I keep reading spell lists to get some ideas for what people could Want bad enough to make Pacts for.
Modern medicine covers a lot of the most obvious, though magic does it faster and more elegantly, plus more thoroughly sometimes.
But for spells for my own list right now I keep on coming back to building.
I guess I want my space colony even if I'm using magic to build it.
( Read more... )
I am pretty bored of almost all the Artillery possibilities. Battle spells have very little finesse. Not interesting.
But using magic to mimic a tech level or two up from ours? Building and growing things with magic? Now that's interesting.
( Read more... )
Every time I circle back to this I keep coming back to
I'd want to build my own place and choose my own people and set up my own rules and say now everything works right
but the story doesn't work that way
the story is
people suck, so we went far away
but it turns out we are people, so we suck
now what do?
It just seems a lot more manageable when you can reduce the scale.
Also pretend the existing problems don't matter because they are Far Away and therefore Small?
But a Stargate to other worlds would mean genuinely more resources. Not just shuffling one planet around, shuffling between multiple planets. It might stop us using more planets than we actually have. Or it might turn into people doing things the easy way because hey, dump the garbage through the Stargate, nobody needs to notice a problem.
But. I started out thinking about magic.
Magic also makes genuinely new resources, because it posits a form of energy that has no practical limits in the game and can be converted into matter whenever you will it. Which changes physics quite considerably. Even if you're tapping another 'dimenion' for it, that's... a lot.
And what would I do with it?
Roughly the same things I'd want to use tech for.
Build a nice new community somewhere.
That's not generally what RPG spells are optimised to do.
So now I'm thinking about settling down and doing GURPS maths on how much $ it takes to establish a colony.
... not wildly productive neither.
oh well.
Modern medicine covers a lot of the most obvious, though magic does it faster and more elegantly, plus more thoroughly sometimes.
But for spells for my own list right now I keep on coming back to building.
I guess I want my space colony even if I'm using magic to build it.
( Read more... )
I am pretty bored of almost all the Artillery possibilities. Battle spells have very little finesse. Not interesting.
But using magic to mimic a tech level or two up from ours? Building and growing things with magic? Now that's interesting.
( Read more... )
Every time I circle back to this I keep coming back to
I'd want to build my own place and choose my own people and set up my own rules and say now everything works right
but the story doesn't work that way
the story is
people suck, so we went far away
but it turns out we are people, so we suck
now what do?
It just seems a lot more manageable when you can reduce the scale.
Also pretend the existing problems don't matter because they are Far Away and therefore Small?
But a Stargate to other worlds would mean genuinely more resources. Not just shuffling one planet around, shuffling between multiple planets. It might stop us using more planets than we actually have. Or it might turn into people doing things the easy way because hey, dump the garbage through the Stargate, nobody needs to notice a problem.
But. I started out thinking about magic.
Magic also makes genuinely new resources, because it posits a form of energy that has no practical limits in the game and can be converted into matter whenever you will it. Which changes physics quite considerably. Even if you're tapping another 'dimenion' for it, that's... a lot.
And what would I do with it?
Roughly the same things I'd want to use tech for.
Build a nice new community somewhere.
That's not generally what RPG spells are optimised to do.
So now I'm thinking about settling down and doing GURPS maths on how much $ it takes to establish a colony.
... not wildly productive neither.
oh well.