Yesterday was a Headache Day until like ten at night, which is annoying because I couldnt sleep through all of it, I was mostly doing Feeling Stupid for aaaages, and then when I got the yipee nothing hurts phase it was time for bed again.
I also listened to one (1) Doctor Who adventure. In two parts. Loud was... not good, but its incredibly boring doing actual nothing.
I think I dont like Tamsin as an idea, she screws up a lot and keeps trying to apply Acting but badly and I think that was funnier to the actos than the listeners. But I had a headache so its possible that's, like, all my opinion.
Didnt get any further with reading. Keep on thinking things like
hmmm, what size settlement is it if you only bring your Followers (Village)
or if you got to level 20 and took capstone The Boss (Small Town)
or if all of you in a party did that?
Turns out you can get up to about 9000 people if a party of six are all The Boss.
On Pathfinder scale that's a Small City.
Just of your Followers.
No wonder an adventure party doing Kingdom building seems plausible.
Also, if you use the rules in Ultimate Campaigns, to house all the people you are The Boss of takes one complete grid. 9000 people in 9 large squares, ish. So you have rules and can plan building up your grand castle university cathedral etc.
The campaign rules imply a lot of people living in grids that dont say Housing. Like, Houses only have Houses in, but a University still implies a thousand people live there, so it must have somewhere for them to live. Unless I misread that while headache.
Downtime events for a library include distressing ones like Fire, or Bookworms. Ugh.
You can make magic fire extinguishers, there's a Rod that does it, but it's bloomin expensive, so you'd need someone you trusted a lot to not just leg it with the extinguisher.
The Stronghold Builder's Guide from 3.5 dnd has a selection of Wondrous Architecture, including some based on Repel Vermin and some as does Gentle Repose on the whole room. The Gentle Repose one is called a Pantry of Preservation, unless you put people in it, then the name changes. Officially.
Unguent of Timelessness cost 150gp to permanently Gentle Repose 8 books. Well, it says one flask contains enough to coat 8 medium or smaller objects, books are smaller than medium, but very much lighter, so it seems like overcharging, until you start to argue surface area. Anyway. 150/8. Portable. Or 3000 for a pantry which is roughly 20*20*10 feet in volume. You can fit quite a lot of books in 20*20*10, especially if you do rolling racks to maximise the book space, but as soon as you take a book out of the room time passes for it again. Also books arent a stated use for the Pantry, I'm just extrapolating from the Unguent.
I realise books last quite a long time anyway but (a) you keep having adventures where the library is in ruins when you get there and (b) elves live up to 750 years on Golarion and (c) the Storyteller has been around since Earthfall, so a sufficiently mythic character can reach ten thousand, and they'd still want their books.
Mind, a lot of exploring places last seen before Earthfall suggest that magic items at best go quirky and often start failing by then, so even magic isnt forever, but ten thousand years is a good start.
Unguent of Timelessness means 10,000 years passes as 10K days, ie about 27 years. So that's grand for preservation.
A Book Thief's Satchel annoys me because it will only copy a book by deleting a book, which... I get the game mechanics and balancing effects of, but, magically is pants.
https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Book%20Thief%27s%20Satchel
But it'd do grand for book *restoration*. It would copy the complete contents of even really fragile or discolored books, if you got the original in the bag in one piece. You'd just need to be really certain of the page count first.
Trying to store even mundane information in Pathfinder makes you really *appreciate* the data richness of the present day. You can't make the average phone with Pathfinder rules, it's far too useful. Even the technology guide posits cameras that are... only making sense if the Androffans expected to store everything in the cloud and plug in everything every night.
Pantry of Preservation adds 3,000gp per stronghold space (that 20ft by 20ft by 10ft ish space).
Chamber of Comfort is 7,500gp to always be 70f with clean fresh air.
Proof Against Vermin costs 14,000gp per space but keeps out a lot more than book eaters.
Also a Platform of Levitation might seem a pricey sort if lift at 6,000gp but it works until its dispelled, so, per year, pretty good money.
Now I've read that prices from the Stronghold Builder's Guide are a bit... nonsense, compared to all other sources, but the Wondrous Architecture just seems so useful. It's cheaper than most items because it stays still, but, it does things you'd want in a home.
Comparing its prices to Ultimate Campaign gets a bit not mixy though.
Magic item prices are insane when you compare them to cost of living. Individual settlements have assorted costs of living in particular districts, some pricey, but the basic rulebook states cost of living an average life is 10gp per month. https://www.aonprd.com/Rules.aspx?Name=Cost%20of%20Living&Category=Campaign%20Tips Got your own apartment and everything.
So if you want to put enough money by to raise someone to 21 you need 10*12*21= 2,520gp
and if you want them to live rich that's only 25,200gp.
I say 'only' because on magic item pricing scales that's teensy.
To people making one gold a day as a non magical medical doctor, it is in fact kind of a lot.
Like, they can afford to support a child and a partner, but any more than that and they slip back to being poor.
The magical economy makes so much bank compared to the rest. The Pathfinder GameMastery Guide reckons you might get a first level spell cast in a settlement of 20 people. If magic users are 1/20 there's some jumps in who can make what money.
Mind the more martial members of an adventure party make bank by, basically, hitting magic users real hard before they can get a spell off. So the magic item flow is wider than just magic users. A bit.
Character wealth by level
https://www.aonprd.com/Rules.aspx?Name=Placing%20Treasure&Category=Building%20an%20Adventure
rather assumes you're spending it all on optimised equipment somehow. Or your ability to handle the Challenge Rating appropriate to your level slips badly.
But in theory you could see it as years spent spending like a rich people.
Or number of children supported to adulthood at average cost of living...
Downtime rules have a lot to say about earning though, and you can make your cost of living fairly swiftly.
Kingdom building rules list costs in Build Points, which dont convert back to gold pieces well because it depends on settlement size and its always easier to build with build points than keep it in gp. But you'll make enough for Many people to live on. That being the point of a Kingdom.
https://www.aonprd.com/Rules.aspx?Name=Build%20Points&Category=Kingdom%20Building
A University costs 78BP and takes up 4 lots, or one big square out of 9.
It adds to Kingdom Economy, Loyalty and Fame, as well as Settlement Society and Lore scores. It adds Lore +4 to everything and does Lore +8 for one (1) specialist Knowledge or Profession skill. Which seemed a bit stingy to me compared to what I think of as a University, but this Uni adds 250 people per Lot to the settlement ie has 1,000 people associated with, teachers students and support staff. When I think University I'm thinking the UEA,
https://en.wikipedia.org/wiki/University_of_East_Anglia
which has ballpark 19K students and 2k each of academic and support staff, very roughly. A university with twice as many academics as Pathfinder uni has people? Is going to be more versatile. So I guess think of Pathfinder style uni as what I'm used to from an individual school within a university, more focused.
... you'd want to optimise your knowledge by getting a university for each Knowledge or Profession, but there arent enough grids on the map for that...
Or enough students in the world. You'd make a juicy target trying.
Buying enough Libraries to specialise in everything is achievable in Downtime rules or in very differently priced Stronghold Builders Guide.
At Kingdom Builder size a Library just adds +1 to your settlement Lore.
Lore adds to your Diplomacy or Knowledge checks when you're trying to find things out in that settlement AND can access the relevant resources. So higher is better for everyone. But if you just use Downtime rules you can max your personal library without adding to Lore.
Which seems rude.
So I'm feeling a lot brighter today so I just chattered about Pathfinder pibraries and universities.
By the end of Wrath of the Righteous on the computer, on the Legend mythic path, as a Rogue / Bard Archaeologist 20/20, Ianto has the highest possible Knowledge modifiers.
Meaning he probably knows the most of anyone in the world.
The single best thing he could do for Golarion is write it all down
and teach as much as he can.
Bit tricky with all the politics going on, but, nobody else on the planet even *can* be level 40, no one can have that many skill ranks, and most of them came to him via mythic power and contact with multiple deities, so it didnt come out of books in the first place. That's some quality knowledge to redistribute.
Wrath on the xbox has a very limited set of skills though, and it changes some Knowledge to Lore to fix the thing where clerics arent typically statted to be the best at Knowledge (religion).
I dont know what his skills would look like with the book list. Pretty good though, given the Bardic Knowledge boost and all.
Actually I can't remember if it was Bard 20 or if I put the last 3 into some specific prestige class. Could go look if I go play the new DLC.
Still. Level 20 character with All The Skills. It's just kind of sad for the planet if they kite off for adventures in the Great Beyond without leaving notes.
... hence the Pathfinder Chronicles...
I also listened to one (1) Doctor Who adventure. In two parts. Loud was... not good, but its incredibly boring doing actual nothing.
I think I dont like Tamsin as an idea, she screws up a lot and keeps trying to apply Acting but badly and I think that was funnier to the actos than the listeners. But I had a headache so its possible that's, like, all my opinion.
Didnt get any further with reading. Keep on thinking things like
hmmm, what size settlement is it if you only bring your Followers (Village)
or if you got to level 20 and took capstone The Boss (Small Town)
or if all of you in a party did that?
Turns out you can get up to about 9000 people if a party of six are all The Boss.
On Pathfinder scale that's a Small City.
Just of your Followers.
No wonder an adventure party doing Kingdom building seems plausible.
Also, if you use the rules in Ultimate Campaigns, to house all the people you are The Boss of takes one complete grid. 9000 people in 9 large squares, ish. So you have rules and can plan building up your grand castle university cathedral etc.
The campaign rules imply a lot of people living in grids that dont say Housing. Like, Houses only have Houses in, but a University still implies a thousand people live there, so it must have somewhere for them to live. Unless I misread that while headache.
Downtime events for a library include distressing ones like Fire, or Bookworms. Ugh.
You can make magic fire extinguishers, there's a Rod that does it, but it's bloomin expensive, so you'd need someone you trusted a lot to not just leg it with the extinguisher.
The Stronghold Builder's Guide from 3.5 dnd has a selection of Wondrous Architecture, including some based on Repel Vermin and some as does Gentle Repose on the whole room. The Gentle Repose one is called a Pantry of Preservation, unless you put people in it, then the name changes. Officially.
Unguent of Timelessness cost 150gp to permanently Gentle Repose 8 books. Well, it says one flask contains enough to coat 8 medium or smaller objects, books are smaller than medium, but very much lighter, so it seems like overcharging, until you start to argue surface area. Anyway. 150/8. Portable. Or 3000 for a pantry which is roughly 20*20*10 feet in volume. You can fit quite a lot of books in 20*20*10, especially if you do rolling racks to maximise the book space, but as soon as you take a book out of the room time passes for it again. Also books arent a stated use for the Pantry, I'm just extrapolating from the Unguent.
I realise books last quite a long time anyway but (a) you keep having adventures where the library is in ruins when you get there and (b) elves live up to 750 years on Golarion and (c) the Storyteller has been around since Earthfall, so a sufficiently mythic character can reach ten thousand, and they'd still want their books.
Mind, a lot of exploring places last seen before Earthfall suggest that magic items at best go quirky and often start failing by then, so even magic isnt forever, but ten thousand years is a good start.
Unguent of Timelessness means 10,000 years passes as 10K days, ie about 27 years. So that's grand for preservation.
A Book Thief's Satchel annoys me because it will only copy a book by deleting a book, which... I get the game mechanics and balancing effects of, but, magically is pants.
https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Book%20Thief%27s%20Satchel
But it'd do grand for book *restoration*. It would copy the complete contents of even really fragile or discolored books, if you got the original in the bag in one piece. You'd just need to be really certain of the page count first.
Trying to store even mundane information in Pathfinder makes you really *appreciate* the data richness of the present day. You can't make the average phone with Pathfinder rules, it's far too useful. Even the technology guide posits cameras that are... only making sense if the Androffans expected to store everything in the cloud and plug in everything every night.
Pantry of Preservation adds 3,000gp per stronghold space (that 20ft by 20ft by 10ft ish space).
Chamber of Comfort is 7,500gp to always be 70f with clean fresh air.
Proof Against Vermin costs 14,000gp per space but keeps out a lot more than book eaters.
Also a Platform of Levitation might seem a pricey sort if lift at 6,000gp but it works until its dispelled, so, per year, pretty good money.
Now I've read that prices from the Stronghold Builder's Guide are a bit... nonsense, compared to all other sources, but the Wondrous Architecture just seems so useful. It's cheaper than most items because it stays still, but, it does things you'd want in a home.
Comparing its prices to Ultimate Campaign gets a bit not mixy though.
Magic item prices are insane when you compare them to cost of living. Individual settlements have assorted costs of living in particular districts, some pricey, but the basic rulebook states cost of living an average life is 10gp per month. https://www.aonprd.com/Rules.aspx?Name=Cost%20of%20Living&Category=Campaign%20Tips Got your own apartment and everything.
So if you want to put enough money by to raise someone to 21 you need 10*12*21= 2,520gp
and if you want them to live rich that's only 25,200gp.
I say 'only' because on magic item pricing scales that's teensy.
To people making one gold a day as a non magical medical doctor, it is in fact kind of a lot.
Like, they can afford to support a child and a partner, but any more than that and they slip back to being poor.
The magical economy makes so much bank compared to the rest. The Pathfinder GameMastery Guide reckons you might get a first level spell cast in a settlement of 20 people. If magic users are 1/20 there's some jumps in who can make what money.
Mind the more martial members of an adventure party make bank by, basically, hitting magic users real hard before they can get a spell off. So the magic item flow is wider than just magic users. A bit.
Character wealth by level
https://www.aonprd.com/Rules.aspx?Name=Placing%20Treasure&Category=Building%20an%20Adventure
rather assumes you're spending it all on optimised equipment somehow. Or your ability to handle the Challenge Rating appropriate to your level slips badly.
But in theory you could see it as years spent spending like a rich people.
Or number of children supported to adulthood at average cost of living...
Downtime rules have a lot to say about earning though, and you can make your cost of living fairly swiftly.
Kingdom building rules list costs in Build Points, which dont convert back to gold pieces well because it depends on settlement size and its always easier to build with build points than keep it in gp. But you'll make enough for Many people to live on. That being the point of a Kingdom.
https://www.aonprd.com/Rules.aspx?Name=Build%20Points&Category=Kingdom%20Building
A University costs 78BP and takes up 4 lots, or one big square out of 9.
It adds to Kingdom Economy, Loyalty and Fame, as well as Settlement Society and Lore scores. It adds Lore +4 to everything and does Lore +8 for one (1) specialist Knowledge or Profession skill. Which seemed a bit stingy to me compared to what I think of as a University, but this Uni adds 250 people per Lot to the settlement ie has 1,000 people associated with, teachers students and support staff. When I think University I'm thinking the UEA,
https://en.wikipedia.org/wiki/University_of_East_Anglia
which has ballpark 19K students and 2k each of academic and support staff, very roughly. A university with twice as many academics as Pathfinder uni has people? Is going to be more versatile. So I guess think of Pathfinder style uni as what I'm used to from an individual school within a university, more focused.
... you'd want to optimise your knowledge by getting a university for each Knowledge or Profession, but there arent enough grids on the map for that...
Or enough students in the world. You'd make a juicy target trying.
Buying enough Libraries to specialise in everything is achievable in Downtime rules or in very differently priced Stronghold Builders Guide.
At Kingdom Builder size a Library just adds +1 to your settlement Lore.
Lore adds to your Diplomacy or Knowledge checks when you're trying to find things out in that settlement AND can access the relevant resources. So higher is better for everyone. But if you just use Downtime rules you can max your personal library without adding to Lore.
Which seems rude.
So I'm feeling a lot brighter today so I just chattered about Pathfinder pibraries and universities.
By the end of Wrath of the Righteous on the computer, on the Legend mythic path, as a Rogue / Bard Archaeologist 20/20, Ianto has the highest possible Knowledge modifiers.
Meaning he probably knows the most of anyone in the world.
The single best thing he could do for Golarion is write it all down
and teach as much as he can.
Bit tricky with all the politics going on, but, nobody else on the planet even *can* be level 40, no one can have that many skill ranks, and most of them came to him via mythic power and contact with multiple deities, so it didnt come out of books in the first place. That's some quality knowledge to redistribute.
Wrath on the xbox has a very limited set of skills though, and it changes some Knowledge to Lore to fix the thing where clerics arent typically statted to be the best at Knowledge (religion).
I dont know what his skills would look like with the book list. Pretty good though, given the Bardic Knowledge boost and all.
Actually I can't remember if it was Bard 20 or if I put the last 3 into some specific prestige class. Could go look if I go play the new DLC.
Still. Level 20 character with All The Skills. It's just kind of sad for the planet if they kite off for adventures in the Great Beyond without leaving notes.
... hence the Pathfinder Chronicles...