Spoilers for the Rise of the Runelords adventure under the cut.
I am taking a short break from reading about the adventure
due to discovering Things That Make Me Nope.
Like, I like the bit where adventurers have to fight off a big attack,
( Read more... )So this is the problem with Adventures as written by other people: too very scary.
Like I don't mind what attacks the party as long as we've got a balanced chance to win it. ... actually I'm sure I'll find things where I mind. But like, it is Adventure when you've got a fair shot at winning.
All the bad things that happen to bystanders in order to set that stuff up and give it stakes?
Not Adventure.
Just sad and sometimes scary.
And if it overlaps with real world stuff
( Read more... )Then it goes from fun to Nope very quickly.
This is tricky.
There's probably things to do about it but right now I'm not thinking of the keywords.
Like there was a sheet going round tumblr where you could tick the Nope box on several common triggers, which is great, But I don't know of somewhere as would list suchlike for published adventures, such as the one I am reading.
... also I would read it anyway. Having listened to the audios I thought I knew what it would do, but I'm still tripping over Nope.
... lots of it is excellent Adventure though.
Shall ponder.