Jul. 9th, 2023

beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
Today I decided to start Wrath of the Righteous over again, on Normal difficulty, with a rogue called Ianto.
... we do not know he did not fall out the Rift through the Worldwound into Golarion, after House of the Dead...

It's interesting because he is in Golarian terms an Atheist, and a pretty extreme one, because he wouldnt accept the paradigm he's presented with. An angel dropped his sword? Well that's interesting, wonder what kind of advanced tech it was. People want to think he's got divine power? No, nope, does not work that way, he's just Jones. Pulling a sword out of a stone definitely resonates but he personally would not consider it a good reason to lead people into danger in accordance with the prophecy.

And almost everyone on Golarion would! This is the kind of shit that happens to them all the time! There are indeed angels and demons, Good and Evil incarnate, that's just their world's facts.

But throw in someone who straight up treats them all as deeply weird aliens, and sees them both as invading, and the whole plot changes.

Which is the hook I'm using to play through without being Azata, because the Azata line was very satisfying but I want to play the game again.

So far I am using waaaaay more healing potions and have needed scrolls of remove blindness and remove disease, which did not happen on casual difficulty. But I'm keeping up, more or less.



Also I used a trait to build a character with very ordinary charisma but very excellent Persuasion, because it switches the basis to Wisdom. It thinks this is because he was raised religious, but I'm glossing it as he was raised observant. He's not persuasive because he's Jack, able to swoop in and sweep people off their feet with a smile. He's persuasive because he pays attention and notices things about people. Wisdom being the Perception stat. Or Sense Motive in the full rules. It makes it easier to build the character that is going to have to make persuasion and perception rolls solo the most, but it's also got my imagination going as a different kind of social skills. Made of noticing and learning, not just force of personality.




I kind of get frustrated at how the computer game version of the rules diverges from the Pathfinder rules. Their version of Mythic is interesting and flavorful and I can't figure out how to make most builds benefit from it. It isn't much like the rule book Mythic.

But I have fun with the story parts.

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
beccaelizabeth

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