Colonisation
Jan. 17th, 2009 11:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
... is a weird word. How is it that 'colony' doesn't mean 'a bit like that body part'? Why is there a body part with the same name as punctuation? Why would anyone want to live in such an area?
... my brain is entirely made of tangents.
*sigh*
Starting again:
I've been reading up on the Renaissance, and also starting to read GURPS Banestorm. Both, in very different ways, are about colonising areas with existing populations with their own cultures and tensions, different geography and conditions than the colonists are used to, and very limited possibility of resupply. If the ship round trip is three years and it might not turn up even then I'd call that 'no resupply'. The more I read about colonising America the more I'm surprised it ever worked. Banestorm is extra interesting because it's a different planet with lots of species. And in both cases there was a difference in tech level, though how big a difference depends on what you're looking at.
So I've been thinking:
If you had the opportunity to go to a New World, permanently, on a one way trip, taking only what you could afford and could transport (which only includes houses with a whole lot of ingenuity and investment):
Would you go?
What would you pack?
And who else would you want along with you?
... my first answer was 'David Tennant'. My second thought was *facepalm*. No kidnapping allowed! And he hasn't got the most immediately obvious skill set for setting up in a new world. But! Actors is like Bards. Every adventure party needs a Bard. If only to create a distraction while everyone else legs it. Even without the magic powers, a party of actors would be interesting, cause they've got a broad but shallow skill set and are used to picking up the appearance of being able to do things quickly, plus many these days have experience of moving to a country where nobody speaks the same language as each other, working with substandard equipment, most of it they brought with them, trying to create something spectacular and borderline crazy. Making movies in countries with a favorable exchange rate: not for the faint of heart. And as for filming in the actual arctic... *shakes head*... so, basically, actors? Totally mad enough to do it. Also, pretty. And, being vaguely serious, have a lot of people centered skills, communication and observation and presenting themselves in a way that people like. Most RPG parties are notably light on that side of things. And most RPG parties get blown up a lot...
Other thoughts start with either your classic RPG party lineup or getting out the GURPS Special Ops book. But in either setup my role would be... hmmm, cheerleader? No, I don't bounce so well... er, parts of me, yes, but in general... ANYway: maybe the party needs an official blogger. You never know.
... my brain is entirely made of tangents.
*sigh*
Starting again:
I've been reading up on the Renaissance, and also starting to read GURPS Banestorm. Both, in very different ways, are about colonising areas with existing populations with their own cultures and tensions, different geography and conditions than the colonists are used to, and very limited possibility of resupply. If the ship round trip is three years and it might not turn up even then I'd call that 'no resupply'. The more I read about colonising America the more I'm surprised it ever worked. Banestorm is extra interesting because it's a different planet with lots of species. And in both cases there was a difference in tech level, though how big a difference depends on what you're looking at.
So I've been thinking:
If you had the opportunity to go to a New World, permanently, on a one way trip, taking only what you could afford and could transport (which only includes houses with a whole lot of ingenuity and investment):
Would you go?
What would you pack?
And who else would you want along with you?
... my first answer was 'David Tennant'. My second thought was *facepalm*. No kidnapping allowed! And he hasn't got the most immediately obvious skill set for setting up in a new world. But! Actors is like Bards. Every adventure party needs a Bard. If only to create a distraction while everyone else legs it. Even without the magic powers, a party of actors would be interesting, cause they've got a broad but shallow skill set and are used to picking up the appearance of being able to do things quickly, plus many these days have experience of moving to a country where nobody speaks the same language as each other, working with substandard equipment, most of it they brought with them, trying to create something spectacular and borderline crazy. Making movies in countries with a favorable exchange rate: not for the faint of heart. And as for filming in the actual arctic... *shakes head*... so, basically, actors? Totally mad enough to do it. Also, pretty. And, being vaguely serious, have a lot of people centered skills, communication and observation and presenting themselves in a way that people like. Most RPG parties are notably light on that side of things. And most RPG parties get blown up a lot...
Other thoughts start with either your classic RPG party lineup or getting out the GURPS Special Ops book. But in either setup my role would be... hmmm, cheerleader? No, I don't bounce so well... er, parts of me, yes, but in general... ANYway: maybe the party needs an official blogger. You never know.
no subject
Date: 2009-01-18 01:17 am (UTC)no subject
Date: 2009-01-18 01:27 am (UTC)like RPGers, only with more actual movement