Sides and conflicts
Mar. 2nd, 2012 07:57 amI keep on inventing more sides for this 'verse. Like, it's not just people from Earth vs people from the biotech world. There's six different biotech people in the biotech adventure party and they all have a different reason for being there.
I haven't got very deep into those reasons yet, ( Read more... )
But then there's the City itself. As far as the City is concerned the Earth people and the biotech people are just as foreign. They're all ten thousand years distant. So that's three sides with multiple factions each.
And then within the City there are the Lost, each and all beings who were rejected by those who evacuated and tried to shut the city behind them. Up to 100 different monsters.
Those are going to be fun to invent.
( Read more... )
So every time I invent a monster, I invent it being in a fight with all the other monsters. And the ones that abandoned them, and labelled them all monsters in the first place, they reckoned they were at war with all the actual humans. And that's not even starting on the Mind Emulation citizens. Thousands of MEs, mostly from minds copied before the breakdown, with all sorts of attitudes.
And then there's three sides, human biotech monster, but they fractal into a bazillion sides each.
Plus if the war went to the human purity types on this world, that doesn't mean it did everywhere.
It's more fun thinking this stuff up than writing story down.
At least up to a point. Hopefully the story will need told eventually.
I should maybe not start with what animal to steals or creepy monster to copy.
The basics are all in what they need humanity for, and how they treat them.
( Read more... )
Setting up too many conflicts will be as boring as too few. Everything would grind and mash, there'd be no time to explore any particular part, and nothing would ever get resolved. Boring.
I should just stick with the story I have so far: Terran adventure party meets Biotech adventurers, proceed to lost city together, accidentally blow it up. Facilitate escape of crucial part. Who is called Arty. Then must get him back in the box, or go in boxes themselves.
That's plenty of episode. And 14 characters already. Which is very plenty extra many.
Trying to invent the whole universe in advance is not extra helpful.
I haven't got very deep into those reasons yet, ( Read more... )
But then there's the City itself. As far as the City is concerned the Earth people and the biotech people are just as foreign. They're all ten thousand years distant. So that's three sides with multiple factions each.
And then within the City there are the Lost, each and all beings who were rejected by those who evacuated and tried to shut the city behind them. Up to 100 different monsters.
Those are going to be fun to invent.
( Read more... )
So every time I invent a monster, I invent it being in a fight with all the other monsters. And the ones that abandoned them, and labelled them all monsters in the first place, they reckoned they were at war with all the actual humans. And that's not even starting on the Mind Emulation citizens. Thousands of MEs, mostly from minds copied before the breakdown, with all sorts of attitudes.
And then there's three sides, human biotech monster, but they fractal into a bazillion sides each.
Plus if the war went to the human purity types on this world, that doesn't mean it did everywhere.
It's more fun thinking this stuff up than writing story down.
At least up to a point. Hopefully the story will need told eventually.
I should maybe not start with what animal to steals or creepy monster to copy.
The basics are all in what they need humanity for, and how they treat them.
( Read more... )
Setting up too many conflicts will be as boring as too few. Everything would grind and mash, there'd be no time to explore any particular part, and nothing would ever get resolved. Boring.
I should just stick with the story I have so far: Terran adventure party meets Biotech adventurers, proceed to lost city together, accidentally blow it up. Facilitate escape of crucial part. Who is called Arty. Then must get him back in the box, or go in boxes themselves.
That's plenty of episode. And 14 characters already. Which is very plenty extra many.
Trying to invent the whole universe in advance is not extra helpful.