(no subject)
Jan. 14th, 2018 06:19 pmToday I did two loads of laundry, including drying, ate twice, with varying degrees of success, and fiddled with my plot a bunch.
When I tried to fill in an outline for Dana's story I realised how much of the middle is something something profit. I need all the information to come together to give Dana a plan, but that means I need a lot of people to have some reason to talk to them, which is most of the something something. And then there's all sorts of fun gathering characters at STAR labs, magical edition, but at the moment they've no reason to be in this story, because it's not their knowledge that's key. So I either need a different set of characters or a subplot.
Discovering such things is what outlines are for.
It's still a bother.
So I put it aside to ponder and went and played with GURPS spell lists to get a better idea of what my mages can do. ( Read more... )
So, poking rulesets and thinking about my wobbly worldbuilding, that was my afternoon.
It's not clicking right now, but it is how all the characters end up talking to each other so far, so maybe I can see another way to get them to talk if I shake it a bit more.
The other thing is I realised almost all the spells I'm properly familiar with are not Scholar's magic in this scheme, so I'll have to read and think on the colleges I don't much use.
which should be fun.
... if I could concentrate this much on things actually useful, so much so different...
When I tried to fill in an outline for Dana's story I realised how much of the middle is something something profit. I need all the information to come together to give Dana a plan, but that means I need a lot of people to have some reason to talk to them, which is most of the something something. And then there's all sorts of fun gathering characters at STAR labs, magical edition, but at the moment they've no reason to be in this story, because it's not their knowledge that's key. So I either need a different set of characters or a subplot.
Discovering such things is what outlines are for.
It's still a bother.
So I put it aside to ponder and went and played with GURPS spell lists to get a better idea of what my mages can do. ( Read more... )
So, poking rulesets and thinking about my wobbly worldbuilding, that was my afternoon.
It's not clicking right now, but it is how all the characters end up talking to each other so far, so maybe I can see another way to get them to talk if I shake it a bit more.
The other thing is I realised almost all the spells I'm properly familiar with are not Scholar's magic in this scheme, so I'll have to read and think on the colleges I don't much use.
which should be fun.
... if I could concentrate this much on things actually useful, so much so different...