(no subject)
Jan. 5th, 2021 04:59 pmI have been playing with the Deck of Many Things
(and wishing I could buy a deck with the art from the Wizards site https://www.wizards.com/dnd/dmt/dmt.htm because that remains the prettiest)
I have concluded that drawing 22 is actually less scary than drawing one or two
because if you get one, and it is bad, you are stuck with it
but with 22 it's just hoping you get Moon or Fates before you get Void or Donjon
and if you get Moon it can have up to 4 wishes so your chances for fate avoidance are more numerous than your instant ending.
Now granted Balance is a bad one. Balance will ruin your whole character.
And I would actually get rid of Rogue before getting rid of Euryale, because who wants their friend to hate them? A lifelong curse is as nothing compared to backstabby bros.
But a wish is ridiculously huge. Because it can change the recent past, as in a thing that happened in the previous combat round, so it can change things done in the previous six seconds, so it can change a card you just drew.
And it can change what card you draw next.
That is a clear and explicit part of Pathfinder lore, there's a whole castle that exists because a guy used a Moon wish to decide what card he drew next.
And a card goes back into the deck after it takes effect, with two exceptions.
Moon is not an exception.
So if you whip out the cards fast enough and get a Moon? You can clean up your recent past *and* wish the next card was more wishes.
You can also annoy the GM greatly and possibly draw 22 Flames cards but.
Go big or go home.
The odds look good to me.
ps I am indeed bored and trying to concentrate on story. but I keep playing with wishing cards instead. even though as writer I can make anything true with a word ANYway.
(and wishing I could buy a deck with the art from the Wizards site https://www.wizards.com/dnd/dmt/dmt.htm because that remains the prettiest)
I have concluded that drawing 22 is actually less scary than drawing one or two
because if you get one, and it is bad, you are stuck with it
but with 22 it's just hoping you get Moon or Fates before you get Void or Donjon
and if you get Moon it can have up to 4 wishes so your chances for fate avoidance are more numerous than your instant ending.
Now granted Balance is a bad one. Balance will ruin your whole character.
And I would actually get rid of Rogue before getting rid of Euryale, because who wants their friend to hate them? A lifelong curse is as nothing compared to backstabby bros.
But a wish is ridiculously huge. Because it can change the recent past, as in a thing that happened in the previous combat round, so it can change things done in the previous six seconds, so it can change a card you just drew.
And it can change what card you draw next.
That is a clear and explicit part of Pathfinder lore, there's a whole castle that exists because a guy used a Moon wish to decide what card he drew next.
And a card goes back into the deck after it takes effect, with two exceptions.
Moon is not an exception.
So if you whip out the cards fast enough and get a Moon? You can clean up your recent past *and* wish the next card was more wishes.
You can also annoy the GM greatly and possibly draw 22 Flames cards but.
Go big or go home.
The odds look good to me.
ps I am indeed bored and trying to concentrate on story. but I keep playing with wishing cards instead. even though as writer I can make anything true with a word ANYway.