Magic item and powerstone recharging
Sep. 13th, 2017 07:16 pmGURPS rules based magic says:
you can only use one powerstone at a time
you must be touching it, or touching something with the Staff spell enchanted on it that has a powerstone in it
powerstones recharge normally if six feet away from another powerstone, otherwise they divide the points among the stones, take twice as long for two, three times for three etc.
Obviously the simplest way to carry multiple stones is just take them off and put them different places. But then someone can wander off with them.
There's also the spell Knot which knots a rope or cord in such a way as it can only be undone by the password or by magic.
I was thinking: a bracelet can be made of a complexly knotted cord. Like I found one with 24 feet of paracord in it. You could fit a longer thread in if it was skinnier, and more complexly knotted. Obviously this stretches the definition of knot really really far, but that just means there's a more complex spell to learn or invent.
... in theory you could have knitting that won't unravel without a password. Or crochet. Or... stuff.
But what I was thinking of was a bracelet that packed a number of different powerstones close together, around your wrist or wrists, maybe even knotted so they touch your skin. Can't be removed without a password. But with the password they unravel to just be rope.
And then you can throw one end up a tree or use the thing to make a circle around you or some other shape as long as every stone has at least six feet of cord between it and the next stone. And it would recharge at normal speed. But you would have it knotted back around your wrist again - assuming no tree branch based critical fail - in a single casting of a two second spell.
Or you could have complex magic items where each bit had it's own power source and you needed to run a cord up a flagpole at night to recharge the thing.
Obviously you'd end up with different math than just getting one huge powerstone and letting it recharge at normal speed. Less overall bang, but faster recharge if you want to do a lot of smaller things in a row.
And it's always easier to find many small powerstones than one big one, because chance of crit fail destroying larger stones.
Of course this goes well with any knotting or fabric based magic, but those usually assume the knots or weaving or whatever happens at normal speed and are the gestural components of an enchantment. This is more like instant items.
I don't know. Might not be useful, but it's interesting flavour or spin.
you can only use one powerstone at a time
you must be touching it, or touching something with the Staff spell enchanted on it that has a powerstone in it
powerstones recharge normally if six feet away from another powerstone, otherwise they divide the points among the stones, take twice as long for two, three times for three etc.
Obviously the simplest way to carry multiple stones is just take them off and put them different places. But then someone can wander off with them.
There's also the spell Knot which knots a rope or cord in such a way as it can only be undone by the password or by magic.
I was thinking: a bracelet can be made of a complexly knotted cord. Like I found one with 24 feet of paracord in it. You could fit a longer thread in if it was skinnier, and more complexly knotted. Obviously this stretches the definition of knot really really far, but that just means there's a more complex spell to learn or invent.
... in theory you could have knitting that won't unravel without a password. Or crochet. Or... stuff.
But what I was thinking of was a bracelet that packed a number of different powerstones close together, around your wrist or wrists, maybe even knotted so they touch your skin. Can't be removed without a password. But with the password they unravel to just be rope.
And then you can throw one end up a tree or use the thing to make a circle around you or some other shape as long as every stone has at least six feet of cord between it and the next stone. And it would recharge at normal speed. But you would have it knotted back around your wrist again - assuming no tree branch based critical fail - in a single casting of a two second spell.
Or you could have complex magic items where each bit had it's own power source and you needed to run a cord up a flagpole at night to recharge the thing.
Obviously you'd end up with different math than just getting one huge powerstone and letting it recharge at normal speed. Less overall bang, but faster recharge if you want to do a lot of smaller things in a row.
And it's always easier to find many small powerstones than one big one, because chance of crit fail destroying larger stones.
Of course this goes well with any knotting or fabric based magic, but those usually assume the knots or weaving or whatever happens at normal speed and are the gestural components of an enchantment. This is more like instant items.
I don't know. Might not be useful, but it's interesting flavour or spin.