How to Pathfinder story
Feb. 12th, 2023 06:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Things I want in a Pathfinder story to make it feel like a game:
tight point of view on the party members, such that we never find out anything that was not observed by at least one of them,
and an identifiable party
that does not splinter in betrayal.
Lots of other formats are possible.
The Pathfinder fiction in the back of the Adventure Paths doesnt even quite fit, usually having few people.
I gave up on the Pathfinder books because all the ones I picked up ended in betrayal.
But what I want from a game is a small set of people becoming a unified group with a zero to hero trajectory, and being the eyes and ears we explore the world through, so we can identify with them as they rise.
Haven't seen a format of the fiction that does that.
tight point of view on the party members, such that we never find out anything that was not observed by at least one of them,
and an identifiable party
that does not splinter in betrayal.
Lots of other formats are possible.
The Pathfinder fiction in the back of the Adventure Paths doesnt even quite fit, usually having few people.
I gave up on the Pathfinder books because all the ones I picked up ended in betrayal.
But what I want from a game is a small set of people becoming a unified group with a zero to hero trajectory, and being the eyes and ears we explore the world through, so we can identify with them as they rise.
Haven't seen a format of the fiction that does that.