
I was thinking about the Deck of Many Things
(again)
and what I'd even want to do with it
and I think mostly
I want to skip ahead
to being really good at stuff
so I can get stuff done.
... I want to skip the beginning part where character me can't do much and just seems way too vulnerable.
And obvs I don't need the Deck for that, I just make up a mid level character
or high even
I can do what I want.
... but I just have trouble imagining the zero to hero arc
because for most people
they die at zero.
People are very fragile and terrible things happen to them.
That part is not a fun game.
But even a first level Pathfinder character can do a lot more than I can.
I can make an ordinary person in GURPS but they are not even close to a first level DnD guy.
... I can make a character like me but they tend to hit the disadvantage limit because playable and disabled is a tricky mixture.
So. Deck of Many Things.
Just a way to get a castle and some XP and the ability to actually get stuff done
while skipping the logically frequently lethal tutorial levels.
... that and a whole stack of Resurrections that aren't really needed in a story where the writer can just not kill those characters off in the first place.
Since the challenges scale up with you, probably not as fun as it seems.
... but I'd prefer something challenging AND a whole bunch of spells to deal with it, rather than challenging like now.
I would be a wizard because that is shareable. You can teach it. It isn't locked in by blood or birth or destiny or being chosen by a deity. You just study.
But I like healing. So I'd have to get really good at magic items so I can make ones that heal, without being able to do the spells as a wizard. In Pathfinder that just means being many points better at Spellcraft to design it.
The scale of challenges that one can effect in Pathfinder is weird though. Because you can save the world, probably once per campaign, but it's tricky to sort out the day to day stuff for more than just your team.
Being a wizard in a world with billions of people wouldn't go very far.
Even power is small compared to those numbers.
The Diplomacy boost that goes with the Throne card would be grand, but you'd have to be careful, cause you'd suddenly be really good at talking people into things, but no better at thinking things up.
... still seems like a worthwhile superpower.
World very big.
An adventuring team seems like a good start, yet still small.
... ah well.