The Initiative cells
Aug. 23rd, 2005 10:27 pmThe Initiative
for reference:
the cells are 3 Spike steps across, probably 2 strides, is two short steps and one a bit shorter. Not comfortable striding length.
The ceiling panel is 4 lit squares surrounded by 12 unlit ones.
the whole cell is a big cube.
there is a little beep and then the blood drops from the center of the ceiling, from a diamond with a cross in the center. The outer four corners of the light panel are the same shape, so there are five diamonds. We only see the one in the middle open. Which isn't to say it is the only one that can.
The diamond doesn't open in the center, it swings down from one edge.
There is a small round black bit in it, probably the screw holding the opener on.
The front wall is glass, with a double line down the center where the panels overlap and would retract. It is electrified.
There are little boxes between cells that control the doors.
all three walls and the floor are 16 plain panels just like the ceiling, but wihtout the lights or diamonds.
The corridor is probably 3 squares wide. There is a black grating set so it is ooxo in front of every cell, oxo across the corridor.
nope, later more is visible, and the oxo is visible in the background, so it is at least 6 squares wide. Or they're using mirrors to make the set bigger. But that would be our world, not their world. In their world, they can put the trolley across the corridor, so it is at least a person wide.
The door opening boxes seem to have 8 white lights surrounded by red ones and a card swipe (I think).
close up shows three buttons above each other - white yellow red from top to bottom - and one square red offset slightly.
yes, left rectangle red, right rectangle probably green, those light up.
three rows of 4 buttons, not numbered, white yellow red, some lit.
card swope on the right.
despite all the buttons all it takes to open is a card swipe.
box is grey.
the one on the right of the viewer opens the cell, which slides open from the side nearest the swipe box.
but in New Moon Rising the one on the left opens the side nearest the swipe box, that is the door on the left. Is he on the other side of the corridor or did continuity forget?
Judging by reflections, the central corridor has a more ordinary 3 bar fluorescent light with cover.
Spike left handprints on the glass when he pressed it on purpose and it zapped him.
Opposite Oz in NMR there is an odd tall light, probably fluoro bar in it, but sort of semicircular with punched metal cover, lines of rectangles like vertical brickwork covering it. And the wall behind is all vertical stripes too. Not the same wall. Guess they have a lot of cells.
Yup, the corridor outside Oz cell is different, carpeted, with a strip of smooth... linoleum? Tiles? Dark grey like the carpet but smooth. Black and yellow hazard tape on the floor to mark out that strip, about a foot back from the doors. Also it is darker in there. Spike's place was harshly lit from inside all the time. Oz is in a dark room with only the vertical lights in the corridor to light it. Dramatic shadow effects ensue.
The corridor walls are corrugated metal, I think, but white.
The cells are the exact same cube of squares as Spike was in, white (acoustic? ceiling) tiles.
We don't see the square in the right hand back of the cell, so it could plausibly have one of those prisoner toilets in.
Riley's cell is almost completely different. Based on the same 4x4x4 box, but with stuff in it - a sink in the back right corner, some kind of dispenser above it, and a probable toilet/urinal on the right hand wall (one square back from the door, two forward from the back wall). There is a light sticking out the wall on both the right and the left. There is also a bunk on the left, taking up a bit more than one square deep and apparently 4 squares long, the whole length of the cell. It makes the space look much smaller but it is obviously a place meant for humans. The front wall has bars, a traditional cell door, but oddly octagonal with triangles covering the corners.
There are sheets, blankets, and pillows. Also some pots and boxes of indeterminate function.
The cell is part of an office, faces on to an office, which has a desk and a desk lamp and all the usual officey things but in a room made of more of those tiles.
The lock boxes are the same all over the base, all the restricted doors, and they all need a swipe card, but the one for 314 she punches in a sequence on the buttons as well as swiping in. Presumably a code, for extra security.
for reference:
the cells are 3 Spike steps across, probably 2 strides, is two short steps and one a bit shorter. Not comfortable striding length.
The ceiling panel is 4 lit squares surrounded by 12 unlit ones.
the whole cell is a big cube.
there is a little beep and then the blood drops from the center of the ceiling, from a diamond with a cross in the center. The outer four corners of the light panel are the same shape, so there are five diamonds. We only see the one in the middle open. Which isn't to say it is the only one that can.
The diamond doesn't open in the center, it swings down from one edge.
There is a small round black bit in it, probably the screw holding the opener on.
The front wall is glass, with a double line down the center where the panels overlap and would retract. It is electrified.
There are little boxes between cells that control the doors.
all three walls and the floor are 16 plain panels just like the ceiling, but wihtout the lights or diamonds.
The corridor is probably 3 squares wide. There is a black grating set so it is ooxo in front of every cell, oxo across the corridor.
nope, later more is visible, and the oxo is visible in the background, so it is at least 6 squares wide. Or they're using mirrors to make the set bigger. But that would be our world, not their world. In their world, they can put the trolley across the corridor, so it is at least a person wide.
The door opening boxes seem to have 8 white lights surrounded by red ones and a card swipe (I think).
close up shows three buttons above each other - white yellow red from top to bottom - and one square red offset slightly.
yes, left rectangle red, right rectangle probably green, those light up.
three rows of 4 buttons, not numbered, white yellow red, some lit.
card swope on the right.
despite all the buttons all it takes to open is a card swipe.
box is grey.
the one on the right of the viewer opens the cell, which slides open from the side nearest the swipe box.
but in New Moon Rising the one on the left opens the side nearest the swipe box, that is the door on the left. Is he on the other side of the corridor or did continuity forget?
Judging by reflections, the central corridor has a more ordinary 3 bar fluorescent light with cover.
Spike left handprints on the glass when he pressed it on purpose and it zapped him.
Opposite Oz in NMR there is an odd tall light, probably fluoro bar in it, but sort of semicircular with punched metal cover, lines of rectangles like vertical brickwork covering it. And the wall behind is all vertical stripes too. Not the same wall. Guess they have a lot of cells.
Yup, the corridor outside Oz cell is different, carpeted, with a strip of smooth... linoleum? Tiles? Dark grey like the carpet but smooth. Black and yellow hazard tape on the floor to mark out that strip, about a foot back from the doors. Also it is darker in there. Spike's place was harshly lit from inside all the time. Oz is in a dark room with only the vertical lights in the corridor to light it. Dramatic shadow effects ensue.
The corridor walls are corrugated metal, I think, but white.
The cells are the exact same cube of squares as Spike was in, white (acoustic? ceiling) tiles.
We don't see the square in the right hand back of the cell, so it could plausibly have one of those prisoner toilets in.
Riley's cell is almost completely different. Based on the same 4x4x4 box, but with stuff in it - a sink in the back right corner, some kind of dispenser above it, and a probable toilet/urinal on the right hand wall (one square back from the door, two forward from the back wall). There is a light sticking out the wall on both the right and the left. There is also a bunk on the left, taking up a bit more than one square deep and apparently 4 squares long, the whole length of the cell. It makes the space look much smaller but it is obviously a place meant for humans. The front wall has bars, a traditional cell door, but oddly octagonal with triangles covering the corners.
There are sheets, blankets, and pillows. Also some pots and boxes of indeterminate function.
The cell is part of an office, faces on to an office, which has a desk and a desk lamp and all the usual officey things but in a room made of more of those tiles.
The lock boxes are the same all over the base, all the restricted doors, and they all need a swipe card, but the one for 314 she punches in a sequence on the buttons as well as swiping in. Presumably a code, for extra security.