Torchwood Hub
Feb. 3rd, 2007 03:45 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I grabbed the Hub plan from the BBC and stuck lables on it, red theirs blue mine.
Where does the target shooting place stick on?
Or the cells?
Or the morgue?
... anywhere else we've seen that isn't on the map?
I think up next to the boardroom there's a sitting bit with like a patio furniture set in it.
Is the coffee place on the boardroom level or the Tosh level?
And really, I know having so many up and downs makes the place visually interesting, but *arrgh* for imagining working there.
The books mention medical areas that are not the autopsy room. This is both logical and good. But not, technically, canon.
Also logical is bathrooms. You'd hope they have bathrooms.
They have cells with no noticeable bathroom facilities. Logic may not be the winner there.
The cells happen in many levels and have see through walls on one side and big clunky doors on the other. I theorise they go around in big circles, but they could be a grid patter too. I just like circles.
Ianto's reception area connects to the main Hub by way of a corridor and a lift.
Somewhere there is where the SUV lives, which is presumably where Weevils etc are usually brought in, so they get to the cells without going past the computers and, for instance, armoury.
Yet in 1-02 they're bringing an alien in by way of the main area and, yes, the armoury. When she runs away she uses the same route. And oddly enough does the obvious.
So again, architecture and logic are not necessarily in the same building.
Okay, if you're trying to keep everything inside, making them all go through the big cog makes more sense than having the garage be real easy to get at, and yet, still rather flawed.
And there's probably more archive than there is cell. We've seen cells but not archives. The safe is clever and disappears things, to secure archive, somehow. And it's the only way to get at stuff in the safe. But there isn't that much stuff because Owen grabbing things out again at random gets to what he wants sometime this century.
Ianto is boss of the archives. So I kind of want to make them labyrinthine and huge on a end-of-Indiana-Jones scale. Or, possibly, very much like the filing in places that didn't originally plan for admin areas, where the corridors were originally roomy but are now alphabetised.
Either way, I think they should need a map down there. A sort of 4 dimensional map to account for the room the rift only spits out every other thursday.
... okay, now I'm getting carried away.
I just really wondered where the other rooms could fit relative to what we've seen.
Where does the target shooting place stick on?
Or the cells?
Or the morgue?
... anywhere else we've seen that isn't on the map?
I think up next to the boardroom there's a sitting bit with like a patio furniture set in it.
Is the coffee place on the boardroom level or the Tosh level?
And really, I know having so many up and downs makes the place visually interesting, but *arrgh* for imagining working there.
The books mention medical areas that are not the autopsy room. This is both logical and good. But not, technically, canon.
Also logical is bathrooms. You'd hope they have bathrooms.
They have cells with no noticeable bathroom facilities. Logic may not be the winner there.
The cells happen in many levels and have see through walls on one side and big clunky doors on the other. I theorise they go around in big circles, but they could be a grid patter too. I just like circles.
Ianto's reception area connects to the main Hub by way of a corridor and a lift.
Somewhere there is where the SUV lives, which is presumably where Weevils etc are usually brought in, so they get to the cells without going past the computers and, for instance, armoury.
Yet in 1-02 they're bringing an alien in by way of the main area and, yes, the armoury. When she runs away she uses the same route. And oddly enough does the obvious.
So again, architecture and logic are not necessarily in the same building.
Okay, if you're trying to keep everything inside, making them all go through the big cog makes more sense than having the garage be real easy to get at, and yet, still rather flawed.
And there's probably more archive than there is cell. We've seen cells but not archives. The safe is clever and disappears things, to secure archive, somehow. And it's the only way to get at stuff in the safe. But there isn't that much stuff because Owen grabbing things out again at random gets to what he wants sometime this century.
Ianto is boss of the archives. So I kind of want to make them labyrinthine and huge on a end-of-Indiana-Jones scale. Or, possibly, very much like the filing in places that didn't originally plan for admin areas, where the corridors were originally roomy but are now alphabetised.
Either way, I think they should need a map down there. A sort of 4 dimensional map to account for the room the rift only spits out every other thursday.
... okay, now I'm getting carried away.
I just really wondered where the other rooms could fit relative to what we've seen.
no subject
Date: 2007-02-03 02:26 pm (UTC)Well, yes. They're not going to use the pub down the corner.
If the BBC really loved us, they'd give us all (because we poor Canadian girls can't see much on the official site) a detailed, level-by-level tour. And they'd include the best places for Jack to pull someone away for a snog. :D
no subject
Date: 2007-02-03 02:29 pm (UTC)Uh, oh. My poor Ianto spent two days in one of those cells. Here's to hoping someone let him out for potty breaks
to use the pub down the street.:D
no subject
Date: 2007-02-03 05:17 pm (UTC)I tend to notice cells because my Buffyverse guys ended up in them in key moments in their lives.
Initiative cells, designed for holding demons.
First seen they're plain white boxes, one wall made of glass. Food drops in from the ceiling. No noticeable facilities.
When they lock up one of their own soldiers he gets a cell that has the same basic shape but also a bunk and basic prison cell toilet facilities.
So it's an indicator of how they're treating their nonhuman prisoners inhumanely.
Torchwood? Compare/contrast Torchwood cells with the ones we see the police use. Dark/light dirty/clean etc etc So even the creep from 1-05 gets a nicer cell than the weevils usually do.
I liked it in 1-13 when the policeman was going on about how all this being from the distant past figures with regards to the man's rights and Team Torchwood were just drugging him and dragging him away. Nice bit of contrast.
Initiative cells for demons probably weren't meant for the long term. Just observation boxes really. And fair enough, rooms for questioning are going to be big observation boxes, not nice comfy hotel places.
But no privacy is one thing, no potty is quite another.
So it's an attitude indicator.
You know, if you ignore the fact it's probably just that the set designer hasn't ever spent time in a cell, or that there might be facilities and the camera hasn't pointed at them or I failed to notice.
no subject
Date: 2007-02-03 05:19 pm (UTC)iirc they're a bit short on bathrooms too.
If there's detailed plans around then any time they think of something new they have to think of an excuse for having it, or de-official the plans.
The Hub tour just puts labels on the stuff we can see in that huge room all the time.
Being fuzzy leaves more room for expansion.