) half your size or (c) a fighter doing the exact same thing you are.

... now I'm imagining Eliot Spencer in that fight where they end up taking their shirts off, except both of them are now over ten feet tall. Because that's just what fighters do here.

... I am also imagining Parker taking the size category Dex bonuses from Reduce Person. ... there would be some size disparity around here.

And Hardison would be the high Int guy who could cast it on both of them.

I guess also if they'd Permanency their size changes he could still cast enlarge and reduce to temporarily make them both Hardison sized again.

*blinks kind of a lot*


But if a lot of people do that then it might explain the size of hallways in their world.

Everything is so huge, their halls are as big as my bedroom, purely because people take up a five foot square each and the adventure doesnt want to make them go single file much.



... I am imagining Large Eliot again and it's so weird. He is not a large man. No.



Also all these rpg builds seem to assume the only thing they do is combat and there are no social effects of going around optimised for combat. And game mechanically there do not appear to be. Which is weird. Except they already have a world where people of different size categories hang out together all the time so why would it be weird?

... still seems weird from here.



I mislike the build assumptions so far. Some of the feats just say 'You are not a pacifist'. What if you are? Adventure gets much harder, true, but if the idea is collaborative storytelling then there should be room.


... the idea seems to be more about little miniatures and battle maps tho.



I should probably look at slightly different games.

But a Pathfinder world would be such a weird one.

Not least because combat equals skills, and the quickest way to get to be a good smith would be to defeat a monster or three in battle.

But that's a whole other set of weird assumptions.

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
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