Today: Dreamed of a combination of Cybermen and Mr Freeze, where cryo corpses were interfaced with computer systems in increasingly sophisticated ways, and eventually got smart enough to start up a war and, quite often, win.
Of course I get to dream half of it as a cryo corpse.
One of the better preserved ones, with a brain and smarts and stuff. A bad prep - meaning most of them - makes more of a zombie, but a good prep and some stylin interface technology and a decent supply of freeze crystals and you're more of a liche lord, boss of all the other cryo corpses, and super smart.
Which sounds like fun, aside from the whole thing where there's no touching and everybody's scared of you except the dead, and they're not big on personality.
I, being awkward, was a cryo-corpse who was still fighting on the side of the warm-alive. But the cold-alive would sometimes obey me, and they shared their freezecrystal supplies and stuff.
The suits gave you information on technology and software, the original brain retained all the expertise of a lifetime, and the colder you got the more your IQ went up at the expense of your emotions/empathy/wisdom. Temperature was sort of controllable, if you wanted to risk thawing. You could end up zombie-dead from trying to stay too emotionally warm.
I think I like this setup. There's all kinds of angst potential right there.
There was also a guy who was inventing the Matrix.
He looked like Oz, and was quirky and cool, but not in a frozen kind of way.
His in-game avatar was feminine, and curvy, and veryvery hot.
He didn't hate meatspace, he just didn't see it as a particularly privileged form of interaction.
The machine-mind interface technology was there, and without wires too, all lights instead. (Which is why the cryo-corpses glowed light blue, because that in no way had to do with how movies always do that to cold things.) It was just the software to build up a convincing virtuality that was a bit lacking. So this guy spent a lot of time on it, and his particular corner of the virtual world was very convincing to the senses indeed. Of course the bit of it I saw was mostly a bed, but *really not complaining*.
The last complication was the BSG thing where those already interfaced with the computers could go wander around computer networks real easy, and the cry-corpses with their brains chilled to superfast were considerably better at it than the warm-alive. Faster, anyway, the warm still had the edge in creativity.
So me, stuck in between the two armies, I could be stuck in the suit being miserable, stuck in the suit being coldly intellectual, or wandering a virtuality which wasn't allowed to be networked and only had the one other inhabitant. But if I got warm enough to care about that, I could probably start to rot.
Dilemma much? I *like* it!
The war was about resources - the warm-alive reserved the right to decide who got cryo-frozen on death, who got the best prep, who got a steady crystal supply. Warm-alive basically wanted to control cold-alive from creation to grave. Cold-alive only needed the crystals, but they needed them steadily. Any break in supply sent them one step closer to zombie. Chilling colder could compensate for some loss of faculties, but made them less themselves. And from the cold-alive perspective all those warm-alive fools were sloppy, inefficient, and entirely too dismissive of the predicament. So they tried to take over the relevant facilities. Trouble then being the warm-alive saw it as the cold-alive taking over their chance at immortality, and that's going to piss anyone off. Plus there were the factions that saw them as abominations of nature and stuff. So there was fighting, and once there starts being fighting there starts being more and more reasons to keep fighting. And also every time the warm-alive lost someone they had to decide between cryo-freeze and possibly adding to the enemy army or letting them rot and betraying them. Because from a warm-alive perspective the *real* thing the cryo-preservation was for was to keep their people ready and waiting for the resurrection. And the cold-alive didn't like that idea at all. But the warm-alive were, on the whole, convinced that they'd like it fine once it was done to them, and kept experimenting.
Irreconcilable differences much?
This is a fun setup. I'm keeping this.
Of course I get to dream half of it as a cryo corpse.
One of the better preserved ones, with a brain and smarts and stuff. A bad prep - meaning most of them - makes more of a zombie, but a good prep and some stylin interface technology and a decent supply of freeze crystals and you're more of a liche lord, boss of all the other cryo corpses, and super smart.
Which sounds like fun, aside from the whole thing where there's no touching and everybody's scared of you except the dead, and they're not big on personality.
I, being awkward, was a cryo-corpse who was still fighting on the side of the warm-alive. But the cold-alive would sometimes obey me, and they shared their freezecrystal supplies and stuff.
The suits gave you information on technology and software, the original brain retained all the expertise of a lifetime, and the colder you got the more your IQ went up at the expense of your emotions/empathy/wisdom. Temperature was sort of controllable, if you wanted to risk thawing. You could end up zombie-dead from trying to stay too emotionally warm.
I think I like this setup. There's all kinds of angst potential right there.
There was also a guy who was inventing the Matrix.
He looked like Oz, and was quirky and cool, but not in a frozen kind of way.
His in-game avatar was feminine, and curvy, and veryvery hot.
He didn't hate meatspace, he just didn't see it as a particularly privileged form of interaction.
The machine-mind interface technology was there, and without wires too, all lights instead. (Which is why the cryo-corpses glowed light blue, because that in no way had to do with how movies always do that to cold things.) It was just the software to build up a convincing virtuality that was a bit lacking. So this guy spent a lot of time on it, and his particular corner of the virtual world was very convincing to the senses indeed. Of course the bit of it I saw was mostly a bed, but *really not complaining*.
The last complication was the BSG thing where those already interfaced with the computers could go wander around computer networks real easy, and the cry-corpses with their brains chilled to superfast were considerably better at it than the warm-alive. Faster, anyway, the warm still had the edge in creativity.
So me, stuck in between the two armies, I could be stuck in the suit being miserable, stuck in the suit being coldly intellectual, or wandering a virtuality which wasn't allowed to be networked and only had the one other inhabitant. But if I got warm enough to care about that, I could probably start to rot.
Dilemma much? I *like* it!
The war was about resources - the warm-alive reserved the right to decide who got cryo-frozen on death, who got the best prep, who got a steady crystal supply. Warm-alive basically wanted to control cold-alive from creation to grave. Cold-alive only needed the crystals, but they needed them steadily. Any break in supply sent them one step closer to zombie. Chilling colder could compensate for some loss of faculties, but made them less themselves. And from the cold-alive perspective all those warm-alive fools were sloppy, inefficient, and entirely too dismissive of the predicament. So they tried to take over the relevant facilities. Trouble then being the warm-alive saw it as the cold-alive taking over their chance at immortality, and that's going to piss anyone off. Plus there were the factions that saw them as abominations of nature and stuff. So there was fighting, and once there starts being fighting there starts being more and more reasons to keep fighting. And also every time the warm-alive lost someone they had to decide between cryo-freeze and possibly adding to the enemy army or letting them rot and betraying them. Because from a warm-alive perspective the *real* thing the cryo-preservation was for was to keep their people ready and waiting for the resurrection. And the cold-alive didn't like that idea at all. But the warm-alive were, on the whole, convinced that they'd like it fine once it was done to them, and kept experimenting.
Irreconcilable differences much?
This is a fun setup. I'm keeping this.