Pathfinder pricing
Jan. 4th, 2021 02:08 pmToday got sidetracked when I started turning Pathfinder magic item prices into gold weight and gold weight into dollars.
I know the gold prices are really broken compared to most other ways of reckoning, but omg an adventurer is wearing an aircraft carrier by later levels.
Magic items are worth Money.
Makes sense I guess, what with working for about ten thousand years if nobody breaks them, but still, that's A Lot Of Money.
And the items I'd like most ie endless food supplies are not the most expensives. By far. Items that make endless high pressure water are kind of trivial as magic items go. But you'd have endless electricity from the pressure and endless clean pure water and really that seems worth many moneys.
... possibly not that many once I work out how many gold bars are involved, but, Many.
Reckon the main reason adventurers aren't sitting around at home selling magic items is only adventurers who salvage magic items can actually afford the things. Maybe some governments. Sometimes.
I mean you find the whole treasury of Korvosa at the end of Curse of the Crimson Throne and iirc it doesnt blow your wealth by level, so a high level adventurer is wearing the treasury of a city state.
A high level adventurer has also had to figure out how to carry and store Many of pounds of weight of money. Coins add up. A substantial subset of wizardry exists to make it easier to transport the look.
Also to make it easier for wizards to walk around carrying their books after they dumped Strength.
Wizarda are fragile bunnies with All The Magic at their fingertips.
... I would still want to stay home and invent things.
Probably adventurers are why wizard towers need super security. Lootable.
Magic Academies must have so many gp of ingredients lying around.
I also have a new appreciation for precisely how rich a single draw of the Deck of Many Things can make you. One Key can give you a Luck Blade, over 100,000gp with wishes in it. 1lb of gold is 50gp. Even a 2 wish blade is worth like 2053lb of gold.
I actually cannot see that in my head at all.
But I looked up encumbrance and it would take ten of the strongest men to carry it.
Or at least 7 if they went heavy load.
Many, many, many money.
There are also creation spells, but you have to put as many moneys in as you get stuff out.
https://aonprd.com/SpellDisplay.aspx?ItemName=Create%20Armaments
Create Armaments, makes one nonmagical weapon or armour. Instantaneous, meaning once it is made it just stays made, no magic required. Can make a whole full plate suit of mithril armour at cost as long as you have a spell components worth of mithril to get started. Same with adamantine. Any special material. Only cannot make cold iron. So if you need super fancy armour, all you need is the whole price in diamonds, no waiting.
... diamonds are used in ever so many spells. Diamonds are either a lot more common there than here, or a lot more valuable.
But, according to the internet, if you use the spell to make Gold armour, you end up making a profit.
seems doubtful...
okay, so, Ultimate Equipment,
items constructed purely of gold cost ten times their normal price for items of their type, and gold items weigh 50% more than typical weapons or armor of their type.
gold can be fashioned into light or medium weight armor.
Four Mirror Armor costs 125gp and weighs 45lb
so Gold Four Mirror Armor costs 1250gp and weighs 67.5 lb
some of that is leather harness, but like, the .5? probably?
67lb of gold is 67*50gp so 3350gp
... okay, it does in fact work, loophole on armor construction spell means 1250gp of diamonds go in and 3350 gold pieces of gold comes out, or thereabouts.
... oops?
It seems unlikely to be the most valuable way a wizard can make money, except for the thing where they are literally making money. Sooooo. Seems handy.
And that's without looking at Blood Money
https://aonprd.com/SpellDisplay.aspx?ItemName=Blood%20Money
... you can turn blood into gold several ways with that.
... better have a healer around though.
Doing Strength damage makes sense but is funny because wizards typically have so little.
The internet is handy for pointing out where the rules are too useful.
... this is probably part why there's a second edition now.
It's a lost spell from one specific source in the game anyways, probably that's an excuse for not letting your PCs bleed gold.
... otherwise wealth by level and reasons for adventuring go bye bye.
Or the casting time limitation is too tight to do creating with.
ANYways
that is what I've been thinking about today
the truly stupendous wealth represented by PC's loot and wizard's spells.
I know the gold prices are really broken compared to most other ways of reckoning, but omg an adventurer is wearing an aircraft carrier by later levels.
Magic items are worth Money.
Makes sense I guess, what with working for about ten thousand years if nobody breaks them, but still, that's A Lot Of Money.
And the items I'd like most ie endless food supplies are not the most expensives. By far. Items that make endless high pressure water are kind of trivial as magic items go. But you'd have endless electricity from the pressure and endless clean pure water and really that seems worth many moneys.
... possibly not that many once I work out how many gold bars are involved, but, Many.
Reckon the main reason adventurers aren't sitting around at home selling magic items is only adventurers who salvage magic items can actually afford the things. Maybe some governments. Sometimes.
I mean you find the whole treasury of Korvosa at the end of Curse of the Crimson Throne and iirc it doesnt blow your wealth by level, so a high level adventurer is wearing the treasury of a city state.
A high level adventurer has also had to figure out how to carry and store Many of pounds of weight of money. Coins add up. A substantial subset of wizardry exists to make it easier to transport the look.
Also to make it easier for wizards to walk around carrying their books after they dumped Strength.
Wizarda are fragile bunnies with All The Magic at their fingertips.
... I would still want to stay home and invent things.
Probably adventurers are why wizard towers need super security. Lootable.
Magic Academies must have so many gp of ingredients lying around.
I also have a new appreciation for precisely how rich a single draw of the Deck of Many Things can make you. One Key can give you a Luck Blade, over 100,000gp with wishes in it. 1lb of gold is 50gp. Even a 2 wish blade is worth like 2053lb of gold.
I actually cannot see that in my head at all.
But I looked up encumbrance and it would take ten of the strongest men to carry it.
Or at least 7 if they went heavy load.
Many, many, many money.
There are also creation spells, but you have to put as many moneys in as you get stuff out.
https://aonprd.com/SpellDisplay.aspx?ItemName=Create%20Armaments
Create Armaments, makes one nonmagical weapon or armour. Instantaneous, meaning once it is made it just stays made, no magic required. Can make a whole full plate suit of mithril armour at cost as long as you have a spell components worth of mithril to get started. Same with adamantine. Any special material. Only cannot make cold iron. So if you need super fancy armour, all you need is the whole price in diamonds, no waiting.
... diamonds are used in ever so many spells. Diamonds are either a lot more common there than here, or a lot more valuable.
But, according to the internet, if you use the spell to make Gold armour, you end up making a profit.
seems doubtful...
okay, so, Ultimate Equipment,
items constructed purely of gold cost ten times their normal price for items of their type, and gold items weigh 50% more than typical weapons or armor of their type.
gold can be fashioned into light or medium weight armor.
Four Mirror Armor costs 125gp and weighs 45lb
so Gold Four Mirror Armor costs 1250gp and weighs 67.5 lb
some of that is leather harness, but like, the .5? probably?
67lb of gold is 67*50gp so 3350gp
... okay, it does in fact work, loophole on armor construction spell means 1250gp of diamonds go in and 3350 gold pieces of gold comes out, or thereabouts.
... oops?
It seems unlikely to be the most valuable way a wizard can make money, except for the thing where they are literally making money. Sooooo. Seems handy.
And that's without looking at Blood Money
https://aonprd.com/SpellDisplay.aspx?ItemName=Blood%20Money
... you can turn blood into gold several ways with that.
... better have a healer around though.
Doing Strength damage makes sense but is funny because wizards typically have so little.
The internet is handy for pointing out where the rules are too useful.
... this is probably part why there's a second edition now.
It's a lost spell from one specific source in the game anyways, probably that's an excuse for not letting your PCs bleed gold.
... otherwise wealth by level and reasons for adventuring go bye bye.
Or the casting time limitation is too tight to do creating with.
ANYways
that is what I've been thinking about today
the truly stupendous wealth represented by PC's loot and wizard's spells.