Fantasy races
Nov. 26th, 2019 08:22 pmI am not keen on the descriptions of half orcs and half elves in Pathfinder.
( Read more... )
The rules dont support the views of other races that are in the cultural write ups. Orcs learn fast, and have to because old age is catching up faster. Elves learn really really slow. 2d6 years to get Trained as a half orc and 10d6 for an elf. Why would humans see orcs as none too bright and elves as wise? Don't make sense.
Has to be a whole heap of prejudice and some weird cultural ha gups, plus seeing things like 'has really old cities' or 'driven into the wilderness' as reflecting their intelligence or ability to learn, which the rules dont agree with at all.
... I kind of reread Speaker For The Dead the other day looking for quotes and I have Thoughts about the Prime Directive and the idea that being smarter and being newer are in any way connected.
Also I bring too much Star Trek to these fantasy games to ever be satisfied with the rules.
So many pages of combat rules and mostly combat spells, so little room given to Diplomacy.
I want to get a federation going on Golarion, or any place else really. Just meet new people and figure out how to get along.
... in a system that insists being Undead means being evil (and being shadow means being evil)(but you dont have to be evil to use shadow magic) the insistence of the rules and setting is really against the make peace with everyone approach.
... even when the rules don't entirely support the attitudes.
One cool thing in the Pathfinder setting: there is an entire planet for the undead. It's got no air, but undead don't care.
I imagine this is used primarily as setting for horror games
but it ought to be a simple alternative to war
since the undead clearly don't need the same real estate at all.
The game mechanics leave maximum roleplay room to the player, so any playable race can choose any way to be. But they also insist on alignment and list it like it's intrinsic.
Annoying.
I realise I could just play a different game
but that
would involve getting out of bed.
so I keep poking this one.
ah well.
( Read more... )
The rules dont support the views of other races that are in the cultural write ups. Orcs learn fast, and have to because old age is catching up faster. Elves learn really really slow. 2d6 years to get Trained as a half orc and 10d6 for an elf. Why would humans see orcs as none too bright and elves as wise? Don't make sense.
Has to be a whole heap of prejudice and some weird cultural ha gups, plus seeing things like 'has really old cities' or 'driven into the wilderness' as reflecting their intelligence or ability to learn, which the rules dont agree with at all.
... I kind of reread Speaker For The Dead the other day looking for quotes and I have Thoughts about the Prime Directive and the idea that being smarter and being newer are in any way connected.
Also I bring too much Star Trek to these fantasy games to ever be satisfied with the rules.
So many pages of combat rules and mostly combat spells, so little room given to Diplomacy.
I want to get a federation going on Golarion, or any place else really. Just meet new people and figure out how to get along.
... in a system that insists being Undead means being evil (and being shadow means being evil)(but you dont have to be evil to use shadow magic) the insistence of the rules and setting is really against the make peace with everyone approach.
... even when the rules don't entirely support the attitudes.
One cool thing in the Pathfinder setting: there is an entire planet for the undead. It's got no air, but undead don't care.
I imagine this is used primarily as setting for horror games
but it ought to be a simple alternative to war
since the undead clearly don't need the same real estate at all.
The game mechanics leave maximum roleplay room to the player, so any playable race can choose any way to be. But they also insist on alignment and list it like it's intrinsic.
Annoying.
I realise I could just play a different game
but that
would involve getting out of bed.
so I keep poking this one.
ah well.