Computer games!
Apr. 12th, 2010 10:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I been playing Tradewinds Caravans the last two days. One day per character.
I've been doing the purist roleplaying version where I only have one savegame. It... has noteable disadvantages.
And then for one character you reach a certain point, there's a battle, and you switch sides. You've just spent the past, what, eight hours? Building up your side to be the most kick arse possible, with seige elephants and summoners and healers and all, and then you have to beat it with horse cavalry because you just switch sides! *headdesk*
So, discovered that was freaking impossible, and instead went back to cunningly sell off all my soldiers and try that fight with one guy and an axe. Funnily enough I could then win.
But if that's the way you're supposed to do it that's... you can't RP that, you can't see it coming, you can only redo it once you've just been killed and hit 'continue'. So either that's not the way to do it or it's really unsatisfying.
Also at one point I discovered if you have one Healer and one dude with a sword surviving the battle never ends. Because the healer can't kill anyone but can heal all the damage a sword dude can dish out. So they're standing there slice-heal-slice-healing.
... Time War!!!
... my geek streams crossed...
Tradewinds is fun cause you buy things and have fights and have quests with character development, but I like Odyssey best because you also invent things. Inventing things is win. It gets annoying though because if you win your quests all the stuff gets invented without you. Boo. I want to do it!
It's less fun because it's a straight line only, no way to avoid stuff without it just telling you you haven't won yet, no way to do things differently, just accept a quest and fight the fights and do the deals like it says. You can't decide you have a moral objection to stealing horses while trying to get to a peace treaty place in your main quest, for instance. Is a bit less fun. I want RPGs, proper ones with humans who can adapt, or with much smarter computers that nearly almost adapt too.
So I've now played through at least one character on every Tradewinds games, and discovered buggy bits that won't let me keep playing on two of them, and I feel kind of Done on those.
In the supermarket was Civilization IV. I haven't played any other Civlization game. And my computer only just has what it says on the back of the game. (The other game I bought at the supermarket will require a new computer brain. And it's copyright 2007. I really haven't updated for quite some time here.) But it looks like you build things and use them to fight with. Win.
... I only restarted playing computer games like this year. They seem to be filling a lot of hours that were previously spent staring at the ceiling having an attack of what's-it-all-about-really-when-you-get-right-down-to-it. Unfortunately they also fill hours that could usefully be spent eating, sleeping, or doing other biological maintenance functions. Or, wild thought though it is, studying. :eyeroll:
I've been doing the purist roleplaying version where I only have one savegame. It... has noteable disadvantages.
And then for one character you reach a certain point, there's a battle, and you switch sides. You've just spent the past, what, eight hours? Building up your side to be the most kick arse possible, with seige elephants and summoners and healers and all, and then you have to beat it with horse cavalry because you just switch sides! *headdesk*
So, discovered that was freaking impossible, and instead went back to cunningly sell off all my soldiers and try that fight with one guy and an axe. Funnily enough I could then win.
But if that's the way you're supposed to do it that's... you can't RP that, you can't see it coming, you can only redo it once you've just been killed and hit 'continue'. So either that's not the way to do it or it's really unsatisfying.
Also at one point I discovered if you have one Healer and one dude with a sword surviving the battle never ends. Because the healer can't kill anyone but can heal all the damage a sword dude can dish out. So they're standing there slice-heal-slice-healing.
... Time War!!!
... my geek streams crossed...
Tradewinds is fun cause you buy things and have fights and have quests with character development, but I like Odyssey best because you also invent things. Inventing things is win. It gets annoying though because if you win your quests all the stuff gets invented without you. Boo. I want to do it!
It's less fun because it's a straight line only, no way to avoid stuff without it just telling you you haven't won yet, no way to do things differently, just accept a quest and fight the fights and do the deals like it says. You can't decide you have a moral objection to stealing horses while trying to get to a peace treaty place in your main quest, for instance. Is a bit less fun. I want RPGs, proper ones with humans who can adapt, or with much smarter computers that nearly almost adapt too.
So I've now played through at least one character on every Tradewinds games, and discovered buggy bits that won't let me keep playing on two of them, and I feel kind of Done on those.
In the supermarket was Civilization IV. I haven't played any other Civlization game. And my computer only just has what it says on the back of the game. (The other game I bought at the supermarket will require a new computer brain. And it's copyright 2007. I really haven't updated for quite some time here.) But it looks like you build things and use them to fight with. Win.
... I only restarted playing computer games like this year. They seem to be filling a lot of hours that were previously spent staring at the ceiling having an attack of what's-it-all-about-really-when-you-get-right-down-to-it. Unfortunately they also fill hours that could usefully be spent eating, sleeping, or doing other biological maintenance functions. Or, wild thought though it is, studying. :eyeroll: