beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
[personal profile] beccaelizabeth
I finished reading (and imaginary playing) Return of the Runelords today.

There's some really nifty stuff in there.
Settings that can open up the whole story in new ways.
And I don't think it's too much of a spoiler to say it manages to use time travel and not tangle itself in knots.

It's really difficult to imagine a fight at 20th level though. Everyone would be making different specific choices and getting good at them all along. I am... not good at them.

I think the campaign traits did interesting enough things even at the last adventure though, the story was neat.

And I did like defeating the big bad, but also wanted to know what happened next for everyone.

... their adventure continues assumptions are slightly more merciful than mine though. Don't know how that's going to work going forwards.

But I only have 1e adventure paths so far, so this one is from very nearly the end.

I think it gives an excellent meta excuse for 2e, but now I want to read the last 1e adventure and see what happens... though I also don't, cause I know some of what happens... and I have a lot of adventures to read before I've caught up with 1e paths anyway.



At some point I still in theory would like to Actually Play, but, long time no progress on attempting that.

I think my new year resolution should be about Actually Go Outside Sometimes, but, also, people are still getting ill of going outside, and inside remains nicer.

Ah well.


Paper and cardboard adventure awaits...

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beccaelizabeth: my Watcher tattoo in blue, plus Be in red Buffy style font (Default)
beccaelizabeth

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