Nice dream
Sep. 27th, 2019 08:52 amI dreamed I was playing rpgs around a table again.
I was twice the age of anyone else in the game, and they kept bouncing the story around so quickly, starting fights, finishing fights, moving on. And I was like, completely lost, and ugh.
So I just had to say out loud, I am autistic spectrum, I can't always talk, I can't keep up because words hard, and I'll do dumbass things like get lost on the character sheet or misunderstand what you just said and do something super random. And just like, it was so embarrassing, I was sure I just couldn't play any more.
But! What made it a nice dream: they just immediately swung into making things work better for me. They did formal turn taking around the table and made sure to check in with me what my character was doing. They used the figures for more stuff, so there's like visuals to go with the words. And they found me little cards to go with my spells, with a promise to do more to make actions simpler later.
Instant mid game reasonable accommodations.
Which all made it more like a board game, but, freeform play was still a thing.
And I'd been watching them fight their way through a haunted house and getting more depressed because oh look dungeon crawl again why do I even have half these skills and stuff
but then I asked for more background on the house and such, so we could try and figure out what all this haunted house stuff was even about, and try and make peace?
And the GM just grinned and got a particular model out and the new character was like 'well finally, all these centuries and NOW somebody asks!'
like achievement unlocked: we are not just combat.
And I didnlt know if he'd always planned it that way, but it was the most welcoming thing he could have done.
So that was a Good Dream
because sure, there's all the anxiety making of freeform play with stacks of rules, but
the group wanted to include me enough they just refocused everything to make sure I could play.
I liked that.
I was twice the age of anyone else in the game, and they kept bouncing the story around so quickly, starting fights, finishing fights, moving on. And I was like, completely lost, and ugh.
So I just had to say out loud, I am autistic spectrum, I can't always talk, I can't keep up because words hard, and I'll do dumbass things like get lost on the character sheet or misunderstand what you just said and do something super random. And just like, it was so embarrassing, I was sure I just couldn't play any more.
But! What made it a nice dream: they just immediately swung into making things work better for me. They did formal turn taking around the table and made sure to check in with me what my character was doing. They used the figures for more stuff, so there's like visuals to go with the words. And they found me little cards to go with my spells, with a promise to do more to make actions simpler later.
Instant mid game reasonable accommodations.
Which all made it more like a board game, but, freeform play was still a thing.
And I'd been watching them fight their way through a haunted house and getting more depressed because oh look dungeon crawl again why do I even have half these skills and stuff
but then I asked for more background on the house and such, so we could try and figure out what all this haunted house stuff was even about, and try and make peace?
And the GM just grinned and got a particular model out and the new character was like 'well finally, all these centuries and NOW somebody asks!'
like achievement unlocked: we are not just combat.
And I didnlt know if he'd always planned it that way, but it was the most welcoming thing he could have done.
So that was a Good Dream
because sure, there's all the anxiety making of freeform play with stacks of rules, but
the group wanted to include me enough they just refocused everything to make sure I could play.
I liked that.