Time Travel Rules
Nov. 25th, 2006 12:47 amSo, it is past midnight and I'm still reading GURPS Infinite Worlds.
Yup, this is dumb.
But it started talking about Time Agents.
There's a bit about paradox. The DWverse is... well, I don't think anyone ever aimed at consistency, so you can't really knock it for not doing what it weren't trying for. But it do get a tad bit confusing. If there are Rules then they're a bit difficult to figure, and always subject to change when someone has a Better Idea.
I still maintain that Father's Day was *not* a better idea for that 'verse. Is very very annoying.
But, there was an interesting bit in the GURPS book about the Observer Effect. Basically, a Time Agent isn't causing paradox when he changes stuff *unless* that stuff has been observed by a Time Agent. Because history, as we know, is just stuff that got written down. A lot of it is about as factual as Shakespeare by the time it gets to us. It don't seem particularly unfair to just ignore History and get on with the doing of things. And even when things are writ down, they often get the particulars wrong enough they're safe to ignore. Nobody wrote that aliens started a fire in London, but if aliens did, then it was True, and not a paradox at all.
But if a time traveller sees something, that something is then beyond changing, because having been observed, it cannot be effected.
It goes on under a heading of I don't want to know!:
Agents hate to observe the death of a friend. Sometimes an agent will walk away from a wounded ally, rather than risk checking and finding out they are dead. If the death isn't reported, there is a chance that help might arrive in time.
Under that rule, Rose's father wasn't actually definitely cat out of the box dead until Rose had to go back and watch it happen.
The Doctor doesn't tend to go back and visit companions he dropped off a while back. Because, you see, as long as he doesn't, there isn't anything to say he *can't*. For personal timeline centuries there was in fact every possibility that the Doctor went and picked up Sarah Jane a couple of weeks after he dropped her off. Maybe a bit more, if you count that Five Doctors thingy. But the only time it could become *definitely* true for the pair of them that he never went back would be if he bumped into her really late in her timeline and she said he didn't.
Which would make such an event a bit of a tragedy really.
As for rushing to the rescue and instead finding a corpse... big time tragedy. Observed, has happened. Cannot be changed.
Might make you a bit hesitant to do the rushing thing in the first place. After all, if you sit back, get a bit of a plan together, grab a time machine and give yourself a bit of a run up, you're bound to have a better chance at it. Right?
OTOH, if nobody does hang back from rushing, if they're always the first to check, then either this isn't The Rule or they don't reckon they could time travel in to change it anyways.
Can't risk doubling back on yourself once in a timeline. Not if accidental contact can lead to wiping out that whole reality. So once you're there, time is as urgent to a time traveller as it is to everyone else.
But leaving something as needs seeing to across town while you pop out across time is not in fact a problem, because you can always pop back (a couple of minutes) later. Sometimes a half dozen incarnations later on your personal timeline, but who's counting? As long as it gets done.
Time travel makes my head hurt.
Just as long as it isn't Crime Traveller style. They set up this 'verse where the whole rule was based around the physical impossibility of creating paradox, however hard you tried. Everything that happened first time around would happen when you travelled back too, just sometimes from a different perspective. It was so... totally limiting, and futile, and they kept on coming up with new refinements to make even more things impossible. They basically wrote themselves out of having any more stories.
Also, it was very bad. But that was a whole seperate problem.
Time travel to be fun at all, changes have to be possible. Otherwise you have to stay home and watch it on trans-temporal TV, which while diverting rather lacks that 'travel' aspect and ends up being about echoes and knock on effects instead.
No fate but what we make.
Or there's not much point trying.
Yup, this is dumb.
But it started talking about Time Agents.
There's a bit about paradox. The DWverse is... well, I don't think anyone ever aimed at consistency, so you can't really knock it for not doing what it weren't trying for. But it do get a tad bit confusing. If there are Rules then they're a bit difficult to figure, and always subject to change when someone has a Better Idea.
I still maintain that Father's Day was *not* a better idea for that 'verse. Is very very annoying.
But, there was an interesting bit in the GURPS book about the Observer Effect. Basically, a Time Agent isn't causing paradox when he changes stuff *unless* that stuff has been observed by a Time Agent. Because history, as we know, is just stuff that got written down. A lot of it is about as factual as Shakespeare by the time it gets to us. It don't seem particularly unfair to just ignore History and get on with the doing of things. And even when things are writ down, they often get the particulars wrong enough they're safe to ignore. Nobody wrote that aliens started a fire in London, but if aliens did, then it was True, and not a paradox at all.
But if a time traveller sees something, that something is then beyond changing, because having been observed, it cannot be effected.
It goes on under a heading of I don't want to know!:
Agents hate to observe the death of a friend. Sometimes an agent will walk away from a wounded ally, rather than risk checking and finding out they are dead. If the death isn't reported, there is a chance that help might arrive in time.
Under that rule, Rose's father wasn't actually definitely cat out of the box dead until Rose had to go back and watch it happen.
The Doctor doesn't tend to go back and visit companions he dropped off a while back. Because, you see, as long as he doesn't, there isn't anything to say he *can't*. For personal timeline centuries there was in fact every possibility that the Doctor went and picked up Sarah Jane a couple of weeks after he dropped her off. Maybe a bit more, if you count that Five Doctors thingy. But the only time it could become *definitely* true for the pair of them that he never went back would be if he bumped into her really late in her timeline and she said he didn't.
Which would make such an event a bit of a tragedy really.
As for rushing to the rescue and instead finding a corpse... big time tragedy. Observed, has happened. Cannot be changed.
Might make you a bit hesitant to do the rushing thing in the first place. After all, if you sit back, get a bit of a plan together, grab a time machine and give yourself a bit of a run up, you're bound to have a better chance at it. Right?
OTOH, if nobody does hang back from rushing, if they're always the first to check, then either this isn't The Rule or they don't reckon they could time travel in to change it anyways.
Can't risk doubling back on yourself once in a timeline. Not if accidental contact can lead to wiping out that whole reality. So once you're there, time is as urgent to a time traveller as it is to everyone else.
But leaving something as needs seeing to across town while you pop out across time is not in fact a problem, because you can always pop back (a couple of minutes) later. Sometimes a half dozen incarnations later on your personal timeline, but who's counting? As long as it gets done.
Time travel makes my head hurt.
Just as long as it isn't Crime Traveller style. They set up this 'verse where the whole rule was based around the physical impossibility of creating paradox, however hard you tried. Everything that happened first time around would happen when you travelled back too, just sometimes from a different perspective. It was so... totally limiting, and futile, and they kept on coming up with new refinements to make even more things impossible. They basically wrote themselves out of having any more stories.
Also, it was very bad. But that was a whole seperate problem.
Time travel to be fun at all, changes have to be possible. Otherwise you have to stay home and watch it on trans-temporal TV, which while diverting rather lacks that 'travel' aspect and ends up being about echoes and knock on effects instead.
No fate but what we make.
Or there's not much point trying.