Torchwood Hub
Feb. 3rd, 2007 03:45 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I grabbed the Hub plan from the BBC and stuck lables on it, red theirs blue mine.
Where does the target shooting place stick on?
Or the cells?
Or the morgue?
... anywhere else we've seen that isn't on the map?
I think up next to the boardroom there's a sitting bit with like a patio furniture set in it.
Is the coffee place on the boardroom level or the Tosh level?
And really, I know having so many up and downs makes the place visually interesting, but *arrgh* for imagining working there.
The books mention medical areas that are not the autopsy room. This is both logical and good. But not, technically, canon.
Also logical is bathrooms. You'd hope they have bathrooms.
They have cells with no noticeable bathroom facilities. Logic may not be the winner there.
The cells happen in many levels and have see through walls on one side and big clunky doors on the other. I theorise they go around in big circles, but they could be a grid patter too. I just like circles.
Ianto's reception area connects to the main Hub by way of a corridor and a lift.
Somewhere there is where the SUV lives, which is presumably where Weevils etc are usually brought in, so they get to the cells without going past the computers and, for instance, armoury.
Yet in 1-02 they're bringing an alien in by way of the main area and, yes, the armoury. When she runs away she uses the same route. And oddly enough does the obvious.
So again, architecture and logic are not necessarily in the same building.
Okay, if you're trying to keep everything inside, making them all go through the big cog makes more sense than having the garage be real easy to get at, and yet, still rather flawed.
And there's probably more archive than there is cell. We've seen cells but not archives. The safe is clever and disappears things, to secure archive, somehow. And it's the only way to get at stuff in the safe. But there isn't that much stuff because Owen grabbing things out again at random gets to what he wants sometime this century.
Ianto is boss of the archives. So I kind of want to make them labyrinthine and huge on a end-of-Indiana-Jones scale. Or, possibly, very much like the filing in places that didn't originally plan for admin areas, where the corridors were originally roomy but are now alphabetised.
Either way, I think they should need a map down there. A sort of 4 dimensional map to account for the room the rift only spits out every other thursday.
... okay, now I'm getting carried away.
I just really wondered where the other rooms could fit relative to what we've seen.
Where does the target shooting place stick on?
Or the cells?
Or the morgue?
... anywhere else we've seen that isn't on the map?
I think up next to the boardroom there's a sitting bit with like a patio furniture set in it.
Is the coffee place on the boardroom level or the Tosh level?
And really, I know having so many up and downs makes the place visually interesting, but *arrgh* for imagining working there.
The books mention medical areas that are not the autopsy room. This is both logical and good. But not, technically, canon.
Also logical is bathrooms. You'd hope they have bathrooms.
They have cells with no noticeable bathroom facilities. Logic may not be the winner there.
The cells happen in many levels and have see through walls on one side and big clunky doors on the other. I theorise they go around in big circles, but they could be a grid patter too. I just like circles.
Ianto's reception area connects to the main Hub by way of a corridor and a lift.
Somewhere there is where the SUV lives, which is presumably where Weevils etc are usually brought in, so they get to the cells without going past the computers and, for instance, armoury.
Yet in 1-02 they're bringing an alien in by way of the main area and, yes, the armoury. When she runs away she uses the same route. And oddly enough does the obvious.
So again, architecture and logic are not necessarily in the same building.
Okay, if you're trying to keep everything inside, making them all go through the big cog makes more sense than having the garage be real easy to get at, and yet, still rather flawed.
And there's probably more archive than there is cell. We've seen cells but not archives. The safe is clever and disappears things, to secure archive, somehow. And it's the only way to get at stuff in the safe. But there isn't that much stuff because Owen grabbing things out again at random gets to what he wants sometime this century.
Ianto is boss of the archives. So I kind of want to make them labyrinthine and huge on a end-of-Indiana-Jones scale. Or, possibly, very much like the filing in places that didn't originally plan for admin areas, where the corridors were originally roomy but are now alphabetised.
Either way, I think they should need a map down there. A sort of 4 dimensional map to account for the room the rift only spits out every other thursday.
... okay, now I'm getting carried away.
I just really wondered where the other rooms could fit relative to what we've seen.
no subject
Date: 2007-02-03 04:39 am (UTC)Of course down from those levels are scary tunnels where you get lost!
no subject
Date: 2007-02-03 04:41 am (UTC)no subject
Date: 2007-02-03 10:24 am (UTC)In addition we can see a snaking tunnel leading off and upwards. I wonder if this relates to the double doors we see Carys try in Day One (think about when she emerges into the main Hub chamber - she darts off to one side to avoid Jack and tries some big red doors). Now those doors are on the opposite side to the clear glass doors that lead into the central Hub. I wonder if that tunnel is on the far side of those red doors, and leads to the garage for the SUV. It makes a certain sense - they walk through the Weapons Store on their way out - and that's (occasionally!) when they need weapons.
We haven't seen any archives yet which is a shame. As you say, it's Ianto's Kingdom. And the odds are fairly high that they are huge - Torchwood looks like the kind of bureaucratic place that never throws anything away - just in case it comes in handy! I suppose it might lie near the cells or be another branch off that linking corridor.
We know that they do have toilets since Jack goes to use one (we hope - maybe he just pees into the central basin!) in Day One. We just don't know where they are (though they must be pretty close to the Conference Room, based on how long it took Jack to use 'em).
Not that I've been thinking about this, mind! Oh no. :) I'm just... thorough.
no subject
Date: 2007-02-03 05:25 pm (UTC)But then I'd second guess and say that Torchwood and logic are unmixy, so *shrugs*
Cyberwoman rewatch and screencap may be in order.
All I can remember about the lifesigns scan was it didn't seem to make sense compared to where the people were actually standing.
I don't reckon Torchwood ever gets rid of things, no.
Though they probably sent all the shiniest stuff to TW1 while it existed. And then most of their stuff vanished when they fell. So TW3 would have leftovers and new acquisitions.
Good point about Jack going to pee...
maybe he has a bathroom under his office too.
though that wouldn't explain what everyone else uses.
and is there a bathroom up in the reception area or does Ianto have to treck down 9 levels and through the cog lift every time he needs to pee?
... now I remember a fic where Ianto had to go use the bathroom quite a lot of times for quite other reasons, and I'm wondering how much of the Hub he had to walk through in that state...
thorough is good.
At least in this fandom there is vaguely a map. Several ones I've been in there's no way to fit all the rooms in someone's flat into 3D geometry.
no subject
Date: 2007-02-04 03:40 am (UTC)But one screencap I've come across which might be useful:
http://gallery.chaotic-creative.com/gallery/v/screencaps/torchwood/104-ep/621.jpg.html?g2_imageViewsIndex=1
At the far right of the image (i.e. left of the main entrance) is what looks like a double door, inset within an alcove. If I had to guess I would say that's the door to the linking corridor to the cells and the deep cellar.
Oh and a good point about the firing range being behind the red doors. Never even occurred to me! doh!
It might be nice to get a slightly more complete overview of Torchwood 3 at some point, despite the problems that might incur. Restrictions are also a useful tool for writers.
no subject
Date: 2007-02-06 02:08 am (UTC)http://pics.livejournal.com/becky_h/pic/000a7te8
Now as to interpreting this image... hmmm... I am I admit a bit baffled. Any thoughts?
no subject
Date: 2007-02-06 09:39 am (UTC)In several different ways.
It looks a lot more hamster habitrail than the Hub tends to.
And I can't make the tunnels match the known layout.
no subject
Date: 2007-02-03 02:26 pm (UTC)Well, yes. They're not going to use the pub down the corner.
If the BBC really loved us, they'd give us all (because we poor Canadian girls can't see much on the official site) a detailed, level-by-level tour. And they'd include the best places for Jack to pull someone away for a snog. :D
no subject
Date: 2007-02-03 02:29 pm (UTC)Uh, oh. My poor Ianto spent two days in one of those cells. Here's to hoping someone let him out for potty breaks
to use the pub down the street.:D
no subject
Date: 2007-02-03 05:17 pm (UTC)I tend to notice cells because my Buffyverse guys ended up in them in key moments in their lives.
Initiative cells, designed for holding demons.
First seen they're plain white boxes, one wall made of glass. Food drops in from the ceiling. No noticeable facilities.
When they lock up one of their own soldiers he gets a cell that has the same basic shape but also a bunk and basic prison cell toilet facilities.
So it's an indicator of how they're treating their nonhuman prisoners inhumanely.
Torchwood? Compare/contrast Torchwood cells with the ones we see the police use. Dark/light dirty/clean etc etc So even the creep from 1-05 gets a nicer cell than the weevils usually do.
I liked it in 1-13 when the policeman was going on about how all this being from the distant past figures with regards to the man's rights and Team Torchwood were just drugging him and dragging him away. Nice bit of contrast.
Initiative cells for demons probably weren't meant for the long term. Just observation boxes really. And fair enough, rooms for questioning are going to be big observation boxes, not nice comfy hotel places.
But no privacy is one thing, no potty is quite another.
So it's an attitude indicator.
You know, if you ignore the fact it's probably just that the set designer hasn't ever spent time in a cell, or that there might be facilities and the camera hasn't pointed at them or I failed to notice.
no subject
Date: 2007-02-03 05:19 pm (UTC)iirc they're a bit short on bathrooms too.
If there's detailed plans around then any time they think of something new they have to think of an excuse for having it, or de-official the plans.
The Hub tour just puts labels on the stuff we can see in that huge room all the time.
Being fuzzy leaves more room for expansion.