Jan. 5th, 2021

beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
I have been playing with the Deck of Many Things
(and wishing I could buy a deck with the art from the Wizards site https://www.wizards.com/dnd/dmt/dmt.htm because that remains the prettiest)

I have concluded that drawing 22 is actually less scary than drawing one or two

because if you get one, and it is bad, you are stuck with it

but with 22 it's just hoping you get Moon or Fates before you get Void or Donjon

and if you get Moon it can have up to 4 wishes so your chances for fate avoidance are more numerous than your instant ending.

Now granted Balance is a bad one. Balance will ruin your whole character.

And I would actually get rid of Rogue before getting rid of Euryale, because who wants their friend to hate them? A lifelong curse is as nothing compared to backstabby bros.

But a wish is ridiculously huge. Because it can change the recent past, as in a thing that happened in the previous combat round, so it can change things done in the previous six seconds, so it can change a card you just drew.

And it can change what card you draw next.

That is a clear and explicit part of Pathfinder lore, there's a whole castle that exists because a guy used a Moon wish to decide what card he drew next.

And a card goes back into the deck after it takes effect, with two exceptions.

Moon is not an exception.

So if you whip out the cards fast enough and get a Moon? You can clean up your recent past *and* wish the next card was more wishes.

You can also annoy the GM greatly and possibly draw 22 Flames cards but.

Go big or go home.

The odds look good to me.





ps I am indeed bored and trying to concentrate on story. but I keep playing with wishing cards instead. even though as writer I can make anything true with a word ANYway.
beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
rpg magic is sort of boring.

Not when you're playing. Then it is a whole toolkit, often filled with grenades, and the world will provide a number of (flammable) problems to ise it on.

But as a story? Boring.
Read more... )

So what magic is for in a game - tools for the PC to change the game world - isn't what magic is for in fiction - tool for the story to give the reader Feels.

PC roleplaying is to give the Feels.

And there's only the other players there to make Feels things.



These thoughts could be more coherent but that's kind of it.

Magic is a different tool in games or in stories and I dont quite know what to do in book type storytelling with an rpg size spellbook.

Profile

beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
beccaelizabeth

January 2026

S M T W T F S
     123
4 5678910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 5th, 2026 07:30 pm
Powered by Dreamwidth Studios