GURPS rules
Feb. 17th, 2009 08:00 pmI discovered the Physiology Modifiers table with rules for Physician and related body specific skills between species. Humans are 0 modifiers, Elves are -2, Trolls are -4, animals on Earth are -5, and aliens that aren't like any of those cases are -6 or more.
So now I merely need decide if a Time Lord or a Weevil is more like an Elf, a Troll, or a really alien alien that works on different principles.
I've got the Bio Tech rulebook out and I'm reading up on the detailed optional rules for Medical Technology. It's gross, yet interesting.
I'm also learning more about the rules from trying to figure out Torchwood than I'd really got around to from just having all the books. I was mostly concentrating on vampires and magic and stuff.
... are vampires a -2 modifier, a -6 for being really weird, or simply working by non-science rules? Very much depends on the vampire, methinks.
I'd say Time Lords are mostly like humans except for the double systems, so call them a -3. Weevil insides are really strange and tend to digest things no matter where you put them, so that'd be at least a -6. But in both cases they respond to drugs entirely differently than humans would, so the pharmacy sections are quite a lot less use than the ones about where to poke them to find a heart.
... my hobbies, they are strange and sort of useless.
I mean I'm stacking up arguments and prereqs for if I ever get to talk to Jack about his training regime, but, well, slight difficulty with universes there...
So now I merely need decide if a Time Lord or a Weevil is more like an Elf, a Troll, or a really alien alien that works on different principles.
I've got the Bio Tech rulebook out and I'm reading up on the detailed optional rules for Medical Technology. It's gross, yet interesting.
I'm also learning more about the rules from trying to figure out Torchwood than I'd really got around to from just having all the books. I was mostly concentrating on vampires and magic and stuff.
... are vampires a -2 modifier, a -6 for being really weird, or simply working by non-science rules? Very much depends on the vampire, methinks.
I'd say Time Lords are mostly like humans except for the double systems, so call them a -3. Weevil insides are really strange and tend to digest things no matter where you put them, so that'd be at least a -6. But in both cases they respond to drugs entirely differently than humans would, so the pharmacy sections are quite a lot less use than the ones about where to poke them to find a heart.
... my hobbies, they are strange and sort of useless.
I mean I'm stacking up arguments and prereqs for if I ever get to talk to Jack about his training regime, but, well, slight difficulty with universes there...
no subject
Date: 2009-02-17 08:23 pm (UTC)If just for the fact Owen could make a visual identification of a "proteus gland" and realize it belongs to a Nostravite and not some other species.
no subject
Date: 2009-02-17 08:29 pm (UTC)finding it in the files would be a successful Research roll
finding it in your head... probably Hidden Lore (Torchwood)?
GURPS rules is deliberately complicated so you can do anything with them. There's ways to simplify them too.