Because some people need rescuing a lot
Nov. 25th, 2006 12:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Have decided on a mission for GURPS:
There's a secret paramilitary organisation that hunts our kind of people. A bunch of humans that decided we don't have human rights. They've got a base somewhere out in the middle of nowhere, and they've got prisoners. One particular prisoner we want back. JANUS can gate you there, and you can carry a return gate in sections. One catch - only your target can get you back.
Interested?
... Yes, I'm sending PCs to go rescue Ethan. I have this whole infinite worlds background worked out, where we've got a spell to find Ethan but we don't know if he's *our* Ethan, so we have to go rescue him over, and over, and over. And of course, being as chaotic as he is, he's never quite the same guy twice (as can be seen in various fic). So we end up with dozens and dozens of Ethans, most of them not very much like(ing) each other.
Currently I find this amusing.
But I like it as an RPG setup because you've got a small location, a specific objective, and room for any kind of team to go work it. Could be a straight up military thing - which would be worded a bit differently, and concentrate on how this secret organisation were not sanctioned and were accumulating dangerous assets. Or could be more of a horror background, sending monsters to go break out monsters. Or psi, or magic, or mutants. Could be anything.
Funnest would be recruiting a bunch of characters who didn't know each other at all and start out assuming the rest of the group are from their own paradigm.
The gate thing would be fun as well. I just did some measuring and have decided that the gate would be in 8 sections, each a bit like an A4 folder, with complicated patterns on. They'd have to fit together in the right order to make a Gate. And then they'd need something, probably blood and a bit of magic, to make it work.
Don't know who'd volunteer if they knew the gate wouldn't work until they'd found him. Worded carefully that could reveal itself once they're underway, sort of thing. Just phrase the mission 'get the prisoner back with the gate' or something and then let them find out he's the key.
I also find it vaguely amusing that most people will think 'secret organisation named after a god' but it could just be a god making up the missions. Finding out your boss is actually a god called chaos would be a bit of a surprise.
As ever, the teensy eensy problem of having no group to try it out on remains. I sulk.
I realise there are plans more likely to remedy that than the sulking, but they look complicated. And are not going to get my homework finished.
There's a secret paramilitary organisation that hunts our kind of people. A bunch of humans that decided we don't have human rights. They've got a base somewhere out in the middle of nowhere, and they've got prisoners. One particular prisoner we want back. JANUS can gate you there, and you can carry a return gate in sections. One catch - only your target can get you back.
Interested?
... Yes, I'm sending PCs to go rescue Ethan. I have this whole infinite worlds background worked out, where we've got a spell to find Ethan but we don't know if he's *our* Ethan, so we have to go rescue him over, and over, and over. And of course, being as chaotic as he is, he's never quite the same guy twice (as can be seen in various fic). So we end up with dozens and dozens of Ethans, most of them not very much like(ing) each other.
Currently I find this amusing.
But I like it as an RPG setup because you've got a small location, a specific objective, and room for any kind of team to go work it. Could be a straight up military thing - which would be worded a bit differently, and concentrate on how this secret organisation were not sanctioned and were accumulating dangerous assets. Or could be more of a horror background, sending monsters to go break out monsters. Or psi, or magic, or mutants. Could be anything.
Funnest would be recruiting a bunch of characters who didn't know each other at all and start out assuming the rest of the group are from their own paradigm.
The gate thing would be fun as well. I just did some measuring and have decided that the gate would be in 8 sections, each a bit like an A4 folder, with complicated patterns on. They'd have to fit together in the right order to make a Gate. And then they'd need something, probably blood and a bit of magic, to make it work.
Don't know who'd volunteer if they knew the gate wouldn't work until they'd found him. Worded carefully that could reveal itself once they're underway, sort of thing. Just phrase the mission 'get the prisoner back with the gate' or something and then let them find out he's the key.
I also find it vaguely amusing that most people will think 'secret organisation named after a god' but it could just be a god making up the missions. Finding out your boss is actually a god called chaos would be a bit of a surprise.
As ever, the teensy eensy problem of having no group to try it out on remains. I sulk.
I realise there are plans more likely to remedy that than the sulking, but they look complicated. And are not going to get my homework finished.